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📄 metaliconfactory.java

📁 Mobile 应用程序使用 Java Micro Edition (Java ME) 平台
💻 JAVA
📖 第 1 页 / 共 5 页
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    // File Chooser New Folder code    private static class FileChooserNewFolderIcon implements Icon, UIResource, Serializable {        public void paintIcon(Component c, Graphics g, int x, int y) {	    g.translate(x, y);	    // Fill background	    g.setColor(MetalLookAndFeel.getPrimaryControl());	    g.fillRect(3,5, 12,9);	    // Draw outside edge of folder	    g.setColor(MetalLookAndFeel.getPrimaryControlInfo());	    g.drawLine(1,6,    1,14); // left	    g.drawLine(2,14,  15,14); // bottom	    g.drawLine(15,13, 15,5);  // right	    g.drawLine(2,5,    9,5);  // top left	    g.drawLine(10,6,  14,6);  // top right	    // Draw inner folder highlight	    g.setColor(MetalLookAndFeel.getPrimaryControlHighlight());	    g.drawLine( 2,6,  2,13); // left	    g.drawLine( 3,6,  9,6);  // top left	    g.drawLine(10,7, 14,7);  // top right	    // Draw tab on folder	    g.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());	    g.drawLine(11,3, 15,3); // top	    g.drawLine(10,4, 15,4); // bottom	    g.translate(-x, -y);	}		public int getIconWidth() {	    return 18;	}		public int getIconHeight() {	    return 18;	}    }  // End class FileChooserNewFolderIcon    // File Chooser Up Folder code    private static class FileChooserUpFolderIcon implements Icon, UIResource, Serializable {        public void paintIcon(Component c, Graphics g, int x, int y) {	    g.translate(x, y);	    // Fill background	    g.setColor(MetalLookAndFeel.getPrimaryControl());	    g.fillRect(3,5, 12,9);	    // Draw outside edge of folder	    g.setColor(MetalLookAndFeel.getPrimaryControlInfo());	    g.drawLine(1,6,    1,14); // left	    g.drawLine(2,14,  15,14); // bottom	    g.drawLine(15,13, 15,5);  // right	    g.drawLine(2,5,    9,5);  // top left	    g.drawLine(10,6,  14,6);  // top right	    // Draw the UP arrow	    //     same color as edge	    g.drawLine(8,13,  8,16); // arrow shaft	    g.drawLine(8, 9,  8, 9); // arrowhead top	    g.drawLine(7,10,  9,10);	    g.drawLine(6,11, 10,11);	    g.drawLine(5,12, 11,12);	    // Draw inner folder highlight	    g.setColor(MetalLookAndFeel.getPrimaryControlHighlight());	    g.drawLine( 2,6,  2,13); // left	    g.drawLine( 3,6,  9,6);  // top left	    g.drawLine(10,7, 14,7);  // top right	    // Draw tab on folder	    g.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());	    g.drawLine(11,3, 15,3); // top	    g.drawLine(10,4, 15,4); // bottom	    g.translate(-x, -y);	}		public int getIconWidth() {	    return 18;	}		public int getIconHeight() {	    return 18;	}    }  // End class FileChooserUpFolderIcon    /**     * Defines an icon for Palette close     * @since 1.3     */    public static class PaletteCloseIcon implements Icon, UIResource, Serializable{        int iconSize = 7;        public void paintIcon(Component c, Graphics g, int x, int y) {	    JButton parentButton = (JButton)c;	    ButtonModel buttonModel = parentButton.getModel();	    Color back;	    Color highlight = MetalLookAndFeel.getPrimaryControlHighlight();	    Color shadow = MetalLookAndFeel.getPrimaryControlInfo();	    if (buttonModel.isPressed() && buttonModel.isArmed()) {	        back = shadow;	    } else {	        back = MetalLookAndFeel.getPrimaryControlDarkShadow();	    }	    g.translate(x, y);	    g.setColor(back);	    g.drawLine( 0, 1, 5, 6);	    g.drawLine( 1, 0, 6, 5);	    g.drawLine( 1, 1, 6, 6);	    g.drawLine( 6, 1, 1, 6);	    g.drawLine( 5,0, 0,5);	    g.drawLine(5,1, 1,5);	   	    g.setColor(highlight);	    g.drawLine(6,2, 5,3);	    g.drawLine(2,6, 3, 5);	    g.drawLine(6,6,6,6);	    g.translate(-x, -y);	}	public int getIconWidth() {	    return iconSize;	}		public int getIconHeight() {	    return iconSize;	}    }    // Internal Frame Close code    private static class InternalFrameCloseIcon implements Icon, UIResource, Serializable {	int iconSize = 16;	        public InternalFrameCloseIcon(int size) {	    iconSize = size;	}	        public void paintIcon(Component c, Graphics g, int x, int y) {	    JButton parentButton = (JButton)c;	    ButtonModel buttonModel = parentButton.getModel();	    Color backgroundColor = MetalLookAndFeel.getPrimaryControl();	    Color internalBackgroundColor = 		MetalLookAndFeel.getPrimaryControl();	    Color mainItemColor = 		MetalLookAndFeel.getPrimaryControlDarkShadow();	    Color darkHighlightColor = MetalLookAndFeel.getBlack();	    Color xLightHighlightColor = MetalLookAndFeel.getWhite();	    Color boxLightHighlightColor = MetalLookAndFeel.getWhite();	    	    // if the inactive window	    if (parentButton.getClientProperty("paintActive") != Boolean.TRUE)	    {		backgroundColor = MetalLookAndFeel.getControl();		internalBackgroundColor = backgroundColor;		mainItemColor = MetalLookAndFeel.getControlDarkShadow();		// if inactive and pressed		if (buttonModel.isPressed() && buttonModel.isArmed()) {		    internalBackgroundColor =			MetalLookAndFeel.getControlShadow();		    xLightHighlightColor = internalBackgroundColor;		    mainItemColor = darkHighlightColor;		}	    }	    // if pressed	    else if (buttonModel.isPressed() && buttonModel.isArmed()) {		internalBackgroundColor =		    MetalLookAndFeel.getPrimaryControlShadow();		xLightHighlightColor = internalBackgroundColor;		mainItemColor = darkHighlightColor;		// darkHighlightColor is still "getBlack()"	    }	    // Some calculations that are needed more than once later on.	    int oneHalf = (int)(iconSize / 2); // 16 -> 8	    g.translate(x, y);	    // fill background	    g.setColor(backgroundColor);	    g.fillRect(0,0, iconSize,iconSize);	    	    // fill inside of box area	    g.setColor(internalBackgroundColor);	    g.fillRect(3,3, iconSize-6,iconSize-6);	    // THE BOX	    // the top/left dark higlight - some of this will get overwritten	    g.setColor(darkHighlightColor);	    g.drawRect(1,1, iconSize-3,iconSize-3);	    // draw the inside bottom/right highlight	    g.drawRect(2,2, iconSize-5,iconSize-5);	    // draw the light/outside, bottom/right highlight	    g.setColor(boxLightHighlightColor);	    g.drawRect(2,2, iconSize-3,iconSize-3);	    // draw the "normal" box	    g.setColor(mainItemColor);	    g.drawRect(2,2, iconSize-4,iconSize-4);	    g.drawLine(3,iconSize-3, 3,iconSize-3); // lower left	    g.drawLine(iconSize-3,3, iconSize-3,3); // up right	    // THE "X"	    // Dark highlight	    g.setColor(darkHighlightColor);	    g.drawLine(4,5, 5,4); // far up left	    g.drawLine(4,iconSize-6, iconSize-6,4); // against body of "X"	    // Light highlight	    g.setColor(xLightHighlightColor);	    g.drawLine(6,iconSize-5, iconSize-5,6); // against body of "X"	      // one pixel over from the body	    g.drawLine(oneHalf,oneHalf+2, oneHalf+2,oneHalf);	      // bottom right	    g.drawLine(iconSize-5,iconSize-5, iconSize-4,iconSize-5);	    g.drawLine(iconSize-5,iconSize-4, iconSize-5,iconSize-4);	    // Main color	    g.setColor(mainItemColor);	      // Upper left to lower right	    g.drawLine(5,5, iconSize-6,iconSize-6); // g.drawLine(5,5, 10,10);	    g.drawLine(6,5, iconSize-5,iconSize-6); // g.drawLine(6,5, 11,10);	    g.drawLine(5,6, iconSize-6,iconSize-5); // g.drawLine(5,6, 10,11);	      // Lower left to upper right	    g.drawLine(5,iconSize-5, iconSize-5,5); // g.drawLine(5,11, 11,5);	    g.drawLine(5,iconSize-6, iconSize-6,5); // g.drawLine(5,10, 10,5);	    	    g.translate(-x, -y);	}		public int getIconWidth() {	    return iconSize;	}	public int getIconHeight() {	    return iconSize;	}    }  // End class InternalFrameCloseIcon    // Internal Frame Alternate Maximize code (actually, the un-maximize icon)    private static class InternalFrameAltMaximizeIcon implements Icon, UIResource, Serializable {	int iconSize = 16;        public InternalFrameAltMaximizeIcon(int size) {	    iconSize = size;	}        public void paintIcon(Component c, Graphics g, int x, int y) {	    JButton parentButton = (JButton)c;	    ButtonModel buttonModel = parentButton.getModel();	    Color backgroundColor = MetalLookAndFeel.getPrimaryControl();	    Color internalBackgroundColor = 		MetalLookAndFeel.getPrimaryControl();	    Color mainItemColor = 		MetalLookAndFeel.getPrimaryControlDarkShadow();	    Color darkHighlightColor = MetalLookAndFeel.getBlack();	    // ul = Upper Left and lr = Lower Right	    Color ulLightHighlightColor = MetalLookAndFeel.getWhite();	    Color lrLightHighlightColor = MetalLookAndFeel.getWhite();	    	    // if the internal frame is inactive	    if (parentButton.getClientProperty("paintActive") != Boolean.TRUE)	    {		backgroundColor = MetalLookAndFeel.getControl();		internalBackgroundColor = backgroundColor;		mainItemColor = MetalLookAndFeel.getControlDarkShadow();		// if inactive and pressed		if (buttonModel.isPressed() && buttonModel.isArmed()) {		    internalBackgroundColor =			MetalLookAndFeel.getControlShadow();		    ulLightHighlightColor = internalBackgroundColor;		    mainItemColor = darkHighlightColor;		}	    }	    // if the button is pressed and the mouse is over it	    else if (buttonModel.isPressed() && buttonModel.isArmed()) {		internalBackgroundColor =		    MetalLookAndFeel.getPrimaryControlShadow();		ulLightHighlightColor = internalBackgroundColor;		mainItemColor = darkHighlightColor;		// darkHighlightColor is still "getBlack()"	    }	    g.translate(x, y);	    // fill background	    g.setColor(backgroundColor);	    g.fillRect(0,0, iconSize,iconSize);	    // BOX	    // fill inside the box	    g.setColor(internalBackgroundColor);	    g.fillRect(3,6, iconSize-9,iconSize-9);	    // draw dark highlight color	    g.setColor(darkHighlightColor);	    g.drawRect(1,5, iconSize-8,iconSize-8);	    g.drawLine(1,iconSize-2, 1,iconSize-2); // extra pixel on bottom	    // draw lower right light highlight	    g.setColor(lrLightHighlightColor);	    g.drawRect(2,6, iconSize-7,iconSize-7);	    // draw upper left light highlight	    g.setColor(ulLightHighlightColor);	    g.drawRect(3,7, iconSize-9,iconSize-9);	    // draw the main box	    g.setColor(mainItemColor);	    g.drawRect(2,6, iconSize-8,iconSize-8);	    // Six extraneous pixels to deal with	    g.setColor(ulLightHighlightColor);	    g.drawLine(iconSize-6,8,iconSize-6,8);	    g.drawLine(iconSize-9,6, iconSize-7,8);	    g.setColor(mainItemColor);	    g.drawLine(3,iconSize-3,3,iconSize-3);	    g.setColor(darkHighlightColor);	    g.drawLine(iconSize-6,9,iconSize-6,9);	    g.setColor(backgroundColor);	    g.drawLine(iconSize-9,5,iconSize-9,5);	    // ARROW	    // do the shaft first	    g.setColor(mainItemColor);	    g.fillRect(iconSize-7,3, 3,5); // do a big block	    g.drawLine(iconSize-6,5, iconSize-3,2); // top shaft	    g.drawLine(iconSize-6,6, iconSize-2,2); // bottom shaft	    g.drawLine(iconSize-6,7, iconSize-3,7); // bottom arrow head	    // draw the dark highlight	    g.setColor(darkHighlightColor);	    g.drawLine(iconSize-8,2, iconSize-7,2); // top of arrowhead	    g.drawLine(iconSize-8,3, iconSize-8,7); // left of arrowhead	    g.drawLine(iconSize-6,4, iconSize-3,1); // top of shaft	    g.drawLine(iconSize-4,6, iconSize-3,6); // top,right of arrowhead	    // draw the light highlight	    g.setColor(lrLightHighlightColor);	    g.drawLine(iconSize-6,3, iconSize-6,3); // top	    g.drawLine(iconSize-4,5, iconSize-2,3); // under shaft	    g.drawLine(iconSize-4,8, iconSize-3,8); // under arrowhead	    g.drawLine(iconSize-2,8, iconSize-2,7); // right of arrowhead	    g.translate(-x, -y);	}		public int getIconWidth() {	    return iconSize;	}		public int getIconHeight() {	    return iconSize;	}    }  // End class InternalFrameAltMaximizeIcon    // Code for the default icons that goes in the upper left corner    private static class InternalFrameDefaultMenuIcon implements Icon, UIResource, Serializable {        public void paintIcon(Component c, Graphics g, int x, int y) {	    Color windowBodyColor = MetalLookAndFeel.getWindowBackground();	    Color titleColor = MetalLookAndFeel.getPrimaryControl();	    Color edgeColor = MetalLookAndFeel.getPrimaryControlDarkShadow();	    g.translate(x, y);	    // draw background color for title area	    // catch four corners and title area	    g.setColor(titleColor);	    g.fillRect(0,0, 16,16);	    // fill body of window	    g.setColor(windowBodyColor);	    g.fillRect(2,6, 13,9);	    // draw light parts of two "bumps"	    g.drawLine(2,2, 2,2);	    g.drawLine(5,2, 5,2);	    g.drawLine(8,2, 8,2);	    g.drawLine(11,2, 11,2);	    	    // draw line around edge of title and icon	    g.setColor(edgeColor);	    g.drawRect(1,1, 13,13); // entire inner edge	    g.drawLine(1,0, 14,0); // top outter edge	    g.drawLine(15,1, 15,14); // right outter edge	    g.drawLine(1,15, 14,15); // bottom outter edge	    g.drawLine(0,1, 0,14); // left outter edge	    g.drawLine(2,5, 13,5); // bottom of title bar area	    // draw dark part of four "bumps" (same color)	    g.drawLine(3,3, 3,3);	    g.drawLine(6,3, 6,3);	    g.drawLine(9,3, 9,3);	    g.drawLine(12,3, 12,3);	    g.translate(-x, -y);	}		public int getIconWidth() {

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