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📄 multilookandfeel.java

📁 Mobile 应用程序使用 Java Micro Edition (Java ME) 平台
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/* * @(#)MultiLookAndFeel.java	1.36 06/02/19 * * Copyright 2006 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package javax.swing.plaf.multi;import java.util.Vector;import java.lang.reflect.Method;import javax.swing.*;import javax.swing.plaf.*;/** * <p>A multiplexing look and feel that allows more than one UI  * to be associated with a component at the same time.  * The primary look and feel is called * the <em>default</em> look and feel, * and the other look and feels are called <em>auxiliary</em>. * <p> *  * For further information, see * <a href="doc-files/multi_tsc.html" target="_top">Using the * Multiplexing Look and Feel.</a> *  * <p> * <strong>Warning:</strong> * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing.  As of 1.4, support for long term storage * of all JavaBeans<sup><font size="-2">TM</font></sup> * has been added to the <code>java.beans</code> package. * Please see {@link java.beans.XMLEncoder}. * * @see UIManager#addAuxiliaryLookAndFeel * @see javax.swing.plaf.multi * * @version 1.36 02/19/06 * @author Willie Walker */public class MultiLookAndFeel extends LookAndFeel {//////////////////////////////// LookAndFeel methods//////////////////////////////    /**     * Returns a string, suitable for use in menus,     * that identifies this look and feel.     *     * @return a string such as "Multiplexing Look and Feel"     */    public String getName() {        return "Multiplexing Look and Feel";    }        /**     * Returns a string, suitable for use by applications/services,     * that identifies this look and feel.     *      * @return "Multiplex"     */    public String getID() {	return "Multiplex";    }    /**     * Returns a one-line description of this look and feel.     *      * @return a descriptive string such as "Allows multiple UI instances per component instance"     */    public String getDescription() {        return "Allows multiple UI instances per component instance";    }    /**     * Returns <code>false</code>;     * this look and feel is not native to any platform.     *     * @return <code>false</code>     */    public boolean isNativeLookAndFeel() {	return false;    }    /**     * Returns <code>true</code>;     * every platform permits this look and feel.     *     * @return <code>true</code>     */    public boolean isSupportedLookAndFeel() {	return true;    }    /**     * Creates, initializes, and returns     * the look and feel specific defaults.     * For this look and feel,     * the defaults consist solely of      * mappings of UI class IDs     * (such as "ButtonUI")     * to <code>ComponentUI</code> class names     * (such as "javax.swing.plaf.multi.MultiButtonUI").     *     * @return an initialized <code>UIDefaults</code> object     * @see javax.swing.JComponent#getUIClassID     */    public UIDefaults getDefaults() {	String packageName = "javax.swing.plaf.multi.Multi";	Object[] uiDefaults = {		   "ButtonUI", packageName + "ButtonUI",	 "CheckBoxMenuItemUI", packageName + "MenuItemUI",		 "CheckBoxUI", packageName + "ButtonUI",             "ColorChooserUI", packageName + "ColorChooserUI",		 "ComboBoxUI", packageName + "ComboBoxUI",	      "DesktopIconUI", packageName + "DesktopIconUI",	      "DesktopPaneUI", packageName + "DesktopPaneUI",               "EditorPaneUI", packageName + "TextUI",              "FileChooserUI", packageName + "FileChooserUI",       "FormattedTextFieldUI", packageName + "TextUI",	    "InternalFrameUI", packageName + "InternalFrameUI",		    "LabelUI", packageName + "LabelUI",		     "ListUI", packageName + "ListUI",		  "MenuBarUI", packageName + "MenuBarUI",		 "MenuItemUI", packageName + "MenuItemUI",		     "MenuUI", packageName + "MenuItemUI",	       "OptionPaneUI", packageName + "OptionPaneUI",	            "PanelUI", packageName + "PanelUI",	    "PasswordFieldUI", packageName + "TextUI",       "PopupMenuSeparatorUI", packageName + "SeparatorUI",		"PopupMenuUI", packageName + "PopupMenuUI",	      "ProgressBarUI", packageName + "ProgressBarUI",      "RadioButtonMenuItemUI", packageName + "MenuItemUI",	      "RadioButtonUI", packageName + "ButtonUI",	         "RootPaneUI", packageName + "RootPaneUI",		"ScrollBarUI", packageName + "ScrollBarUI",	       "ScrollPaneUI", packageName + "ScrollPaneUI",		"SeparatorUI", packageName + "SeparatorUI",		   "SliderUI", packageName + "SliderUI",		  "SpinnerUI", packageName + "SpinnerUI",		"SplitPaneUI", packageName + "SplitPaneUI",	       "TabbedPaneUI", packageName + "TabbedPaneUI",	      "TableHeaderUI", packageName + "TableHeaderUI",		    "TableUI", packageName + "TableUI",		 "TextAreaUI", packageName + "TextUI",		"TextFieldUI", packageName + "TextUI",		 "TextPaneUI", packageName + "TextUI",	     "ToggleButtonUI", packageName + "ButtonUI",         "ToolBarSeparatorUI", packageName + "SeparatorUI",		  "ToolBarUI", packageName + "ToolBarUI",		  "ToolTipUI", packageName + "ToolTipUI",		     "TreeUI", packageName + "TreeUI",		 "ViewportUI", packageName + "ViewportUI",	};        UIDefaults table = new MultiUIDefaults(uiDefaults.length / 2, 0.75f);	table.putDefaults(uiDefaults);	return table;    }///////////////////////////////// Utility methods for the UI's///////////////////////////////    /**     * Creates the <code>ComponentUI</code> objects     * required to present     * the <code>target</code> component,     * placing the objects in the <code>uis</code> vector and     * returning the     * <code>ComponentUI</code> object     * that best represents the component's UI.     * This method finds the <code>ComponentUI</code> objects     * by invoking     * <code>getDefaults().getUI(target)</code> on each      * default and auxiliary look and feel currently in use.     * The first UI object this method adds     * to the <code>uis</code> vector     * is for the default look and feel.     * <p>     * This method is invoked by the <code>createUI</code> method      * of <code>MultiXxxxUI</code> classes.     *      * @param mui the <code>ComponentUI</code> object     *            that represents the complete UI     *            for the <code>target</code> component;     *            this should be an instance     *            of one of the <code>MultiXxxxUI</code> classes     * @param uis a <code>Vector</code>;     *            generally this is the <code>uis</code> field     *            of the <code>mui</code> argument     * @param target a component whose UI is represented by <code>mui</code>     *     * @return <code>mui</code> if the component has any auxiliary UI objects;     *         otherwise, returns the UI object for the default look and feel     *         or <code>null</code> if the default UI object couldn't be found     *     * @see javax.swing.UIManager#getAuxiliaryLookAndFeels     * @see javax.swing.UIDefaults#getUI     * @see MultiButtonUI#uis     * @see MultiButtonUI#createUI     */    public static ComponentUI createUIs(ComponentUI mui,				        Vector      uis,			                JComponent  target) {        ComponentUI ui;        // Make sure we can at least get the default UI        //        ui = UIManager.getDefaults().getUI(target);        if (ui != null) {            uis.addElement(ui);            LookAndFeel[] auxiliaryLookAndFeels;	    auxiliaryLookAndFeels = UIManager.getAuxiliaryLookAndFeels();            if (auxiliaryLookAndFeels != null) {                for (int i = 0; i < auxiliaryLookAndFeels.length; i++) {                    ui = auxiliaryLookAndFeels[i].getDefaults().getUI(target);                    if (ui != null) {                        uis.addElement(ui);                    }                }	    }        } else {	    return null;	}        // Don't bother returning the multiplexing UI if all we did was        // get a UI from just the default look and feel.        //	if (uis.size() == 1) {	    return (ComponentUI) uis.elementAt(0);	} else {	    return mui;	}    }    /**     * Creates an array,     * populates it with UI objects from the passed-in vector,     * and returns the array.     * If <code>uis</code> is null,     * this method returns an array with zero elements.     * If <code>uis</code> is an empty vector,     * this method returns <code>null</code>.     * A run-time error occurs if any objects in the <code>uis</code> vector     * are not of type <code>ComponentUI</code>.     *      * @param uis a vector containing <code>ComponentUI</code> objects     * @return an array equivalent to the passed-in vector     *              */    protected static ComponentUI[] uisToArray(Vector uis) {        if (uis == null) {            return new ComponentUI[0];        } else {            int count = uis.size();            if (count > 0) {                ComponentUI[] u = new ComponentUI[count];                for (int i = 0; i < count; i++) {                    u[i] = (ComponentUI)uis.elementAt(i);                }                return u;            } else {                return null;            }        }    }}/** * We want the Multiplexing LookAndFeel to be quiet and fallback * gracefully if it cannot find a UI.  This class overrides the * getUIError method of UIDefaults, which is the method that  * emits error messages when it cannot find a UI class in the * LAF. */class MultiUIDefaults extends UIDefaults {    MultiUIDefaults(int initialCapacity, float loadFactor) {        super(initialCapacity, loadFactor);    }    protected void getUIError(String msg) {	System.err.println("Multiplexing LAF:  " + msg);    }}

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