📄 metallookandfeel.java
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/* * @(#)MetalLookAndFeel.java 1.206 06/07/12 * * Copyright 2006 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package javax.swing.plaf.metal;import java.awt.*;import java.beans.PropertyChangeEvent;import java.beans.PropertyChangeListener;import javax.swing.plaf.*;import javax.swing.*;import javax.swing.plaf.basic.*;import javax.swing.border.*;import javax.swing.text.JTextComponent;import javax.swing.text.DefaultEditorKit;import java.util.*;import java.awt.Font;import java.awt.Color;import java.awt.SystemColor;import java.awt.event.KeyEvent;import java.awt.event.InputEvent;import java.lang.reflect.*;import java.lang.ref.ReferenceQueue;import java.lang.ref.WeakReference;import java.net.URL;import java.io.Serializable;import java.security.AccessController;import java.security.PrivilegedAction;import sun.awt.AppContext;import sun.awt.SunToolkit;import sun.security.action.GetPropertyAction;import sun.swing.DefaultLayoutStyle;import sun.swing.SwingLazyValue;import sun.swing.SwingUtilities2;/** * The Java Look and Feel, otherwise known as Metal. * <p> * Each of the {@code ComponentUI}s provided by {@code * MetalLookAndFeel} derives its behavior from the defaults * table. Unless otherwise noted each of the {@code ComponentUI} * implementations in this package document the set of defaults they * use. Unless otherwise noted the defaults are installed at the time * {@code installUI} is invoked, and follow the recommendations * outlined in {@code LookAndFeel} for installing defaults. * <p> * {@code MetalLookAndFeel} derives it's color palette and fonts from * {@code MetalTheme}. The default theme is {@code OceanTheme}. The theme * can be changed using the {@code setCurrentTheme} method, refer to it * for details on changing the theme. Prior to 1.5 the default * theme was {@code DefaultMetalTheme}. The system property * {@code "swing.metalTheme"} can be set to {@code "steel"} to indicate * the default should be {@code DefaultMetalTheme}. * <p> * <strong>Warning:</strong> * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing. As of 1.4, support for long term storage * of all JavaBeans<sup><font size="-2">TM</font></sup> * has been added to the <code>java.beans</code> package. * Please see {@link java.beans.XMLEncoder}. * * @see MetalTheme * @see DefaultMetalTheme * @see OceanTheme * * @version @(#)MetalLookAndFeel.java 1.206 06/07/12 * @author Steve Wilson */public class MetalLookAndFeel extends BasicLookAndFeel{ private static boolean METAL_LOOK_AND_FEEL_INITED = false; private static MetalTheme currentTheme; private static boolean isOnlyOneContext = true; private static AppContext cachedAppContext; /** * True if checked for windows yet. */ private static boolean checkedWindows; /** * True if running on Windows. */ private static boolean isWindows; /** * Set to true first time we've checked swing.useSystemFontSettings. */ private static boolean checkedSystemFontSettings; /** * True indicates we should use system fonts, unless the developer has * specified otherwise with Application.useSystemFontSettings. */ private static boolean useSystemFonts; /** * Returns true if running on Windows. */ static boolean isWindows() { if (!checkedWindows) { String osName = (String)AccessController.doPrivileged( new GetPropertyAction("os.name")); if (osName != null && osName.indexOf("Windows") != -1) { isWindows = true; String systemFonts = (String)AccessController.doPrivileged( new GetPropertyAction("swing.useSystemFontSettings")); useSystemFonts = (systemFonts != null && (Boolean.valueOf(systemFonts).booleanValue())); } checkedWindows = true; } return isWindows; } /** * Returns true if system fonts should be used, this is only useful * for windows. */ static boolean useSystemFonts() { if (isWindows() && useSystemFonts) { if (METAL_LOOK_AND_FEEL_INITED) { Object value = UIManager.get( "Application.useSystemFontSettings"); return (value == null || Boolean.TRUE.equals(value)); } // If an instanceof MetalLookAndFeel hasn't been inited yet, we // don't want to trigger loading of a UI by asking the UIManager // for a property, assume the user wants system fonts. This will // be properly adjusted when install is invoked on the // MetalTheme return true; } return false; } /** * Returns true if the high contrast theme should be used as the default * theme. */ private static boolean useHighContrastTheme() { if (isWindows() && useSystemFonts()) { Boolean highContrast = (Boolean)Toolkit.getDefaultToolkit(). getDesktopProperty("win.highContrast.on"); return (highContrast == null) ? false : highContrast. booleanValue(); } return false; } /** * Returns true if we're using the Ocean Theme. */ static boolean usingOcean() { return (getCurrentTheme() instanceof OceanTheme); } /** * Returns the name of this look and feel. This returns * {@code "Metal"}. * * @return the name of this look and feel */ public String getName() { return "Metal"; } /** * Returns an identifier for this look and feel. This returns * {@code "Metal"}. * * @return the identifier of this look and feel */ public String getID() { return "Metal"; } /** * Returns a short description of this look and feel. This returns * {@code "The Java(tm) Look and Feel"}. * @return a short description for the look and feel */ public String getDescription() { return "The Java(tm) Look and Feel"; } /** * Returns {@code false}; {@code MetalLookAndFeel} is not a native * look and feel. * * @return {@code false} */ public boolean isNativeLookAndFeel() { return false; } /** * Returns {@code true}; {@code MetalLookAndFeel} can be run on * any platform. * * @return {@code true} */ public boolean isSupportedLookAndFeel() { return true; } /** * Returns {@code true}; metal can provide {@code Window} * decorations. * * @return {@code true} * * @see JDialog#setDefaultLookAndFeelDecorated * @see JFrame#setDefaultLookAndFeelDecorated * @see JRootPane#setWindowDecorationStyle * @since 1.4 */ public boolean getSupportsWindowDecorations() { return true; } /** * Populates {@code table} with mappings from {@code uiClassID} to * the fully qualified name of the ui class. {@code * MetalLookAndFeel} registers an entry for each of the classes in * the package {@code javax.swing.plaf.metal} that are named * MetalXXXUI. The string {@code XXX} is one of Swing's uiClassIDs. For * the {@code uiClassIDs} that do not have a class in metal, the * corresponding class in {@code javax.swing.plaf.basic} is * used. For example, metal does not have a class named {@code * "MetalColorChooserUI"}, as such, {@code * javax.swing.plaf.basic.BasicColorChooserUI} is used. * * @param table the {@code UIDefaults} instance the entries are * added to * @throws NullPointerException if {@code table} is {@code null} * * @see javax.swing.plaf.basic.BasicLookAndFeel#initClassDefaults */ protected void initClassDefaults(UIDefaults table) { super.initClassDefaults(table); final String metalPackageName = "javax.swing.plaf.metal."; Object[] uiDefaults = { "ButtonUI", metalPackageName + "MetalButtonUI", "CheckBoxUI", metalPackageName + "MetalCheckBoxUI", "ComboBoxUI", metalPackageName + "MetalComboBoxUI", "DesktopIconUI", metalPackageName + "MetalDesktopIconUI", "FileChooserUI", metalPackageName + "MetalFileChooserUI", "InternalFrameUI", metalPackageName + "MetalInternalFrameUI", "LabelUI", metalPackageName + "MetalLabelUI", "PopupMenuSeparatorUI", metalPackageName + "MetalPopupMenuSeparatorUI", "ProgressBarUI", metalPackageName + "MetalProgressBarUI", "RadioButtonUI", metalPackageName + "MetalRadioButtonUI", "ScrollBarUI", metalPackageName + "MetalScrollBarUI", "ScrollPaneUI", metalPackageName + "MetalScrollPaneUI", "SeparatorUI", metalPackageName + "MetalSeparatorUI", "SliderUI", metalPackageName + "MetalSliderUI", "SplitPaneUI", metalPackageName + "MetalSplitPaneUI", "TabbedPaneUI", metalPackageName + "MetalTabbedPaneUI", "TextFieldUI", metalPackageName + "MetalTextFieldUI", "ToggleButtonUI", metalPackageName + "MetalToggleButtonUI", "ToolBarUI", metalPackageName + "MetalToolBarUI", "ToolTipUI", metalPackageName + "MetalToolTipUI",
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