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📄 multitreeui.java

📁 Mobile 应用程序使用 Java Micro Edition (Java ME) 平台
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/* * @(#)MultiTreeUI.java	1.33 05/11/17 * * Copyright 2006 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package javax.swing.plaf.multi;import java.util.Vector;import javax.swing.plaf.TreeUI;import java.awt.Rectangle;import javax.swing.JTree;import javax.swing.tree.TreePath;import javax.swing.plaf.ComponentUI;import javax.swing.JComponent;import java.awt.Graphics;import java.awt.Dimension;import javax.accessibility.Accessible;/** * A multiplexing UI used to combine <code>TreeUI</code>s. *  * <p>This file was automatically generated by AutoMulti. * * @version 1.33 11/17/05 14:25:40 * @author  Otto Multey */public class MultiTreeUI extends TreeUI {    /**     * The vector containing the real UIs.  This is populated      * in the call to <code>createUI</code>, and can be obtained by calling     * the <code>getUIs</code> method.  The first element is guaranteed to be the real UI      * obtained from the default look and feel.     */    protected Vector uis = new Vector();////////////////////// Common UI methods////////////////////    /**     * Returns the list of UIs associated with this multiplexing UI.  This      * allows processing of the UIs by an application aware of multiplexing      * UIs on components.     */    public ComponentUI[] getUIs() {        return MultiLookAndFeel.uisToArray(uis);    }////////////////////// TreeUI methods////////////////////    /**     * Invokes the <code>getPathBounds</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Rectangle getPathBounds(JTree a, TreePath b) {        Rectangle returnValue =             ((TreeUI) (uis.elementAt(0))).getPathBounds(a,b);        for (int i = 1; i < uis.size(); i++) {            ((TreeUI) (uis.elementAt(i))).getPathBounds(a,b);        }        return returnValue;    }    /**     * Invokes the <code>getPathForRow</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public TreePath getPathForRow(JTree a, int b) {        TreePath returnValue =             ((TreeUI) (uis.elementAt(0))).getPathForRow(a,b);        for (int i = 1; i < uis.size(); i++) {            ((TreeUI) (uis.elementAt(i))).getPathForRow(a,b);        }        return returnValue;    }    /**     * Invokes the <code>getRowForPath</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public int getRowForPath(JTree a, TreePath b) {        int returnValue =             ((TreeUI) (uis.elementAt(0))).getRowForPath(a,b);        for (int i = 1; i < uis.size(); i++) {            ((TreeUI) (uis.elementAt(i))).getRowForPath(a,b);        }        return returnValue;    }    /**     * Invokes the <code>getRowCount</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public int getRowCount(JTree a) {        int returnValue =             ((TreeUI) (uis.elementAt(0))).getRowCount(a);        for (int i = 1; i < uis.size(); i++) {            ((TreeUI) (uis.elementAt(i))).getRowCount(a);        }        return returnValue;    }    /**     * Invokes the <code>getClosestPathForLocation</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public TreePath getClosestPathForLocation(JTree a, int b, int c) {        TreePath returnValue =             ((TreeUI) (uis.elementAt(0))).getClosestPathForLocation(a,b,c);        for (int i = 1; i < uis.size(); i++) {            ((TreeUI) (uis.elementAt(i))).getClosestPathForLocation(a,b,c);        }        return returnValue;    }    /**     * Invokes the <code>isEditing</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public boolean isEditing(JTree a) {        boolean returnValue =             ((TreeUI) (uis.elementAt(0))).isEditing(a);        for (int i = 1; i < uis.size(); i++) {            ((TreeUI) (uis.elementAt(i))).isEditing(a);        }        return returnValue;    }    /**     * Invokes the <code>stopEditing</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public boolean stopEditing(JTree a) {        boolean returnValue =             ((TreeUI) (uis.elementAt(0))).stopEditing(a);        for (int i = 1; i < uis.size(); i++) {            ((TreeUI) (uis.elementAt(i))).stopEditing(a);        }        return returnValue;    }    /**     * Invokes the <code>cancelEditing</code> method on each UI handled by this object.     */    public void cancelEditing(JTree a) {        for (int i = 0; i < uis.size(); i++) {            ((TreeUI) (uis.elementAt(i))).cancelEditing(a);        }    }    /**     * Invokes the <code>startEditingAtPath</code> method on each UI handled by this object.     */    public void startEditingAtPath(JTree a, TreePath b) {        for (int i = 0; i < uis.size(); i++) {            ((TreeUI) (uis.elementAt(i))).startEditingAtPath(a,b);        }    }    /**     * Invokes the <code>getEditingPath</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public TreePath getEditingPath(JTree a) {        TreePath returnValue =             ((TreeUI) (uis.elementAt(0))).getEditingPath(a);        for (int i = 1; i < uis.size(); i++) {            ((TreeUI) (uis.elementAt(i))).getEditingPath(a);        }        return returnValue;    }////////////////////// ComponentUI methods////////////////////    /**     * Invokes the <code>contains</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public boolean contains(JComponent a, int b, int c) {        boolean returnValue =             ((ComponentUI) (uis.elementAt(0))).contains(a,b,c);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).contains(a,b,c);        }        return returnValue;    }    /**     * Invokes the <code>update</code> method on each UI handled by this object.     */    public void update(Graphics a, JComponent b) {        for (int i = 0; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).update(a,b);        }    }    /**     * Returns a multiplexing UI instance if any of the auxiliary     * <code>LookAndFeel</code>s supports this UI.  Otherwise, just returns the      * UI object obtained from the default <code>LookAndFeel</code>.     */    public static ComponentUI createUI(JComponent a) {        ComponentUI mui = new MultiTreeUI();        return MultiLookAndFeel.createUIs(mui,                                          ((MultiTreeUI) mui).uis,                                          a);    }    /**     * Invokes the <code>installUI</code> method on each UI handled by this object.     */    public void installUI(JComponent a) {        for (int i = 0; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).installUI(a);        }    }    /**     * Invokes the <code>uninstallUI</code> method on each UI handled by this object.     */    public void uninstallUI(JComponent a) {        for (int i = 0; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).uninstallUI(a);        }    }    /**     * Invokes the <code>paint</code> method on each UI handled by this object.     */    public void paint(Graphics a, JComponent b) {        for (int i = 0; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).paint(a,b);        }    }    /**     * Invokes the <code>getPreferredSize</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Dimension getPreferredSize(JComponent a) {        Dimension returnValue =             ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);        }        return returnValue;    }    /**     * Invokes the <code>getMinimumSize</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Dimension getMinimumSize(JComponent a) {        Dimension returnValue =             ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);        }        return returnValue;    }    /**     * Invokes the <code>getMaximumSize</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Dimension getMaximumSize(JComponent a) {        Dimension returnValue =             ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);        }        return returnValue;    }    /**     * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public int getAccessibleChildrenCount(JComponent a) {        int returnValue =             ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);        }        return returnValue;    }    /**     * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Accessible getAccessibleChild(JComponent a, int b) {        Accessible returnValue =             ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);        }        return returnValue;    }}

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