painter.java

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/* * @(#)Painter.java	1.2 07/12/12 * * Copyright 2007 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package com.sun.java.swing;import java.awt.Graphics2D;/** * <p>A painting delegate. The Painter interface defines exactly one method, * <code>paint</code>. It is used in situations where the developer can change * the painting routine of a component without having to resort to subclassing * the component. It is also generically useful when doing any form of painting * delegation.</p> * * <p><code>Painter</code>s are simply encapsulations of Java2D code and make * it fairly trivial to reuse existing <code>Painter</code>s or to combine * them together. Implementations of this interface are also trivial to write, * such that if you can't find a <code>Painter</code> that does what you need, * you can write one with minimal effort. Writing a <code>Painter</code> requires * knowledge of Java2D.</p> * * <p>A <code>Painter</code> may be created with a type parameter. This type will be * expected in the <code>paint</code> method. For example, you may wish to write a * <code>Painter</code> that only works with subclasses of {@link java.awt.Component}. * In that case, when the <code>Painter</code> is declared, you may declare that * it requires a <code>Component</code>, allowing the paint method to be type safe. Ex: * <pre><code> *     Painter<Component> p = new Painter<Component>() { *         public void paint(Graphics2D g, Component c, int width, int height) { *             g.setColor(c.getBackground()); *             //and so forth *         } *     } * </code></pre></p> * * <p>This interface makes no guarantees of threadsafety.</p> * * @author rbair */public interface Painter<T> {    /**     * <p>Renders to the given {@link java.awt.Graphics2D} object. Implementations     * of this method <em>may</em> modify state on the <code>Graphics2D</code>, and are not     * required to restore that state upon completion. In most cases, it is recommended     * that the caller pass in a scratch graphics object. The <code>Graphics2D</code>     * must never be null.</p>     *     * <p>State on the graphics object may be honored by the <code>paint</code> method,     * but may not be. For instance, setting the antialiasing rendering hint on the     * graphics may or may not be respected by the <code>Painter</code> implementation.</p>     *     * <p>The supplied object parameter acts as an optional configuration argument.     * For example, it could be of type <code>Component</code>. A <code>Painter</code>     * that expected it could then read state from that <code>Component</code> and     * use the state for painting. For example, an implementation may read the     * backgroundColor and use that.</p>     *     * <p>Generally, to enhance reusability, most standard <code>Painter</code>s ignore     * this parameter. They can thus be reused in any context. The <code>object</code>     * may be null. Implementations must not throw a NullPointerException if the object     * parameter is null.</p>     *     * <p>Finally, the <code>width</code> and <code>height</code> arguments specify the     * width and height that the <code>Painter</code> should paint into. More     * specifically, the specified width and height instruct the painter that it should     * paint fully within this width and height. Any specified clip on the     * <code>g</code> param will further constrain the region.</p>     *     * <p>For example, suppose I have a <code>Painter</code> implementation that draws     * a gradient. The gradient goes from white to black. It "stretches" to fill the     * painted region. Thus, if I use this <code>Painter</code> to paint a 500 x 500     * region, the far left would be black, the far right would be white, and a smooth     * gradient would be painted between. I could then, without modification, reuse the     * <code>Painter</code> to paint a region that is 20x20 in size. This region would     * also be black on the left, white on the right, and a smooth gradient painted     * between.</p>     *     * @param g The Graphics2D to render to. This must not be null.     * @param object an optional configuration parameter. This may be null.     * @param width width of the area to paint.     * @param height height of the area to paint.     */    public void paint(Graphics2D g, T object, int width, int height);}

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