⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 accessiblehtml.java

📁 Mobile 应用程序使用 Java Micro Edition (Java ME) 平台
💻 JAVA
📖 第 1 页 / 共 5 页
字号:
	    getTextComponent().setCursor(cursor);	}		/**	 * Gets the Font of this object.	 *	 * @return the Font,if supported, for the object; otherwise, null	 * @see #setFont	 */	public Font getFont() {	    return getTextComponent().getFont();	}		/**	 * Sets the Font of this object.	 *	 * @param f the new Font for the object	 * @see #getFont	 */	public void setFont(Font f) {	    getTextComponent().setFont(f);	}		/**	 * Gets the FontMetrics of this object.	 *	 * @param f the Font	 * @return the FontMetrics, if supported, the object; otherwise, null	 * @see #getFont	 */	public FontMetrics getFontMetrics(Font f) {	    return getTextComponent().getFontMetrics(f);	}		/**	 * Determines if the object is enabled.  Objects that are enabled	 * will also have the AccessibleState.ENABLED state set in their	 * AccessibleStateSets.	 *	 * @return true if object is enabled; otherwise, false	 * @see #setEnabled	 * @see AccessibleContext#getAccessibleStateSet	 * @see AccessibleState#ENABLED	 * @see AccessibleStateSet	 */	public boolean isEnabled() {	    return getTextComponent().isEnabled();	}		/**	 * Sets the enabled state of the object.	 *	 * @param b if true, enables this object; otherwise, disables it 	 * @see #isEnabled	 */	public void setEnabled(boolean b) {	    getTextComponent().setEnabled(b);	}		/**	 * Determines if the object is visible.  Note: this means that the	 * object intends to be visible; however, it may not be	 * showing on the screen because one of the objects that this object	 * is contained by is currently not visible.  To determine if an object	 * is showing on the screen, use isShowing().	 * <p>Objects that are visible will also have the 	 * AccessibleState.VISIBLE state set in their AccessibleStateSets.	 *	 * @return true if object is visible; otherwise, false	 * @see #setVisible	 * @see AccessibleContext#getAccessibleStateSet	 * @see AccessibleState#VISIBLE	 * @see AccessibleStateSet	 */	public boolean isVisible() {	    return getTextComponent().isVisible();	}		/**	 * Sets the visible state of the object.	 *	 * @param b if true, shows this object; otherwise, hides it 	 * @see #isVisible	 */	public void setVisible(boolean b) {	    getTextComponent().setVisible(b);	}		/**	 * Determines if the object is showing.  This is determined by checking	 * the visibility of the object and its ancestors.	 * Note: this	 * will return true even if the object is obscured by another (for 	 * example, it is underneath a menu that was pulled down).	 *	 * @return true if object is showing; otherwise, false	 */	public boolean isShowing() {	    return getTextComponent().isShowing();	}		/** 	 * Checks whether the specified point is within this object's bounds,	 * where the point's x and y coordinates are defined to be relative 	 * to the coordinate system of the object. 	 *	 * @param p the Point relative to the coordinate system of the object	 * @return true if object contains Point; otherwise false	 * @see #getBounds	 */	public boolean contains(Point p) {	    Rectangle r = getBounds();	    if (r != null) {		return r.contains(p.x, p.y);	    } else {		return false;	    }	}		/** 	 * Returns the location of the object on the screen.	 *	 * @return the location of the object on screen; null if this object	 * is not on the screen	 * @see #getBounds	 * @see #getLocation	 */	public Point getLocationOnScreen() {	    Point editorLocation = getTextComponent().getLocationOnScreen();	    Rectangle r = getBounds();	    if (r != null) {		return new Point(editorLocation.x + r.x,				 editorLocation.y + r.y);	    } else {		return null;	    }	}		/** 	 * Gets the location of the object relative to the parent in the form 	 * of a point specifying the object's top-left corner in the screen's 	 * coordinate space.	 *	 * @return An instance of Point representing the top-left corner of the 	 * object's bounds in the coordinate space of the screen; null if	 * this object or its parent are not on the screen	 * @see #getBounds	 * @see #getLocationOnScreen	 */	public Point getLocation() { 	    Rectangle r = getBounds();	    if (r != null) {		return new Point(r.x, r.y);	    } else {		return null;	    }	}		/** 	 * Sets the location of the object relative to the parent.	 * @param p the new position for the top-left corner	 * @see #getLocation	 */	public void setLocation(Point p) {	}		/** 	 * Gets the bounds of this object in the form of a Rectangle object. 	 * The bounds specify this object's width, height, and location	 * relative to its parent. 	 *	 * @return A rectangle indicating this component's bounds; null if 	 * this object is not on the screen.	 * @see #contains	 */	public Rectangle getBounds() {	    return elementInfo.getBounds();	}		/** 	 * Sets the bounds of this object in the form of a Rectangle object. 	 * The bounds specify this object's width, height, and location	 * relative to its parent.	 *		 * @param r rectangle indicating this component's bounds	 * @see #getBounds	 */	public void setBounds(Rectangle r) {	}		/** 	 * Returns the size of this object in the form of a Dimension object. 	 * The height field of the Dimension object contains this object's	 * height, and the width field of the Dimension object contains this 	 * object's width. 	 *	 * @return A Dimension object that indicates the size of this component; 	 * null if this object is not on the screen	 * @see #setSize	 */	public Dimension getSize() {	    Rectangle r = getBounds();	    if (r != null) {		return new Dimension(r.width, r.height);	    } else {		return null;	    }	}		/** 	 * Resizes this object so that it has width and height. 	 *		 * @param d The dimension specifying the new size of the object. 	 * @see #getSize	 */	public void setSize(Dimension d) {	    Component comp = getTextComponent();	    comp.setSize(d);	}		/**	 * Returns the Accessible child, if one exists, contained at the local 	 * coordinate Point.	 *	 * @param p The point relative to the coordinate system of this object.	 * @return the Accessible, if it exists, at the specified location; 	 * otherwise null	 */	public Accessible getAccessibleAt(Point p) {	    ElementInfo innerMostElement = getElementInfoAt(rootElementInfo, p);	    if (innerMostElement instanceof Accessible) {		return (Accessible)innerMostElement;	    } else {		return null;	    }	}        private ElementInfo getElementInfoAt(ElementInfo elementInfo, Point p) {	    if (elementInfo.getBounds() == null) {		return null;	    }	    if (elementInfo.getChildCount() == 0 &&		elementInfo.getBounds().contains(p)) {		return elementInfo;			    } else {		if (elementInfo instanceof TableElementInfo) {		    // Handle table caption as a special case since it's the		    // only table child that is not a table row.		    ElementInfo captionInfo = 			((TableElementInfo)elementInfo).getCaptionInfo();		    if (captionInfo != null) {			Rectangle bounds = captionInfo.getBounds();			if (bounds != null && bounds.contains(p)) {			    return captionInfo;			}		    }		}		for (int i = 0; i < elementInfo.getChildCount(); i++){		    ElementInfo childInfo = elementInfo.getChild(i);                    ElementInfo retValue = getElementInfoAt(childInfo, p);                    if (retValue != null) {                        return retValue;                    }		}	    }            return null;	}		/**	 * Returns whether this object can accept focus or not.   Objects that 	 * can accept focus will also have the AccessibleState.FOCUSABLE state 	 * set in their AccessibleStateSets.	 *	 * @return true if object can accept focus; otherwise false	 * @see AccessibleContext#getAccessibleStateSet	 * @see AccessibleState#FOCUSABLE	 * @see AccessibleState#FOCUSED	 * @see AccessibleStateSet	 */	public boolean isFocusTraversable() {	    Component comp = getTextComponent();	    if (comp instanceof JTextComponent) {		if (((JTextComponent)comp).isEditable()) {		    return true;		}	    }	    return false;	}		/**	 * Requests focus for this object.  If this object cannot accept focus,	 * nothing will happen.  Otherwise, the object will attempt to take	 * focus.	 * @see #isFocusTraversable	 */	public void requestFocus() {            // TIGER - 4856191            if (! isFocusTraversable()) {                return;            }	    Component comp = getTextComponent();	    if (comp instanceof JTextComponent) {		comp.requestFocusInWindow();		try {		    if (elementInfo.validateIfNecessary()) {			// set the caret position to the start of this component			Element elem = elementInfo.getElement();			((JTextComponent)comp).setCaretPosition(elem.getStartOffset());						// fire a AccessibleState.FOCUSED property change event			AccessibleContext ac = editor.getAccessibleContext();			PropertyChangeEvent pce = new PropertyChangeEvent(this,			    AccessibleContext.ACCESSIBLE_STATE_PROPERTY,			    null, AccessibleState.FOCUSED);			ac.firePropertyChange(			    AccessibleContext.ACCESSIBLE_STATE_PROPERTY,			    null, pce);		    }		} catch (IllegalArgumentException e) {		    // don't fire property change event		}	    }	}		/**	 * Adds the specified focus listener to receive focus events from this 	 * component. 	 *	 * @param l the focus listener	 * @see #removeFocusListener	 */	public void addFocusListener(FocusListener l) {	    getTextComponent().addFocusListener(l);	}		/**	 * Removes the specified focus listener so it no longer receives focus 	 * events from this component.	 *	 * @param l the focus listener	 * @see #addFocusListener	 */	public void removeFocusListener(FocusListener l) {	    getTextComponent().removeFocusListener(l);	}	// ... end AccessibleComponent implementation    } // ... end HTMLAccessibleContext     /*     * ElementInfo for text     */    class TextElementInfo extends ElementInfo implements Accessible {        TextElementInfo(Element element, ElementInfo parent) {            super(element, parent);        }	// begin AccessibleText implementation ...	private AccessibleContext accessibleContext;		public AccessibleContext getAccessibleContext() {	    if (accessibleContext == null) {		accessibleContext = new TextAccessibleContext(this);	    }	    return accessibleContext;	}		/*	 * AccessibleContext for text elements	 */	public class TextAccessibleContext extends HTMLAccessibleContext            implements AccessibleText {	    public TextAccessibleContext(ElementInfo elementInfo) {		super(elementInfo);	    }	    	    public AccessibleText getAccessibleText() {		return this;	    }	    	    /**	     * Gets the accessibleName property of this object.  The accessibleName	     * property of an object is a localized String that designates the purpose	     * of the object.  For example, the accessibleName property of a label	     * or button might be the text of the label or button itself.  In the	     * case of an object that doesn't display its name, the accessibleName	     * should still be set.  For example, in the case of a text field used	     * to enter the name of a city, the accessibleName for the en_US locale	     * could be 'city.'	     *	     * @return the localized name of the object; null if this 	     * object does not have a name	     *	     * @see #setAccessibleName	     */	    public String getAccessibleName() {		if (model != null) {		    return (String)model.getProperty(Document.TitleProperty);		} else {		    return null;		}	    }	    	    /**	     * Gets the accessibleDescription property of this object.  If this	     * property isn't set, returns the content type of this	     * <code>JEditorPane</code> instead (e.g. "plain/text", "html/text").	     *	     * @return the localized description of the object; <code>null</code>	     * 	if this object does not have a description	     *	     * @see #setAccessibleName	     */	    public String getAccessibleDescription() {		return editor.getContentType();	    }	    	    /**	     * Gets the role of this object.  The role of the object is the generic	     * purpose or use of the class of this object.  For example, the role	     * of a push button is AccessibleRole.PUSH_BUTTON.  The roles in 	     * AccessibleRole are provided so component developers can pick from	     * a set of predefined roles.  This enables assistive technologies to	     * provide a consistent interface to various tweaked subclasses of 	     * components (e.g., use AccessibleRole.PUSH_BUTTON for all components	     * that act like a push button) as well as distinguish between sublasses	     * that behave differently (e.g., AccessibleRole.CHECK_BOX for check boxes	     * and AccessibleRole.RADIO_BUTTON for radio buttons).	     * <p>Note that the AccessibleRole class is also extensible, so 	     * custom component developers can define their own AccessibleRole's	     * if the set of predefined roles is inadequate.	     *	     * @return an instance of AccessibleRole describing the role of the object	     * @see AccessibleRole	     */	    public AccessibleRole getAccessibleRole() {		return AccessibleRole.TEXT;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -