menuitempainter.java
来自「Mobile 应用程序使用 Java Micro Edition (Java M」· Java 代码 · 共 91 行
JAVA
91 行
/*
* MenuItemPainter.java %E%
*
* Copyright 2007 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
package com.sun.java.swing.plaf.nimbus;
import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import javax.swing.*;
import com.sun.java.swing.Painter;
/**
*/
public final class MenuItemPainter extends AbstractRegionPainter {
//package private integers representing the available states that
//this painter will paint. These are used when creating a new instance
//of MenuItemPainter to determine which region/state is being painted
//by that instance.
static final int BACKGROUND_DISABLED = 1; static final int BACKGROUND_ENABLED = 2; static final int BACKGROUND_MOUSEOVER = 3;
private int state; //refers to one of the static final ints above
private PaintContext ctx;
//the following 4 variables are reused during the painting code of the layers
private Path2D path = new Path2D.Float();
private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0);
private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0);
private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0);
//All Colors used for painting are stored here. Ideally, only those colors being used
//by a particular instance of MenuItemPainter would be created. For the moment at least,
//however, all are created for each instance.
private Color color1 = decodeColor("nimbusSelection", 0.0f, 0.0f, 0.0f, 0);
//Array of current component colors, updated in each paint call
private Object[] componentColors;
public MenuItemPainter(PaintContext ctx, int state) {
super();
this.state = state;
this.ctx = ctx;
}
@Override
protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) {
//populate componentColors array with colors calculated in getExtendedCacheKeys call
componentColors = extendedCacheKeys;
//generate this entire method. Each state/bg/fg/border combo that has
//been painted gets its own KEY and paint method.
switch(state) {
case BACKGROUND_MOUSEOVER: paintBackgroundMouseOver(g); break;
}
}
@Override
protected final PaintContext getPaintContext() {
return ctx;
}
private void paintBackgroundMouseOver(Graphics2D g) { rect = decodeRect1(); g.setPaint(color1); g.fill(rect); }
private Rectangle2D decodeRect1() { rect.setRect(decodeX(1.0f), //x decodeY(1.0f), //y decodeX(2.0f) - decodeX(1.0f), //width decodeY(2.0f) - decodeY(1.0f)); //height return rect; }
}
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