imagescalinghelper.java

来自「Mobile 应用程序使用 Java Micro Edition (Java M」· Java 代码 · 共 264 行

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/* * @(#)ImageScalingHelper.java	1.2 07/12/12 * * Copyright 2007 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package com.sun.java.swing.plaf.nimbus;import java.awt.Graphics;import java.awt.Image;import java.awt.Insets;/** * ImageScalingHelper * * @author Created by Jasper Potts (Aug 8, 2007) * @version 1.0 */class ImageScalingHelper {    /** Enumeration for the types of painting this class can handle. */    enum PaintType {        /**         * Painting type indicating the image should be centered in the space provided.  When used the <code>mask</code>         * is ignored.         */        CENTER,        /**         * Painting type indicating the image should be tiled across the specified width and height.  When used the         * <code>mask</code> is ignored.         */        TILE,        /**         * Painting type indicating the image should be split into nine regions with the top, left, bottom and right         * areas stretched.         */        PAINT9_STRETCH,        /**         * Painting type indicating the image should be split into nine regions with the top, left, bottom and right         * areas tiled.         */        PAINT9_TILE    }    ;    private static final Insets EMPTY_INSETS = new Insets(0, 0, 0, 0);    static final int PAINT_TOP_LEFT = 1;    static final int PAINT_TOP = 2;    static final int PAINT_TOP_RIGHT = 4;    static final int PAINT_LEFT = 8;    static final int PAINT_CENTER = 16;    static final int PAINT_RIGHT = 32;    static final int PAINT_BOTTOM_RIGHT = 64;    static final int PAINT_BOTTOM = 128;    static final int PAINT_BOTTOM_LEFT = 256;    /**     * Specifies that all regions should be painted.  If this is set any other regions specified will not be painted.     * For example PAINT_ALL | PAINT_CENTER will paint all but the center.     */    static final int PAINT_ALL = 512;    /**     * Paints using the algorightm specified by <code>paintType</code>.     *     * @param g         Graphics to render to     * @param x         X-coordinate     * @param y         Y-coordinate     * @param w         Width to render to     * @param h         Height to render to     * @param image     Image to render from, if <code>null</code> this method will do nothing     * @param sInsets   Insets specifying the portion of the image that will be stretched or tiled, if <code>null</code>     *                  empty <code>Insets</code> will be used.     * @param dInsets   Destination insets specifying the portion of the image will be stretched or tiled, if     *                  <code>null</code> empty <code>Insets</code> will be used.     * @param paintType Specifies what type of algorithm to use in painting     * @param mask      Specifies portion of image to render, if <code>PAINT_ALL</code> is specified, any other regions     *                  specified will not be painted, for example PAINT_ALL | PAINT_CENTER paints everything but the     *                  center.     */    public static void paint(Graphics g, int x, int y, int w, int h,                      Image image, Insets sInsets,                      Insets dInsets, PaintType paintType, int mask) {        if (image == null || image.getWidth(null) <= 0 || image.getHeight(null) <= 0) {            return;        }        if (sInsets == null) {            sInsets = EMPTY_INSETS;        }        if (dInsets == null) {            dInsets = EMPTY_INSETS;        }        int iw = image.getWidth(null);        int ih = image.getHeight(null);        if (paintType == PaintType.CENTER) {            // Center the image            g.drawImage(image, x + (w - iw) / 2,                    y + (h - ih) / 2, null);        } else if (paintType == PaintType.TILE) {            // Tile the image            int lastIY = 0;            for (int yCounter = y, maxY = y + h; yCounter < maxY;                 yCounter += (ih - lastIY), lastIY = 0) {                int lastIX = 0;                for (int xCounter = x, maxX = x + w; xCounter < maxX;                     xCounter += (iw - lastIX), lastIX = 0) {                    int dx2 = Math.min(maxX, xCounter + iw - lastIX);                    int dy2 = Math.min(maxY, yCounter + ih - lastIY);                    g.drawImage(image, xCounter, yCounter, dx2, dy2,                            lastIX, lastIY, lastIX + dx2 - xCounter,                            lastIY + dy2 - yCounter, null);                }            }        } else {            int st = sInsets.top;            int sl = sInsets.left;            int sb = sInsets.bottom;            int sr = sInsets.right;            int dt = dInsets.top;            int dl = dInsets.left;            int db = dInsets.bottom;            int dr = dInsets.right;            // Constrain the insets to the size of the image            if (st + sb > ih) {                db = dt = sb = st = Math.max(0, ih / 2);            }            if (sl + sr > iw) {                dl = dr = sl = sr = Math.max(0, iw / 2);            }            // Constrain the insets to the size of the region we're painting            // in.            if (dt + db > h) {                dt = db = Math.max(0, h / 2 - 1);            }            if (dl + dr > w) {                dl = dr = Math.max(0, w / 2 - 1);            }            boolean stretch = (paintType == PaintType.PAINT9_STRETCH);            if ((mask & PAINT_ALL) != 0) {                mask = (PAINT_ALL - 1) & ~mask;            }            if ((mask & PAINT_LEFT) != 0) {                drawChunk(image, g, stretch, x, y + dt, x + dl, y + h - db,                        0, st, sl, ih - sb, false);            }            if ((mask & PAINT_TOP_LEFT) != 0) {                drawImage(image, g, x, y, x + dl, y + dt,                        0, 0, sl, st);            }            if ((mask & PAINT_TOP) != 0) {                drawChunk(image, g, stretch, x + dl, y, x + w - dr, y + dt,                        sl, 0, iw - sr, st, true);            }            if ((mask & PAINT_TOP_RIGHT) != 0) {                drawImage(image, g, x + w - dr, y, x + w, y + dt,                        iw - sr, 0, iw, st);            }            if ((mask & PAINT_RIGHT) != 0) {                drawChunk(image, g, stretch,                        x + w - dr, y + dt, x + w, y + h - db,                        iw - sr, st, iw, ih - sb, false);            }            if ((mask & PAINT_BOTTOM_RIGHT) != 0) {                drawImage(image, g, x + w - dr, y + h - db, x + w, y + h,                        iw - sr, ih - sb, iw, ih);            }            if ((mask & PAINT_BOTTOM) != 0) {                drawChunk(image, g, stretch,                        x + dl, y + h - db, x + w - dr, y + h,                        sl, ih - sb, iw - sr, ih, true);            }            if ((mask & PAINT_BOTTOM_LEFT) != 0) {                drawImage(image, g, x, y + h - db, x + dl, y + h,                        0, ih - sb, sl, ih);            }            if ((mask & PAINT_CENTER) != 0) {                drawImage(image, g, x + dl, y + dt, x + w - dr, y + h - db,                        sl, st, iw - sr, ih - sb);            }        }    }    /**     * Draws a portion of an image, stretched or tiled.     *     * @param image Image to render.     * @param g Graphics to render to     * @param stretch Whether the image should be stretched or timed in the     *                provided space.     * @param dx1 X origin to draw to     * @param dy1 Y origin to draw to     * @param dx2 End x location to draw to     * @param dy2 End y location to draw to     * @param sx1 X origin to draw from     * @param sy1 Y origin to draw from     * @param sx2 Max x location to draw from     * @param sy2 Max y location to draw from     * @param xDirection Used if the image is not stretched. If true it     *        indicates the image should be tiled along the x axis.     */    private static void drawChunk(Image image, Graphics g, boolean stretch,                           int dx1, int dy1, int dx2, int dy2, int sx1,                           int sy1, int sx2, int sy2,                           boolean xDirection) {        if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 ||                              sy2 - sy1 <= 0) {            // Bogus location, nothing to paint            return;        }        if (stretch) {            g.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null);        }        else {            int xSize = sx2 - sx1;            int ySize = sy2 - sy1;            int deltaX;            int deltaY;            if (xDirection) {                deltaX = xSize;                deltaY = 0;            }            else {                deltaX = 0;                deltaY = ySize;            }            while (dx1 < dx2 && dy1 < dy2) {                int newDX2 = Math.min(dx2, dx1 + xSize);                int newDY2 = Math.min(dy2, dy1 + ySize);                g.drawImage(image, dx1, dy1, newDX2, newDY2,                            sx1, sy1, sx1 + newDX2 - dx1,                            sy1 + newDY2 - dy1, null);                dx1 += deltaX;                dy1 += deltaY;            }        }    }    private static void drawImage(Image image, Graphics g,                           int dx1, int dy1, int dx2, int dy2, int sx1,                           int sy1, int sx2, int sy2) {        // PENDING: is this necessary, will G2D do it for me?        if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 ||                sy2 - sy1 <= 0) {            // Bogus location, nothing to paint            return;        }        g.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null);    }}

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