desktopiconpainter.java
来自「Mobile 应用程序使用 Java Micro Edition (Java M」· Java 代码 · 共 143 行
JAVA
143 行
/*
* DesktopIconPainter.java %E%
*
* Copyright 2007 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
package com.sun.java.swing.plaf.nimbus;
import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import javax.swing.*;
import com.sun.java.swing.Painter;
/**
*/
public final class DesktopIconPainter extends AbstractRegionPainter {
//package private integers representing the available states that
//this painter will paint. These are used when creating a new instance
//of DesktopIconPainter to determine which region/state is being painted
//by that instance.
static final int BACKGROUND_ENABLED = 1;
private int state; //refers to one of the static final ints above
private PaintContext ctx;
//the following 4 variables are reused during the painting code of the layers
private Path2D path = new Path2D.Float();
private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0);
private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0);
private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0);
//All Colors used for painting are stored here. Ideally, only those colors being used
//by a particular instance of DesktopIconPainter would be created. For the moment at least,
//however, all are created for each instance.
private Color color1 = decodeColor("nimbusBase", 0.02551502f, -0.47885156f, -0.34901965f, 0); private Color color2 = decodeColor("nimbusBlueGrey", -0.027777791f, -0.102261856f, 0.20392156f, 0); private Color color3 = decodeColor("nimbusBlueGrey", 0.0f, -0.0682728f, 0.09019607f, 0); private Color color4 = decodeColor("nimbusBlueGrey", -0.01111114f, -0.088974595f, 0.16470587f, 0); private Color color5 = decodeColor("nimbusBlueGrey", 0.0f, -0.029445238f, -0.019607842f, 0);
//Array of current component colors, updated in each paint call
private Object[] componentColors;
public DesktopIconPainter(PaintContext ctx, int state) {
super();
this.state = state;
this.ctx = ctx;
}
@Override
protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) {
//populate componentColors array with colors calculated in getExtendedCacheKeys call
componentColors = extendedCacheKeys;
//generate this entire method. Each state/bg/fg/border combo that has
//been painted gets its own KEY and paint method.
switch(state) {
case BACKGROUND_ENABLED: paintBackgroundEnabled(g); break;
}
}
@Override
protected final PaintContext getPaintContext() {
return ctx;
}
private void paintBackgroundEnabled(Graphics2D g) { roundRect = decodeRoundRect1(); g.setPaint(color1); g.fill(roundRect); roundRect = decodeRoundRect2(); g.setPaint(decodeGradient1(roundRect)); g.fill(roundRect); rect = decodeRect1(); g.setPaint(decodeGradient2(rect)); g.fill(rect); }
private RoundRectangle2D decodeRoundRect1() { roundRect.setRoundRect(decodeX(0.4f), //x decodeY(0.0f), //y decodeX(2.8f) - decodeX(0.4f), //width decodeY(2.6f) - decodeY(0.0f), //height 4.8333335f, 4.8333335f); //rounding return roundRect; } private RoundRectangle2D decodeRoundRect2() { roundRect.setRoundRect(decodeX(0.6f), //x decodeY(0.2f), //y decodeX(2.8f) - decodeX(0.6f), //width decodeY(2.4f) - decodeY(0.2f), //height 3.1f, 3.1f); //rounding return roundRect; } private Rectangle2D decodeRect1() { rect.setRect(decodeX(0.8f), //x decodeY(0.4f), //y decodeX(2.4f) - decodeX(0.8f), //width decodeY(2.2f) - decodeY(0.4f)); //height return rect; }
private Paint decodeGradient1(Shape s) { Rectangle2D bounds = s.getBounds2D(); float x = (float)bounds.getX(); float y = (float)bounds.getY(); float w = (float)bounds.getWidth(); float h = (float)bounds.getHeight(); return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y, new float[] { 0.0f,0.5f,1.0f }, new Color[] { color2, decodeColor(color2,color3,0.5f), color3}); } private Paint decodeGradient2(Shape s) { Rectangle2D bounds = s.getBounds2D(); float x = (float)bounds.getX(); float y = (float)bounds.getY(); float w = (float)bounds.getWidth(); float h = (float)bounds.getHeight(); return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y, new float[] { 0.0f,0.24f,1.0f }, new Color[] { color4, decodeColor(color4,color5,0.5f), color5}); }
}
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