toolbartogglebuttonpainter.java

来自「Mobile 应用程序使用 Java Micro Edition (Java M」· Java 代码 · 共 519 行 · 第 1/2 页

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/*
 * ToolBarToggleButtonPainter.java %E%
 *
 * Copyright 2007 Sun Microsystems, Inc. All rights reserved.
 * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */
package com.sun.java.swing.plaf.nimbus;

import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import javax.swing.*;
import com.sun.java.swing.Painter;

/**
 */
public final class ToolBarToggleButtonPainter extends AbstractRegionPainter {
    //package private integers representing the available states that
    //this painter will paint. These are used when creating a new instance
    //of ToolBarToggleButtonPainter to determine which region/state is being painted
    //by that instance.
    static final int BACKGROUND_ENABLED = 1;    static final int BACKGROUND_FOCUSED = 2;    static final int BACKGROUND_MOUSEOVER = 3;    static final int BACKGROUND_MOUSEOVER_FOCUSED = 4;    static final int BACKGROUND_PRESSED = 5;    static final int BACKGROUND_PRESSED_FOCUSED = 6;    static final int BACKGROUND_SELECTED = 7;    static final int BACKGROUND_SELECTED_FOCUSED = 8;    static final int BACKGROUND_PRESSED_SELECTED = 9;    static final int BACKGROUND_PRESSED_SELECTED_FOCUSED = 10;    static final int BACKGROUND_MOUSEOVER_SELECTED = 11;    static final int BACKGROUND_MOUSEOVER_SELECTED_FOCUSED = 12;    static final int BACKGROUND_DISABLED_SELECTED = 13;

    private int state; //refers to one of the static final ints above
    private PaintContext ctx;

    //the following 4 variables are reused during the painting code of the layers
    private Path2D path = new Path2D.Float();
    private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0);
    private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0);
    private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0);

    //All Colors used for painting are stored here. Ideally, only those colors being used
    //by a particular instance of ToolBarToggleButtonPainter would be created. For the moment at least,
    //however, all are created for each instance.
    private Color color1 = decodeColor("nimbusFocus", 0.0f, 0.0f, 0.0f, 0);    private Color color2 = decodeColor("nimbusBlueGrey", -0.027777791f, -0.06885965f, -0.36862746f, -153);    private Color color3 = decodeColor("nimbusBlueGrey", 0.0f, -0.020974077f, -0.21960783f, 0);    private Color color4 = decodeColor("nimbusBlueGrey", 0.0f, 0.11169591f, -0.53333336f, 0);    private Color color5 = decodeColor("nimbusBlueGrey", 0.055555582f, -0.10658931f, 0.25098038f, 0);    private Color color6 = decodeColor("nimbusBlueGrey", 0.0f, -0.098526314f, 0.2352941f, 0);    private Color color7 = decodeColor("nimbusBlueGrey", 0.0f, -0.07333623f, 0.20392156f, 0);    private Color color8 = decodeColor("nimbusBlueGrey", 0.0f, -0.110526316f, 0.25490195f, 0);    private Color color9 = decodeColor("nimbusBlueGrey", 0.0f, -0.110526316f, 0.25490195f, -86);    private Color color10 = decodeColor("nimbusBlueGrey", -0.01111114f, -0.060526315f, -0.3529412f, 0);    private Color color11 = decodeColor("nimbusBlueGrey", 0.0f, -0.064372465f, -0.2352941f, 0);    private Color color12 = decodeColor("nimbusBlueGrey", -0.006944418f, -0.0595709f, -0.12941176f, 0);    private Color color13 = decodeColor("nimbusBlueGrey", 0.0f, -0.061075766f, -0.031372547f, 0);    private Color color14 = decodeColor("nimbusBlueGrey", 0.0f, -0.06080256f, -0.035294116f, 0);    private Color color15 = decodeColor("nimbusBlueGrey", 0.0f, -0.06472479f, -0.23137254f, 0);    private Color color16 = decodeColor("nimbusBlueGrey", 0.007936537f, -0.06959064f, -0.0745098f, 0);    private Color color17 = decodeColor("nimbusBlueGrey", 0.0138888955f, -0.06401469f, -0.07058823f, 0);    private Color color18 = decodeColor("nimbusBlueGrey", 0.0f, -0.06530018f, 0.035294116f, 0);    private Color color19 = decodeColor("nimbusBlueGrey", 0.0f, -0.06507177f, 0.031372547f, 0);    private Color color20 = decodeColor("nimbusBlueGrey", -0.027777791f, -0.05338346f, -0.47058824f, 0);    private Color color21 = decodeColor("nimbusBlueGrey", 0.0f, -0.049301825f, -0.36078432f, 0);    private Color color22 = decodeColor("nimbusBlueGrey", -0.018518567f, -0.03909774f, -0.2509804f, 0);    private Color color23 = decodeColor("nimbusBlueGrey", -0.00505054f, -0.040013492f, -0.13333333f, 0);    private Color color24 = decodeColor("nimbusBlueGrey", 0.01010108f, -0.039558575f, -0.1372549f, 0);    private Color color25 = decodeColor("nimbusBlueGrey", 0.0f, -0.110526316f, 0.25490195f, -220);    private Color color26 = decodeColor("nimbusBlueGrey", 0.0f, -0.066408664f, 0.054901958f, 0);    private Color color27 = decodeColor("nimbusBlueGrey", 0.0f, -0.06807348f, 0.086274505f, 0);    private Color color28 = decodeColor("nimbusBlueGrey", 0.0f, -0.06924191f, 0.109803915f, 0);

    //Array of current component colors, updated in each paint call
    private Object[] componentColors;

    public ToolBarToggleButtonPainter(PaintContext ctx, int state) {
        super();
        this.state = state;
        this.ctx = ctx;
    }

    @Override
    protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) {
        //populate componentColors array with colors calculated in getExtendedCacheKeys call
        componentColors = extendedCacheKeys;
        //generate this entire method. Each state/bg/fg/border combo that has
        //been painted gets its own KEY and paint method.
        switch(state) {
            case BACKGROUND_FOCUSED: paintBackgroundFocused(g); break;            case BACKGROUND_MOUSEOVER: paintBackgroundMouseOver(g); break;            case BACKGROUND_MOUSEOVER_FOCUSED: paintBackgroundMouseOverAndFocused(g); break;            case BACKGROUND_PRESSED: paintBackgroundPressed(g); break;            case BACKGROUND_PRESSED_FOCUSED: paintBackgroundPressedAndFocused(g); break;            case BACKGROUND_SELECTED: paintBackgroundSelected(g); break;            case BACKGROUND_SELECTED_FOCUSED: paintBackgroundSelectedAndFocused(g); break;            case BACKGROUND_PRESSED_SELECTED: paintBackgroundPressedAndSelected(g); break;            case BACKGROUND_PRESSED_SELECTED_FOCUSED: paintBackgroundPressedAndSelectedAndFocused(g); break;            case BACKGROUND_MOUSEOVER_SELECTED: paintBackgroundMouseOverAndSelected(g); break;            case BACKGROUND_MOUSEOVER_SELECTED_FOCUSED: paintBackgroundMouseOverAndSelectedAndFocused(g); break;            case BACKGROUND_DISABLED_SELECTED: paintBackgroundDisabledAndSelected(g); break;
        }
    }
        


    @Override
    protected final PaintContext getPaintContext() {
        return ctx;
    }

    private void paintBackgroundFocused(Graphics2D g) {        path = decodePath1();        g.setPaint(color1);        g.fill(path);    }    private void paintBackgroundMouseOver(Graphics2D g) {        roundRect = decodeRoundRect1();        g.setPaint(color2);        g.fill(roundRect);        roundRect = decodeRoundRect2();        g.setPaint(decodeGradient1(roundRect));        g.fill(roundRect);        roundRect = decodeRoundRect3();        g.setPaint(decodeGradient2(roundRect));        g.fill(roundRect);    }    private void paintBackgroundMouseOverAndFocused(Graphics2D g) {        roundRect = decodeRoundRect4();        g.setPaint(color1);        g.fill(roundRect);        roundRect = decodeRoundRect2();        g.setPaint(decodeGradient1(roundRect));        g.fill(roundRect);        roundRect = decodeRoundRect3();        g.setPaint(decodeGradient2(roundRect));        g.fill(roundRect);    }    private void paintBackgroundPressed(Graphics2D g) {        roundRect = decodeRoundRect5();        g.setPaint(color9);        g.fill(roundRect);        roundRect = decodeRoundRect6();        g.setPaint(decodeGradient3(roundRect));        g.fill(roundRect);        roundRect = decodeRoundRect7();        g.setPaint(decodeGradient4(roundRect));        g.fill(roundRect);    }    private void paintBackgroundPressedAndFocused(Graphics2D g) {        roundRect = decodeRoundRect8();        g.setPaint(color1);        g.fill(roundRect);        roundRect = decodeRoundRect6();        g.setPaint(decodeGradient3(roundRect));        g.fill(roundRect);        roundRect = decodeRoundRect7();        g.setPaint(decodeGradient4(roundRect));        g.fill(roundRect);    }    private void paintBackgroundSelected(Graphics2D g) {        roundRect = decodeRoundRect5();        g.setPaint(color9);        g.fill(roundRect);        roundRect = decodeRoundRect6();        g.setPaint(decodeGradient5(roundRect));        g.fill(roundRect);        roundRect = decodeRoundRect7();        g.setPaint(decodeGradient6(roundRect));        g.fill(roundRect);    }    private void paintBackgroundSelectedAndFocused(Graphics2D g) {        roundRect = decodeRoundRect8();        g.setPaint(color1);        g.fill(roundRect);        roundRect = decodeRoundRect6();        g.setPaint(decodeGradient5(roundRect));        g.fill(roundRect);        roundRect = decodeRoundRect7();        g.setPaint(decodeGradient6(roundRect));        g.fill(roundRect);    }    private void paintBackgroundPressedAndSelected(Graphics2D g) {        roundRect = decodeRoundRect5();        g.setPaint(color9);        g.fill(roundRect);        roundRect = decodeRoundRect6();        g.setPaint(decodeGradient7(roundRect));        g.fill(roundRect);        roundRect = decodeRoundRect7();        g.setPaint(decodeGradient8(roundRect));        g.fill(roundRect);    }    private void paintBackgroundPressedAndSelectedAndFocused(Graphics2D g) {        roundRect = decodeRoundRect8();        g.setPaint(color1);        g.fill(roundRect);        roundRect = decodeRoundRect6();        g.setPaint(decodeGradient7(roundRect));        g.fill(roundRect);        roundRect = decodeRoundRect7();        g.setPaint(decodeGradient8(roundRect));        g.fill(roundRect);    }    private void paintBackgroundMouseOverAndSelected(Graphics2D g) {        roundRect = decodeRoundRect5();        g.setPaint(color9);        g.fill(roundRect);        roundRect = decodeRoundRect6();        g.setPaint(decodeGradient3(roundRect));        g.fill(roundRect);        roundRect = decodeRoundRect7();        g.setPaint(decodeGradient4(roundRect));        g.fill(roundRect);    }    private void paintBackgroundMouseOverAndSelectedAndFocused(Graphics2D g) {        roundRect = decodeRoundRect8();        g.setPaint(color1);        g.fill(roundRect);        roundRect = decodeRoundRect6();        g.setPaint(decodeGradient3(roundRect));        g.fill(roundRect);        roundRect = decodeRoundRect7();        g.setPaint(decodeGradient4(roundRect));        g.fill(roundRect);    }    private void paintBackgroundDisabledAndSelected(Graphics2D g) {        roundRect = decodeRoundRect5();        g.setPaint(color25);        g.fill(roundRect);        roundRect = decodeRoundRect6();        g.setPaint(decodeGradient9(roundRect));

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