separatorpainter.java

来自「Mobile 应用程序使用 Java Micro Edition (Java M」· Java 代码 · 共 89 行

JAVA
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/*
 * SeparatorPainter.java %E%
 *
 * Copyright 2007 Sun Microsystems, Inc. All rights reserved.
 * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */
package com.sun.java.swing.plaf.nimbus;

import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import javax.swing.*;
import com.sun.java.swing.Painter;

/**
 */
public final class SeparatorPainter extends AbstractRegionPainter {
    //package private integers representing the available states that
    //this painter will paint. These are used when creating a new instance
    //of SeparatorPainter to determine which region/state is being painted
    //by that instance.
    static final int BACKGROUND_ENABLED = 1;

    private int state; //refers to one of the static final ints above
    private PaintContext ctx;

    //the following 4 variables are reused during the painting code of the layers
    private Path2D path = new Path2D.Float();
    private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0);
    private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0);
    private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0);

    //All Colors used for painting are stored here. Ideally, only those colors being used
    //by a particular instance of SeparatorPainter would be created. For the moment at least,
    //however, all are created for each instance.
    private Color color1 = decodeColor("nimbusBlueGrey", -0.008547008f, -0.03830409f, -0.039215684f, 0);

    //Array of current component colors, updated in each paint call
    private Object[] componentColors;

    public SeparatorPainter(PaintContext ctx, int state) {
        super();
        this.state = state;
        this.ctx = ctx;
    }

    @Override
    protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) {
        //populate componentColors array with colors calculated in getExtendedCacheKeys call
        componentColors = extendedCacheKeys;
        //generate this entire method. Each state/bg/fg/border combo that has
        //been painted gets its own KEY and paint method.
        switch(state) {
            case BACKGROUND_ENABLED: paintBackgroundEnabled(g); break;
        }
    }
        


    @Override
    protected final PaintContext getPaintContext() {
        return ctx;
    }

    private void paintBackgroundEnabled(Graphics2D g) {        rect = decodeRect1();        g.setPaint(color1);        g.fill(rect);    }

    private Rectangle2D decodeRect1() {            rect.setRect(decodeX(0.0f), //x                         decodeY(1.3333334f), //y                         decodeX(3.0f) - decodeX(0.0f), //width                         decodeY(1.6666667f) - decodeY(1.3333334f)); //height        return rect;    }


}

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