spinnerspinnerpreviousbuttonpainter.java

来自「Mobile 应用程序使用 Java Micro Edition (Java M」· Java 代码 · 共 488 行 · 第 1/2 页

JAVA
488
字号
/*
 * SpinnerSpinnerPreviousButtonPainter.java %E%
 *
 * Copyright 2007 Sun Microsystems, Inc. All rights reserved.
 * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */
package com.sun.java.swing.plaf.nimbus;

import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import javax.swing.*;
import com.sun.java.swing.Painter;

/**
 */
public final class SpinnerSpinnerPreviousButtonPainter extends AbstractRegionPainter {
    //package private integers representing the available states that
    //this painter will paint. These are used when creating a new instance
    //of SpinnerSpinnerPreviousButtonPainter to determine which region/state is being painted
    //by that instance.
    static final int BACKGROUND_DISABLED = 1;    static final int BACKGROUND_ENABLED = 2;    static final int BACKGROUND_FOCUSED = 3;    static final int BACKGROUND_MOUSEOVER_FOCUSED = 4;    static final int BACKGROUND_PRESSED_FOCUSED = 5;    static final int BACKGROUND_MOUSEOVER = 6;    static final int BACKGROUND_PRESSED = 7;    static final int FOREGROUND_DISABLED = 8;    static final int FOREGROUND_ENABLED = 9;    static final int FOREGROUND_FOCUSED = 10;    static final int FOREGROUND_MOUSEOVER_FOCUSED = 11;    static final int FOREGROUND_PRESSED_FOCUSED = 12;    static final int FOREGROUND_MOUSEOVER = 13;    static final int FOREGROUND_PRESSED = 14;

    private int state; //refers to one of the static final ints above
    private PaintContext ctx;

    //the following 4 variables are reused during the painting code of the layers
    private Path2D path = new Path2D.Float();
    private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0);
    private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0);
    private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0);

    //All Colors used for painting are stored here. Ideally, only those colors being used
    //by a particular instance of SpinnerSpinnerPreviousButtonPainter would be created. For the moment at least,
    //however, all are created for each instance.
    private Color color1 = decodeColor("nimbusBase", 0.015098333f, -0.5557143f, 0.2352941f, 0);    private Color color2 = decodeColor("nimbusBase", 0.010237217f, -0.55799407f, 0.20784312f, 0);    private Color color3 = decodeColor("nimbusBase", 0.018570602f, -0.5821429f, 0.32941175f, 0);    private Color color4 = decodeColor("nimbusBase", 0.021348298f, -0.56722116f, 0.3098039f, 0);    private Color color5 = decodeColor("nimbusBase", 0.021348298f, -0.567841f, 0.31764704f, 0);    private Color color6 = decodeColor("nimbusBlueGrey", 0.0f, -0.0033834577f, -0.30588236f, -148);    private Color color7 = decodeColor("nimbusBase", 5.1498413E-4f, -0.2583558f, -0.13333336f, 0);    private Color color8 = decodeColor("nimbusBase", 5.1498413E-4f, -0.095173776f, -0.25882354f, 0);    private Color color9 = decodeColor("nimbusBase", 0.004681647f, -0.5383692f, 0.33725488f, 0);    private Color color10 = decodeColor("nimbusBase", -0.0017285943f, -0.44453782f, 0.25098038f, 0);    private Color color11 = decodeColor("nimbusBase", 5.1498413E-4f, -0.43866998f, 0.24705881f, 0);    private Color color12 = decodeColor("nimbusBase", 5.1498413E-4f, -0.4625541f, 0.35686272f, 0);    private Color color13 = decodeColor("nimbusFocus", 0.0f, 0.0f, 0.0f, 0);    private Color color14 = decodeColor("nimbusBase", 0.0013483167f, 0.088923395f, -0.2784314f, 0);    private Color color15 = decodeColor("nimbusBase", 0.059279382f, 0.3642857f, -0.43529415f, 0);    private Color color16 = decodeColor("nimbusBase", 0.0010585189f, -0.541452f, 0.4078431f, 0);    private Color color17 = decodeColor("nimbusBase", 0.00254488f, -0.4608264f, 0.32549018f, 0);    private Color color18 = decodeColor("nimbusBase", 5.1498413E-4f, -0.4555341f, 0.3215686f, 0);    private Color color19 = decodeColor("nimbusBase", 5.1498413E-4f, -0.4757143f, 0.43137252f, 0);    private Color color20 = decodeColor("nimbusBase", 0.061133325f, 0.3642857f, -0.427451f, 0);    private Color color21 = decodeColor("nimbusBase", -3.528595E-5f, 0.018606722f, -0.23137257f, 0);    private Color color22 = decodeColor("nimbusBase", 8.354783E-4f, -0.2578073f, 0.12549019f, 0);    private Color color23 = decodeColor("nimbusBase", 8.9377165E-4f, -0.01599598f, 0.007843137f, 0);    private Color color24 = decodeColor("nimbusBase", 0.0f, -0.00895375f, 0.007843137f, 0);    private Color color25 = decodeColor("nimbusBase", 8.9377165E-4f, -0.13853917f, 0.14509803f, 0);    private Color color26 = decodeColor("nimbusBlueGrey", -0.6111111f, -0.110526316f, -0.63529414f, -179);    private Color color27 = decodeColor("nimbusBlueGrey", 0.0f, -0.110526316f, 0.25490195f, -186);    private Color color28 = decodeColor("nimbusBase", 0.018570602f, -0.56714284f, 0.1372549f, 0);    private Color color29 = decodeColor("nimbusBase", -0.57865167f, -0.6357143f, -0.54901963f, 0);    private Color color30 = decodeColor("nimbusBase", 0.0f, -0.6357143f, 0.45098037f, 0);

    //Array of current component colors, updated in each paint call
    private Object[] componentColors;

    public SpinnerSpinnerPreviousButtonPainter(PaintContext ctx, int state) {
        super();
        this.state = state;
        this.ctx = ctx;
    }

    @Override
    protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) {
        //populate componentColors array with colors calculated in getExtendedCacheKeys call
        componentColors = extendedCacheKeys;
        //generate this entire method. Each state/bg/fg/border combo that has
        //been painted gets its own KEY and paint method.
        switch(state) {
            case BACKGROUND_DISABLED: paintBackgroundDisabled(g); break;            case BACKGROUND_ENABLED: paintBackgroundEnabled(g); break;            case BACKGROUND_FOCUSED: paintBackgroundFocused(g); break;            case BACKGROUND_MOUSEOVER_FOCUSED: paintBackgroundMouseOverAndFocused(g); break;            case BACKGROUND_PRESSED_FOCUSED: paintBackgroundPressedAndFocused(g); break;            case BACKGROUND_MOUSEOVER: paintBackgroundMouseOver(g); break;            case BACKGROUND_PRESSED: paintBackgroundPressed(g); break;            case FOREGROUND_DISABLED: paintForegroundDisabled(g); break;            case FOREGROUND_ENABLED: paintForegroundEnabled(g); break;            case FOREGROUND_FOCUSED: paintForegroundFocused(g); break;            case FOREGROUND_MOUSEOVER_FOCUSED: paintForegroundMouseOverAndFocused(g); break;            case FOREGROUND_PRESSED_FOCUSED: paintForegroundPressedAndFocused(g); break;            case FOREGROUND_MOUSEOVER: paintForegroundMouseOver(g); break;            case FOREGROUND_PRESSED: paintForegroundPressed(g); break;
        }
    }
        


    @Override
    protected final PaintContext getPaintContext() {
        return ctx;
    }

    private void paintBackgroundDisabled(Graphics2D g) {        path = decodePath1();        g.setPaint(decodeGradient1(path));        g.fill(path);        path = decodePath2();        g.setPaint(decodeGradient2(path));        g.fill(path);    }    private void paintBackgroundEnabled(Graphics2D g) {        path = decodePath3();        g.setPaint(color6);        g.fill(path);        path = decodePath1();        g.setPaint(decodeGradient3(path));        g.fill(path);        path = decodePath2();        g.setPaint(decodeGradient4(path));        g.fill(path);    }    private void paintBackgroundFocused(Graphics2D g) {        path = decodePath4();        g.setPaint(color13);        g.fill(path);        path = decodePath1();        g.setPaint(decodeGradient3(path));        g.fill(path);        path = decodePath2();        g.setPaint(decodeGradient4(path));        g.fill(path);    }    private void paintBackgroundMouseOverAndFocused(Graphics2D g) {        path = decodePath5();        g.setPaint(color13);        g.fill(path);        path = decodePath6();        g.setPaint(decodeGradient5(path));        g.fill(path);        path = decodePath7();        g.setPaint(decodeGradient6(path));        g.fill(path);    }    private void paintBackgroundPressedAndFocused(Graphics2D g) {        path = decodePath4();        g.setPaint(color13);        g.fill(path);        path = decodePath1();        g.setPaint(decodeGradient7(path));        g.fill(path);        path = decodePath2();        g.setPaint(decodeGradient8(path));        g.fill(path);    }    private void paintBackgroundMouseOver(Graphics2D g) {        path = decodePath3();        g.setPaint(color26);        g.fill(path);        path = decodePath1();        g.setPaint(decodeGradient5(path));        g.fill(path);        path = decodePath2();        g.setPaint(decodeGradient6(path));        g.fill(path);    }    private void paintBackgroundPressed(Graphics2D g) {        path = decodePath8();        g.setPaint(color27);        g.fill(path);        path = decodePath1();        g.setPaint(decodeGradient7(path));        g.fill(path);        path = decodePath2();        g.setPaint(decodeGradient8(path));        g.fill(path);    }    private void paintForegroundDisabled(Graphics2D g) {        path = decodePath9();        g.setPaint(color28);        g.fill(path);    }    private void paintForegroundEnabled(Graphics2D g) {        path = decodePath9();        g.setPaint(color29);        g.fill(path);    }    private void paintForegroundFocused(Graphics2D g) {        path = decodePath9();        g.setPaint(color29);        g.fill(path);    }    private void paintForegroundMouseOverAndFocused(Graphics2D g) {        path = decodePath9();        g.setPaint(color29);        g.fill(path);    }    private void paintForegroundPressedAndFocused(Graphics2D g) {        path = decodePath9();        g.setPaint(color30);        g.fill(path);    }

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?