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📄 multitextui.java

📁 Mobile 应用程序使用 Java Micro Edition (Java ME) 平台
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/* * @(#)MultiTextUI.java	1.36 06/04/07 * * Copyright 2006 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package javax.swing.plaf.multi;import java.util.Vector;import javax.swing.plaf.TextUI;import java.lang.String;import javax.swing.text.JTextComponent;import java.awt.Point;import java.awt.Rectangle;import javax.swing.text.BadLocationException;import javax.swing.text.Position;import javax.swing.text.EditorKit;import javax.swing.text.View;import javax.swing.plaf.ComponentUI;import javax.swing.JComponent;import java.awt.Graphics;import java.awt.Dimension;import javax.accessibility.Accessible;/** * A multiplexing UI used to combine <code>TextUI</code>s. *  * <p>This file was automatically generated by AutoMulti. * * @version 1.36 04/07/06 15:16:24 * @author  Otto Multey */public class MultiTextUI extends TextUI {    /**     * The vector containing the real UIs.  This is populated      * in the call to <code>createUI</code>, and can be obtained by calling     * the <code>getUIs</code> method.  The first element is guaranteed to be the real UI      * obtained from the default look and feel.     */    protected Vector uis = new Vector();////////////////////// Common UI methods////////////////////    /**     * Returns the list of UIs associated with this multiplexing UI.  This      * allows processing of the UIs by an application aware of multiplexing      * UIs on components.     */    public ComponentUI[] getUIs() {        return MultiLookAndFeel.uisToArray(uis);    }////////////////////// TextUI methods////////////////////    /**     * Invokes the <code>getToolTipText</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     * @since 1.4     */    public String getToolTipText(JTextComponent a, Point b) {        String returnValue =             ((TextUI) (uis.elementAt(0))).getToolTipText(a,b);        for (int i = 1; i < uis.size(); i++) {            ((TextUI) (uis.elementAt(i))).getToolTipText(a,b);        }        return returnValue;    }    /**     * Invokes the <code>modelToView</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Rectangle modelToView(JTextComponent a, int b)            throws BadLocationException {        Rectangle returnValue =             ((TextUI) (uis.elementAt(0))).modelToView(a,b);        for (int i = 1; i < uis.size(); i++) {            ((TextUI) (uis.elementAt(i))).modelToView(a,b);        }        return returnValue;    }    /**     * Invokes the <code>modelToView</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Rectangle modelToView(JTextComponent a, int b, Position.Bias c)            throws BadLocationException {        Rectangle returnValue =             ((TextUI) (uis.elementAt(0))).modelToView(a,b,c);        for (int i = 1; i < uis.size(); i++) {            ((TextUI) (uis.elementAt(i))).modelToView(a,b,c);        }        return returnValue;    }    /**     * Invokes the <code>viewToModel</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public int viewToModel(JTextComponent a, Point b) {        int returnValue =             ((TextUI) (uis.elementAt(0))).viewToModel(a,b);        for (int i = 1; i < uis.size(); i++) {            ((TextUI) (uis.elementAt(i))).viewToModel(a,b);        }        return returnValue;    }    /**     * Invokes the <code>viewToModel</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public int viewToModel(JTextComponent a, Point b, Position.Bias[] c) {        int returnValue =             ((TextUI) (uis.elementAt(0))).viewToModel(a,b,c);        for (int i = 1; i < uis.size(); i++) {            ((TextUI) (uis.elementAt(i))).viewToModel(a,b,c);        }        return returnValue;    }    /**     * Invokes the <code>getNextVisualPositionFrom</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public int getNextVisualPositionFrom(JTextComponent a, int b, Position.Bias c, int d, Position.Bias[] e)            throws BadLocationException {        int returnValue =             ((TextUI) (uis.elementAt(0))).getNextVisualPositionFrom(a,b,c,d,e);        for (int i = 1; i < uis.size(); i++) {            ((TextUI) (uis.elementAt(i))).getNextVisualPositionFrom(a,b,c,d,e);        }        return returnValue;    }    /**     * Invokes the <code>damageRange</code> method on each UI handled by this object.     */    public void damageRange(JTextComponent a, int b, int c) {        for (int i = 0; i < uis.size(); i++) {            ((TextUI) (uis.elementAt(i))).damageRange(a,b,c);        }    }    /**     * Invokes the <code>damageRange</code> method on each UI handled by this object.     */    public void damageRange(JTextComponent a, int b, int c, Position.Bias d, Position.Bias e) {        for (int i = 0; i < uis.size(); i++) {            ((TextUI) (uis.elementAt(i))).damageRange(a,b,c,d,e);        }    }    /**     * Invokes the <code>getEditorKit</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public EditorKit getEditorKit(JTextComponent a) {        EditorKit returnValue =             ((TextUI) (uis.elementAt(0))).getEditorKit(a);        for (int i = 1; i < uis.size(); i++) {            ((TextUI) (uis.elementAt(i))).getEditorKit(a);        }        return returnValue;    }    /**     * Invokes the <code>getRootView</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public View getRootView(JTextComponent a) {        View returnValue =             ((TextUI) (uis.elementAt(0))).getRootView(a);        for (int i = 1; i < uis.size(); i++) {            ((TextUI) (uis.elementAt(i))).getRootView(a);        }        return returnValue;    }////////////////////// ComponentUI methods////////////////////    /**     * Invokes the <code>contains</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public boolean contains(JComponent a, int b, int c) {        boolean returnValue =             ((ComponentUI) (uis.elementAt(0))).contains(a,b,c);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).contains(a,b,c);        }        return returnValue;    }    /**     * Invokes the <code>update</code> method on each UI handled by this object.     */    public void update(Graphics a, JComponent b) {        for (int i = 0; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).update(a,b);        }    }    /**     * Returns a multiplexing UI instance if any of the auxiliary     * <code>LookAndFeel</code>s supports this UI.  Otherwise, just returns the      * UI object obtained from the default <code>LookAndFeel</code>.     */    public static ComponentUI createUI(JComponent a) {        ComponentUI mui = new MultiTextUI();        return MultiLookAndFeel.createUIs(mui,                                          ((MultiTextUI) mui).uis,                                          a);    }    /**     * Invokes the <code>installUI</code> method on each UI handled by this object.     */    public void installUI(JComponent a) {        for (int i = 0; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).installUI(a);        }    }    /**     * Invokes the <code>uninstallUI</code> method on each UI handled by this object.     */    public void uninstallUI(JComponent a) {        for (int i = 0; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).uninstallUI(a);        }    }    /**     * Invokes the <code>paint</code> method on each UI handled by this object.     */    public void paint(Graphics a, JComponent b) {        for (int i = 0; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).paint(a,b);        }    }    /**     * Invokes the <code>getPreferredSize</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Dimension getPreferredSize(JComponent a) {        Dimension returnValue =             ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);        }        return returnValue;    }    /**     * Invokes the <code>getMinimumSize</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Dimension getMinimumSize(JComponent a) {        Dimension returnValue =             ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);        }        return returnValue;    }    /**     * Invokes the <code>getMaximumSize</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Dimension getMaximumSize(JComponent a) {        Dimension returnValue =             ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);        }        return returnValue;    }    /**     * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public int getAccessibleChildrenCount(JComponent a) {        int returnValue =             ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);        }        return returnValue;    }    /**     * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.     *      * @return the value obtained from the first UI, which is     * the UI obtained from the default <code>LookAndFeel</code>     */    public Accessible getAccessibleChild(JComponent a, int b) {        Accessible returnValue =             ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);        for (int i = 1; i < uis.size(); i++) {            ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);        }        return returnValue;    }}

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