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📄 metaliconfactory.java

📁 Mobile 应用程序使用 Java Micro Edition (Java ME) 平台
💻 JAVA
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	    return 16;	}		public int getIconHeight() {	    return 16;	}    }  // End class InternalFrameDefaultMenuIcon    // Internal Frame Maximize code    private static class InternalFrameMaximizeIcon implements Icon, UIResource, Serializable {	protected int iconSize = 16;        public InternalFrameMaximizeIcon(int size) {	    iconSize = size;	}        public void paintIcon(Component c, Graphics g, int x, int y) {	    JButton parentButton = (JButton)c;	    ButtonModel buttonModel = parentButton.getModel();	    Color backgroundColor = MetalLookAndFeel.getPrimaryControl();	    Color internalBackgroundColor = 		MetalLookAndFeel.getPrimaryControl();	    Color mainItemColor = 		MetalLookAndFeel.getPrimaryControlDarkShadow();	    Color darkHighlightColor = MetalLookAndFeel.getBlack();	    // ul = Upper Left and lr = Lower Right	    Color ulLightHighlightColor = MetalLookAndFeel.getWhite();	    Color lrLightHighlightColor = MetalLookAndFeel.getWhite();	    	    // if the internal frame is inactive	    if (parentButton.getClientProperty("paintActive") != Boolean.TRUE)	    {		backgroundColor = MetalLookAndFeel.getControl();		internalBackgroundColor = backgroundColor;		mainItemColor = MetalLookAndFeel.getControlDarkShadow();		// if inactive and pressed		if (buttonModel.isPressed() && buttonModel.isArmed()) {		    internalBackgroundColor =			MetalLookAndFeel.getControlShadow();		    ulLightHighlightColor = internalBackgroundColor;		    mainItemColor = darkHighlightColor;		}	    }	    // if the button is pressed and the mouse is over it	    else if (buttonModel.isPressed() && buttonModel.isArmed()) {		internalBackgroundColor =		    MetalLookAndFeel.getPrimaryControlShadow();		ulLightHighlightColor = internalBackgroundColor;		mainItemColor = darkHighlightColor;		// darkHighlightColor is still "getBlack()"	    }	    g.translate(x, y);	    // fill background	    g.setColor(backgroundColor);	    g.fillRect(0,0, iconSize,iconSize);	    // BOX drawing	    // fill inside the box	    g.setColor(internalBackgroundColor);	    g.fillRect(3,7, iconSize-10,iconSize-10);	    // light highlight	    g.setColor(ulLightHighlightColor);	    g.drawRect(3,7, iconSize-10,iconSize-10); // up,left	    g.setColor(lrLightHighlightColor);	    g.drawRect(2,6, iconSize-7,iconSize-7); // low,right	    // dark highlight	    g.setColor(darkHighlightColor);	    g.drawRect(1,5, iconSize-7,iconSize-7); // outer	    g.drawRect(2,6, iconSize-9,iconSize-9); // inner	    // main box	    g.setColor(mainItemColor);	    g.drawRect(2,6, iconSize-8,iconSize-8); // g.drawRect(2,6, 8,8);	    // ARROW drawing	    // dark highlight	    g.setColor(darkHighlightColor);	      // down,left to up,right - inside box	    g.drawLine(3,iconSize-5, iconSize-9,7);	      // down,left to up,right - outside box	    g.drawLine(iconSize-6,4, iconSize-5,3);	      // outside edge of arrow head	    g.drawLine(iconSize-7,1, iconSize-7,2);	      // outside edge of arrow head	    g.drawLine(iconSize-6,1, iconSize-2,1);	    // light highlight	    g.setColor(ulLightHighlightColor);	      // down,left to up,right - inside box	    g.drawLine(5,iconSize-4, iconSize-8,9);	    g.setColor(lrLightHighlightColor);	    g.drawLine(iconSize-6,3, iconSize-4,5); // outside box	    g.drawLine(iconSize-4,5, iconSize-4,6); // one down from this	    g.drawLine(iconSize-2,7, iconSize-1,7); // outside edge arrow head	    g.drawLine(iconSize-1,2, iconSize-1,6); // outside edge arrow head	    // main part of arrow	    g.setColor(mainItemColor);	    g.drawLine(3,iconSize-4, iconSize-3,2); // top edge of staff	    g.drawLine(3,iconSize-3, iconSize-2,2); // bottom edge of staff	    g.drawLine(4,iconSize-3, 5,iconSize-3); // highlights inside of box	    g.drawLine(iconSize-7,8, iconSize-7,9); // highlights inside of box	    g.drawLine(iconSize-6,2, iconSize-4,2); // top of arrow head	    g.drawRect(iconSize-3,3, 1,3); // right of arrow head	    g.translate(-x, -y);	}		public int getIconWidth() {	    return iconSize;	}		public int getIconHeight() {	    return iconSize;	}    }  // End class InternalFrameMaximizeIcon    // Internal Frame Minimize code    private static class InternalFrameMinimizeIcon implements Icon, UIResource, Serializable {	int iconSize = 16;        public InternalFrameMinimizeIcon(int size) {	    iconSize = size;	}        public void paintIcon(Component c, Graphics g, int x, int y) {	    JButton parentButton = (JButton)c;	    ButtonModel buttonModel = parentButton.getModel();	    Color backgroundColor = MetalLookAndFeel.getPrimaryControl();	    Color internalBackgroundColor = 		MetalLookAndFeel.getPrimaryControl();	    Color mainItemColor = 		MetalLookAndFeel.getPrimaryControlDarkShadow();	    Color darkHighlightColor = MetalLookAndFeel.getBlack();	    // ul = Upper Left and lr = Lower Right	    Color ulLightHighlightColor = MetalLookAndFeel.getWhite();	    Color lrLightHighlightColor = MetalLookAndFeel.getWhite();	    	    // if the internal frame is inactive	    if (parentButton.getClientProperty("paintActive") != Boolean.TRUE)	    {		backgroundColor = MetalLookAndFeel.getControl();		internalBackgroundColor = backgroundColor;		mainItemColor = MetalLookAndFeel.getControlDarkShadow();		// if inactive and pressed		if (buttonModel.isPressed() && buttonModel.isArmed()) {		    internalBackgroundColor =			MetalLookAndFeel.getControlShadow();		    ulLightHighlightColor = internalBackgroundColor;		    mainItemColor = darkHighlightColor;		}	    }	    // if the button is pressed and the mouse is over it	    else if (buttonModel.isPressed() && buttonModel.isArmed()) {		internalBackgroundColor =		    MetalLookAndFeel.getPrimaryControlShadow();		ulLightHighlightColor = internalBackgroundColor;		mainItemColor = darkHighlightColor;		// darkHighlightColor is still "getBlack()"	    }	    g.translate(x, y);	    // fill background	    g.setColor(backgroundColor);	    g.fillRect(0,0, iconSize,iconSize);	    // BOX drawing	    // fill inside the box	    g.setColor(internalBackgroundColor);	    g.fillRect(4,11, iconSize-13,iconSize-13);	    // light highlight	    g.setColor(lrLightHighlightColor);	    g.drawRect(2,10, iconSize-10,iconSize-11); // low,right	    g.setColor(ulLightHighlightColor);	    g.drawRect(3,10, iconSize-12,iconSize-12); // up,left	    // dark highlight	    g.setColor(darkHighlightColor);	    g.drawRect(1,8, iconSize-10,iconSize-10); // outer	    g.drawRect(2,9, iconSize-12,iconSize-12); // inner	    // main box	    g.setColor(mainItemColor);	    g.drawRect(2,9, iconSize-11,iconSize-11);	    g.drawLine(iconSize-10,10, iconSize-10,10); // up right highlight	    g.drawLine(3,iconSize-3, 3,iconSize-3); // low left highlight	    // ARROW	    // do the shaft first	    g.setColor(mainItemColor);	    g.fillRect(iconSize-7,3, 3,5); // do a big block	    g.drawLine(iconSize-6,5, iconSize-3,2); // top shaft	    g.drawLine(iconSize-6,6, iconSize-2,2); // bottom shaft	    g.drawLine(iconSize-6,7, iconSize-3,7); // bottom arrow head	    // draw the dark highlight	    g.setColor(darkHighlightColor);	    g.drawLine(iconSize-8,2, iconSize-7,2); // top of arrowhead	    g.drawLine(iconSize-8,3, iconSize-8,7); // left of arrowhead	    g.drawLine(iconSize-6,4, iconSize-3,1); // top of shaft	    g.drawLine(iconSize-4,6, iconSize-3,6); // top,right of arrowhead	    // draw the light highlight	    g.setColor(lrLightHighlightColor);	    g.drawLine(iconSize-6,3, iconSize-6,3); // top	    g.drawLine(iconSize-4,5, iconSize-2,3); // under shaft	    g.drawLine(iconSize-7,8, iconSize-3,8); // under arrowhead	    g.drawLine(iconSize-2,8, iconSize-2,7); // right of arrowhead	    g.translate(-x, -y);	}		public int getIconWidth() {	    return iconSize;	}		public int getIconHeight() {	    return iconSize;	}    }  // End class InternalFrameMinimizeIcon    private static class CheckBoxIcon implements Icon, UIResource, Serializable {		protected int getControlSize() { return 13; }		private void paintOceanIcon(Component c, Graphics g, int x, int y) {	    ButtonModel model = ((JCheckBox)c).getModel();            g.translate(x, y);            int w = getIconWidth();            int h = getIconHeight();	    if ( model.isEnabled() ) {		if (model.isPressed() && model.isArmed()) {                    g.setColor(MetalLookAndFeel.getControlShadow());                    g.fillRect(0, 0, w, h);                    g.setColor(MetalLookAndFeel.getControlDarkShadow());                    g.fillRect(0, 0, w, 2);                    g.fillRect(0, 2, 2, h - 2);                    g.fillRect(w - 1, 1, 1, h - 1);                    g.fillRect(1, h - 1, w - 2, 1);		} else if (model.isRollover()) {                    MetalUtils.drawGradient(c, g, "CheckBox.gradient", 0, 0,                                            w, h, true);                    g.setColor(MetalLookAndFeel.getControlDarkShadow());                    g.drawRect(0, 0, w - 1, h - 1);                    g.setColor(MetalLookAndFeel.getPrimaryControl());                    g.drawRect(1, 1, w - 3, h - 3);                    g.drawRect(2, 2, w - 5, h - 5);                }                else {                    MetalUtils.drawGradient(c, g, "CheckBox.gradient", 0, 0,                                            w, h, true);                    g.setColor(MetalLookAndFeel.getControlDarkShadow());                    g.drawRect(0, 0, w - 1, h - 1);		}		g.setColor( MetalLookAndFeel.getControlInfo() );	    } else {                g.setColor(MetalLookAndFeel.getControlDarkShadow());                g.drawRect(0, 0, w - 1, h - 1);	    }            g.translate(-x, -y);	    if (model.isSelected()) {		drawCheck(c,g,x,y);	    }	}	public void paintIcon(Component c, Graphics g, int x, int y) {	    if (MetalLookAndFeel.usingOcean()) {                paintOceanIcon(c, g, x, y);                return;            }	    ButtonModel model = ((JCheckBox)c).getModel();	    int controlSize = getControlSize();	    	    if ( model.isEnabled() ) {		if (model.isPressed() && model.isArmed()) {		    g.setColor( MetalLookAndFeel.getControlShadow() );		    g.fillRect( x, y, controlSize-1, controlSize-1);		    MetalUtils.drawPressed3DBorder(g, x, y, controlSize, controlSize);		} else {		    MetalUtils.drawFlush3DBorder(g, x, y, controlSize, controlSize);		}		g.setColor(c.getForeground());	    } else {	        g.setColor( MetalLookAndFeel.getControlShadow() );	        g.drawRect( x, y, controlSize-2, controlSize-2);	    }	    	    if (model.isSelected()) {		drawCheck(c,g,x,y);	    }	    	}		protected void drawCheck(Component c, Graphics g, int x, int y) {	    int controlSize = getControlSize();	    g.fillRect( x+3, y+5, 2, controlSize-8 );	    g.drawLine( x+(controlSize-4), y+3, x+5, y+(controlSize-6) );	    g.drawLine( x+(controlSize-4), y+4, x+5, y+(controlSize-5) );	}		public int getIconWidth() {	    return getControlSize();	}		public int getIconHeight() {	    return getControlSize();	}    } // End class CheckBoxIcon    // Radio button code    private static class RadioButtonIcon implements Icon, UIResource, Serializable {        public void paintOceanIcon(Component c, Graphics g, int x, int y) {	    ButtonModel model = ((JRadioButton)c).getModel();            boolean enabled = model.isEnabled();            boolean pressed = (enabled && model.isPressed() &&                               model.isArmed());            boolean rollover = (enabled && model.isRollover());	    g.translate(x, y);            if (enabled && !pressed) {                // PENDING: this isn't quite right, when we're sure it won't                // change it needs to be cleaned.                MetalUtils.drawGradient(c, g, "RadioButton.gradient",                                        1, 1, 10, 10, true);                g.setColor(c.getBackground());                g.fillRect(1, 1, 1, 1);                g.fillRect(10, 1, 1, 1);                g.fillRect(1, 10, 1, 1);                g.fillRect(10, 10, 1, 1);            }            else if (pressed || !enabled) {                if (pressed) {                    g.setColor(MetalLookAndFeel.getPrimaryControl());                }                else {                    g.setColor(MetalLookAndFeel.getControl());                }                g.fillRect(2, 2, 8, 8);                g.fillRect(4, 1, 4, 1);                g.fillRect(4, 10, 4, 1);                g.fillRect(1, 4, 1, 4);                g.fillRect(10, 4, 1, 4);            }	    // draw Dark Circle (start at top, go clockwise)	    if (!enabled) {                g.setColor(MetalLookAndFeel.getInactiveControlTextColor());	    }	    else {                g.setColor(MetalLookAndFeel.getControlDarkShadow());	    }	    g.drawLine( 4, 0,  7, 0);	    g.drawLine( 8, 1,  9, 1);	    g.drawLine(10, 2, 10, 3);	    g.drawLine(11, 4, 11, 7);	    g.drawLine(10, 8, 10, 9);	    g.drawLine( 9,10,  8,10);	    g.drawLine( 7,11,  4,11);	    g.drawLine( 3,10,  2,10);	    g.drawLine( 1, 9,  1, 8);	    g.drawLine( 0, 7,  0, 4);	    g.drawLine( 1, 3,  1, 2);	    g.drawLine( 2, 1,  3, 1);            if (pressed) {                g.fillRect(1, 4, 1, 4);                g.fillRect(2, 2, 1, 2);                g.fillRect(3, 2, 1, 1);                g.fillRect(4, 1, 4, 1);            }            else if (rollover) {                g.setColor(MetalLookAndFeel.getPrimaryControl());                g.fillRect(4, 1, 4, 2);                g.fillRect(8, 2, 2, 2);                g.fillRect(9, 4, 2, 4);                g.fillRect(8, 8, 2, 2);                g.fillRect(4, 9, 4, 2);                g.fillRect(2, 8, 2, 2);                g.fillRect(1, 4, 2, 4);                g.fillRect(2, 2, 2, 2);            }            // selected dot            if (model.isSelected()) {                if (enabled) {                    g.setColor(MetalLookAndFeel.getControlInfo()); 		} else {                    g.setColor(MetalLookAndFeel.getControlDarkShadow()); 		}		g.fillRect( 4, 4,  4, 4);		g.drawLine( 4, 3,  7, 3);		g.drawLine( 8, 4,  8, 7);		g.drawLine( 7, 8,  4, 8);		g.drawLine( 3, 7,  3, 4);	    }	    g.translate(-x, -y);	}

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