📄 oo4o_vc.h
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// OO4O_VC.h : main header file for the OO4O_VC application
//
#if !defined(AFX_OO4O_VC_H__C26E2DDB_2A52_4E4C_8A88_F584FFC8D8F9__INCLUDED_)
#define AFX_OO4O_VC_H__C26E2DDB_2A52_4E4C_8A88_F584FFC8D8F9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "CreateScheme.h"
/////////////////////////////////////////////////////////////////////////////
// COO4O_VCApp:
// See OO4O_VC.cpp for the implementation of this class
//
//##ModelId=3F5A86380128
class COO4O_VCApp : public CWinApp
{
public:
//##ModelId=3F5A86380139
COO4O_VCApp();
//##ModelId=3F5A86380158
CCreateScheme oo4o_vc;
CString m_strUserName;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COO4O_VCApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(COO4O_VCApp)
//##ModelId=3F5A86380169
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OO4O_VC_H__C26E2DDB_2A52_4E4C_8A88_F584FFC8D8F9__INCLUDED_)
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