windowsscrollbarui.java
来自「Mobile 应用程序使用 Java Micro Edition (Java M」· Java 代码 · 共 462 行 · 第 1/2 页
JAVA
462 行
} highlightGrid.paint(g, x, y, w, h); } } /** * {@inheritDoc} * @since 1.6 */ @Override protected void setThumbRollover(boolean active) { boolean old = isThumbRollover(); super.setThumbRollover(active); // we need to repaint the entire scrollbar because state change for thumb // causes state change for incr and decr buttons on Vista if(XPStyle.isVista() && active != old) { scrollbar.repaint(); } } /** * WindowsArrowButton is used for the buttons to position the * document up/down. It differs from BasicArrowButton in that the * preferred size is always a square. */ private class WindowsArrowButton extends BasicArrowButton { public WindowsArrowButton(int direction, Color background, Color shadow, Color darkShadow, Color highlight) { super(direction, background, shadow, darkShadow, highlight); } public WindowsArrowButton(int direction) { super(direction); } public void paint(Graphics g) { XPStyle xp = XPStyle.getXP(); if (xp != null) { ButtonModel model = getModel(); Skin skin = xp.getSkin(this, Part.SBP_ARROWBTN); State state = null; boolean jointRollover = XPStyle.isVista() && (isThumbRollover() || (this == incrButton && decrButton.getModel().isRollover()) || (this == decrButton && incrButton.getModel().isRollover())); // normal, rollover, pressed, disabled if (model.isArmed() && model.isPressed()) { switch (direction) { case NORTH: state = State.UPPRESSED; break; case SOUTH: state = State.DOWNPRESSED; break; case WEST: state = State.LEFTPRESSED; break; case EAST: state = State.RIGHTPRESSED; break; } } else if (!model.isEnabled()) { switch (direction) { case NORTH: state = State.UPDISABLED; break; case SOUTH: state = State.DOWNDISABLED; break; case WEST: state = State.LEFTDISABLED; break; case EAST: state = State.RIGHTDISABLED; break; } } else if (model.isRollover() || model.isPressed()) { switch (direction) { case NORTH: state = State.UPHOT; break; case SOUTH: state = State.DOWNHOT; break; case WEST: state = State.LEFTHOT; break; case EAST: state = State.RIGHTHOT; break; } } else if (jointRollover) { switch (direction) { case NORTH: state = State.UPHOVER; break; case SOUTH: state = State.DOWNHOVER; break; case WEST: state = State.LEFTHOVER; break; case EAST: state = State.RIGHTHOVER; break; } } else { switch (direction) { case NORTH: state = State.UPNORMAL; break; case SOUTH: state = State.DOWNNORMAL; break; case WEST: state = State.LEFTNORMAL; break; case EAST: state = State.RIGHTNORMAL; break; } } skin.paintSkin(g, 0, 0, getWidth(), getHeight(), state); } else { super.paint(g); } } public Dimension getPreferredSize() { int size = 16; if (scrollbar != null) { switch (scrollbar.getOrientation()) { case JScrollBar.VERTICAL: size = scrollbar.getWidth(); break; case JScrollBar.HORIZONTAL: size = scrollbar.getHeight(); break; } size = Math.max(size, 5); } return new Dimension(size, size); } } /** * This should be pulled out into its own class if more classes need to * use it. * <p> * Grid is used to draw the track for windows scrollbars. Grids * are cached in a HashMap, with the key being the rgb components * of the foreground/background colors. Further the Grid is held through * a WeakRef so that it can be freed when no longer needed. As the * Grid is rather expensive to draw, it is drawn in a BufferedImage. */ private static class Grid { private static final int BUFFER_SIZE = 64; private static HashMap map; private BufferedImage image; static { map = new HashMap(); } public static Grid getGrid(Color fg, Color bg) { String key = fg.getRGB() + " " + bg.getRGB(); WeakReference ref = (WeakReference)map.get(key); Grid grid = (ref == null) ? null : (Grid)ref.get(); if (grid == null) { grid = new Grid(fg, bg); map.put(key, new WeakReference(grid)); } return grid; } public Grid(Color fg, Color bg) { int cmap[] = { fg.getRGB(), bg.getRGB() }; IndexColorModel icm = new IndexColorModel(8, 2, cmap, 0, false, -1, DataBuffer.TYPE_BYTE); image = new BufferedImage(BUFFER_SIZE, BUFFER_SIZE, BufferedImage.TYPE_BYTE_INDEXED, icm); Graphics g = image.getGraphics(); try { g.setClip(0, 0, BUFFER_SIZE, BUFFER_SIZE); paintGrid(g, fg, bg); } finally { g.dispose(); } } /** * Paints the grid into the specified Graphics at the specified * location. */ public void paint(Graphics g, int x, int y, int w, int h) { Rectangle clipRect = g.getClipBounds(); int minX = Math.max(x, clipRect.x); int minY = Math.max(y, clipRect.y); int maxX = Math.min(clipRect.x + clipRect.width, x + w); int maxY = Math.min(clipRect.y + clipRect.height, y + h); if (maxX <= minX || maxY <= minY) { return; } int xOffset = (minX - x) % 2; for (int xCounter = minX; xCounter < maxX; xCounter += BUFFER_SIZE) { int yOffset = (minY - y) % 2; int width = Math.min(BUFFER_SIZE - xOffset, maxX - xCounter); for (int yCounter = minY; yCounter < maxY; yCounter += BUFFER_SIZE) { int height = Math.min(BUFFER_SIZE - yOffset, maxY - yCounter); g.drawImage(image, xCounter, yCounter, xCounter + width, yCounter + height, xOffset, yOffset, xOffset + width, yOffset + height, null); if (yOffset != 0) { yCounter -= yOffset; yOffset = 0; } } if (xOffset != 0) { xCounter -= xOffset; xOffset = 0; } } } /** * Actually renders the grid into the Graphics <code>g</code>. */ private void paintGrid(Graphics g, Color fg, Color bg) { Rectangle clipRect = g.getClipBounds(); g.setColor(bg); g.fillRect(clipRect.x, clipRect.y, clipRect.width, clipRect.height); g.setColor(fg); g.translate(clipRect.x, clipRect.y); int width = clipRect.width; int height = clipRect.height; int xCounter = clipRect.x % 2; for (int end = width - height; xCounter < end; xCounter += 2) { g.drawLine(xCounter, 0, xCounter + height, height); } for (int end = width; xCounter < end; xCounter += 2) { g.drawLine(xCounter, 0, width, width - xCounter); } int yCounter = ((clipRect.x % 2) == 0) ? 2 : 1; for (int end = height - width; yCounter < end; yCounter += 2) { g.drawLine(0, yCounter, width, yCounter + width); } for (int end = height; yCounter < end; yCounter += 2) { g.drawLine(0, yCounter, height - yCounter, height); } g.translate(-clipRect.x, -clipRect.y); } }}
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