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📄 drv_gui.c

📁 该模板使用于周立功公司研发的EasyARM2100系列开发板
💻 C
📖 第 1 页 / 共 3 页
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   wx = with/2;
   wy = with-wx-1;
   
   // 判断增长方向,或是否为水平线、垂直线、点 
   if(dx>0)							// 判断x轴方向
   {  dx_sym = 1;					// dx>0,设置dx_sym=1
   }
   else
   {  if(dx<0)
      {  dx_sym = -1;				// dx<0,设置dx_sym=-1
      }
      else
      {  // dx==0,画垂直线,或一点 
         wx = x_start-wx;
         if(wx<0) wx = 0;
         wy = x_start+wy;
         
         while(1)
         {  x_start = wx;
            gui_rline(x_start, y_start, y_end);
            if(wx>=wy) break;
            wx++;
         }
         
      	 return;
      }
   }
   
   if(dy>0)							// 判断y轴方向
   {  dy_sym = 1;					// dy>0,设置dy_sym=1
   }
   else
   {  if(dy<0)
      {  dy_sym = -1;				// dy<0,设置dy_sym=-1
      }
      else
      {  // dy==0,画水平线,或一点 
         wx = y_start-wx;
         if(wx<0) wx = 0;
         wy = y_start+wy;
         
         while(1)
         {  y_start = wx;
            gui_hline(x_start, y_start, x_end);
            if(wx>=wy) break;
            wx++;
         }
      	 return;
      }
   }
    
   // 将dx、dy取绝对值 
   dx = dx_sym * dx;
   dy = dy_sym * dy;
 
   // 计算2倍的dx及dy值 
   dx_x2 = dx*2;
   dy_x2 = dy*2;
   
   // 使用Bresenham法进行画直线 
   if(dx>=dy)						// 对于dx>=dy,则使用x轴为基准
   {  di = dy_x2 - dx;
      while(x_start!=x_end)
      {  // x轴向增长,则宽度在y方向,即画垂直线 
         draw_a = y_start-wx;
         if(draw_a<0) draw_a = 0;
         draw_b = y_start+wy;
         gui_rline(x_start, draw_a, draw_b);
         
         x_start += dx_sym;				
         if(di<0)
         {  di += dy_x2;			// 计算出下一步的决策值
         }
         else
         {  di += dy_x2 - dx_x2;
            y_start += dy_sym;
         }
      }
      draw_a = y_start-wx;
      if(draw_a<0) draw_a = 0;
      draw_b = y_start+wy;
      gui_rline(x_start, draw_a, draw_b);
   }
   else								// 对于dx<dy,则使用y轴为基准
   {  di = dx_x2 - dy;
      while(y_start!=y_end)
      {  // y轴向增长,则宽度在x方向,即画水平线 
         draw_a = x_start-wx;
         if(draw_a<0) draw_a = 0;
         draw_b = x_start+wy;
         gui_hline(draw_a, y_start, draw_b);
         
         y_start += dy_sym;
         if(di<0)
         {  di += dx_x2;
         }
         else
         {  di += dx_x2 - dy_x2;
            x_start += dx_sym;
         }
      }
      draw_a = x_start-wx;
      if(draw_a<0) draw_a = 0;
      draw_b = x_start+wy;
      gui_hline(draw_a, y_start, draw_b);
   } 
}
//=============================================================================



/****************************************************************************
* 名称:GUI_Circle()
* 功能:指定圆心位置及半径,画圆。
* 入口参数: x0		圆心的x坐标值
*           y0		圆心的y坐标值
*           r       圆的半径
*           color	显示颜色
* 出口参数:无
* 说明:操作失败原因是指定地址超出有效范围。
****************************************************************************/
/*void  gui_circle(uint32 x0, uint32 y0, uint32 r)
{  int32  draw_x0, draw_y0;			// 刽图点坐标变量
   int32  draw_x1, draw_y1;	
   int32  draw_x2, draw_y2;	
   int32  draw_x3, draw_y3;	
   int32  draw_x4, draw_y4;	
   int32  draw_x5, draw_y5;	
   int32  draw_x6, draw_y6;	
   int32  draw_x7, draw_y7;	
   int32  xx, yy;					// 画圆控制变量
 
   int32  di;						// 决策变量
   
   // 参数过滤 
   if(0==r) return;
   
   // 计算出8个特殊点(0、45、90、135、180、225、270度),进行显示 
   draw_x0 = draw_x1 = x0;
   draw_y0 = draw_y1 = y0 + r;
   if(draw_y0<SCREEN_HIGHT) gui_point(draw_x0, draw_y0);	// 90度
	
   draw_x2 = draw_x3 = x0;
   draw_y2 = draw_y3 = y0 - r;
   if(draw_y2>=0) gui_point(draw_x2, draw_y2);			// 270度
   
	
   draw_x4 = draw_x6 = x0 + r;
   draw_y4 = draw_y6 = y0;
   if(draw_x4<SCREEN_WIDTH) gui_point(draw_x4, draw_y4);	// 0度
   
   draw_x5 = draw_x7 = x0 - r;
   draw_y5 = draw_y7 = y0;
   if(draw_x5>=0) gui_point(draw_x5, draw_y5);			// 180度   
   if(1==r) return;					// 若半径为1,则已圆画完
   
   
   // 使用Bresenham法进行画圆 
   di = 3 - 2*r;					// 初始化决策变量
   
   xx = 0;
   yy = r;	
   while(xx<yy)
   {  if(di<0)
	  {  di += 4*xx + 6;	      
	  }
	  else
	  {  di += 4*(xx - yy) + 10;
	  
	     yy--;	  
		 draw_y0--;
		 draw_y1--;
		 draw_y2++;
		 draw_y3++;
		 draw_x4--;
		 draw_x5++;
		 draw_x6--;
		 draw_x7++;	 	
	  }
	  
	  xx++;   
	  draw_x0++;
	  draw_x1--;
	  draw_x2++;
	  draw_x3--;
	  draw_y4++;
	  draw_y5++;
	  draw_y6--;
	  draw_y7--;
		
	
	  // 要判断当前点是否在有效范围内
	  if( (draw_x0<=SCREEN_WIDTH)&&(draw_y0>=0) )	
	  {  gui_point(draw_x0, draw_y0);
	  }	    
	  if( (draw_x1>=0)&&(draw_y1>=0) )	
	  {  gui_point(draw_x1, draw_y1);
	  }
	  if( (draw_x2<=SCREEN_WIDTH)&&(draw_y2<=SCREEN_HIGHT) )	
	  {  gui_point(draw_x2, draw_y2);   
	  }
	  if( (draw_x3>=0)&&(draw_y3<=SCREEN_HIGHT) )	
	  {  gui_point(draw_x3, draw_y3);
	  }
	  if( (draw_x4<=SCREEN_WIDTH)&&(draw_y4>=0) )	
	  {  gui_point(draw_x4, draw_y4);
	  }
	  if( (draw_x5>=0)&&(draw_y5>=0) )	
	  {  gui_point(draw_x5, draw_y5);
	  }
	  if( (draw_x6<=SCREEN_WIDTH)&&(draw_y6<=SCREEN_HIGHT) )	
	  {  gui_point(draw_x6, draw_y6);
	  }
	  if( (draw_x7>=0)&&(draw_y7<=SCREEN_HIGHT) )	
	  {  gui_point(draw_x7, draw_y7);
	  }
   }
}*/
//=============================================================================



/****************************************************************************
* 名称:GUI_CircleFill()
* 功能:指定圆心位置及半径,画圆并填充,填充色与边框色一样。
* 入口参数: x0		圆心的x坐标值
*           y0		圆心的y坐标值
*           r       圆的半径
*           color	填充颜色
* 出口参数:无
* 说明:操作失败原因是指定地址超出有效范围。
****************************************************************************/
void  gui_circlefill(uint32 x0, uint32 y0, uint32 r)
{  int32  draw_x0, draw_y0;			// 刽图点坐标变量
   int32  draw_x1, draw_y1;	
   int32  draw_x2, draw_y2;	
   int32  draw_x3, draw_y3;	
   int32  draw_x4, draw_y4;	
   int32  draw_x5, draw_y5;	
   int32  draw_x6, draw_y6;	
   int32  draw_x7, draw_y7;	
   int32  fill_x0, fill_y0;			// 填充所需的变量,使用垂直线填充
   int32  fill_x1;
   int32  xx, yy;					// 画圆控制变量
 
   int32  di;						// 决策变量
   
   // 参数过滤 
   if(0==r) return;
   
   // 计算出4个特殊点(0、90、180、270度),进行显示 
   draw_x0 = draw_x1 = x0;
   draw_y0 = draw_y1 = y0 + r;
   if(draw_y0<SCREEN_HIGHT)
   {  gui_point(draw_x0, draw_y0);	// 90度
   }
    	
   draw_x2 = draw_x3 = x0;
   draw_y2 = draw_y3 = y0 - r;
   if(draw_y2>=0)
   {  gui_point(draw_x2, draw_y2);	// 270度
   }
  	
   draw_x4 = draw_x6 = x0 + r;
   draw_y4 = draw_y6 = y0;
   if(draw_x4<SCREEN_WIDTH) 
   {  gui_point(draw_x4, draw_y4);	// 0度
      fill_x1 = draw_x4;
   }
   else
   {  fill_x1 = SCREEN_WIDTH;
   }
   fill_y0 = y0;							// 设置填充线条起始点fill_x0
   fill_x0 = x0 - r;						// 设置填充线条结束点fill_y1
   if(fill_x0<0) fill_x0 = 0;
   gui_hline(fill_x0, fill_y0, fill_x1);
   
   draw_x5 = draw_x7 = x0 - r;
   draw_y5 = draw_y7 = y0;
   if(draw_x5>=0) 
   {  gui_point(draw_x5, draw_y5);	// 180度
   }
   if(1==r) return;
   
   
   // 使用Bresenham法进行画圆
   di = 3 - 2*r;							// 初始化决策变量
   
   xx = 0;
   yy = r;
   while(xx<yy)
   {  if(di<0)
	  {  di += 4*xx + 6;
	  }
	  else
	  {  di += 4*(xx - yy) + 10;
	  
	     yy--;	  
		 draw_y0--;
		 draw_y1--;
		 draw_y2++;
		 draw_y3++;
		 draw_x4--;
		 draw_x5++;
		 draw_x6--;
		 draw_x7++;		 
	  }
	  
	  xx++;   
	  draw_x0++;
	  draw_x1--;
	  draw_x2++;
	  draw_x3--;
	  draw_y4++;
	  draw_y5++;
	  draw_y6--;
	  draw_y7--;
		
	
	  // 要判断当前点是否在有效范围内 
	  if( (draw_x0<=SCREEN_WIDTH)&&(draw_y0>=0) )	
	  {  gui_point(draw_x0, draw_y0);
	  }	    
	  if( (draw_x1>=0)&&(draw_y1>=0) )	
	  {  gui_point(draw_x1, draw_y1);
	  }
	  
	  // 第二点水直线填充(下半圆的点) 
	  if(draw_x1>=0)
	  {  // 设置填充线条起始点fill_x0 
	     fill_x0 = draw_x1;
	     // 设置填充线条起始点fill_y0 
	     fill_y0 = draw_y1;
         if(fill_y0>SCREEN_HIGHT) fill_y0 = SCREEN_HIGHT;
         if(fill_y0<0) fill_y0 = 0; 
         // 设置填充线条结束点fill_x1 									
         fill_x1 = x0*2 - draw_x1;				
         if(fill_x1>SCREEN_WIDTH) fill_x1 = SCREEN_WIDTH;
         gui_hline(fill_x0, fill_y0, fill_x1);
      }
	  
	  
	  if( (draw_x2<=SCREEN_WIDTH)&&(draw_y2<=SCREEN_HIGHT) )	
	  {  gui_point(draw_x2, draw_y2);   
	  }
	    	  
	  if( (draw_x3>=0)&&(draw_y3<=SCREEN_HIGHT) )	
	  {  gui_point(draw_x3, draw_y3);
	  }
	  
	  // 第四点垂直线填充(上半圆的点) 
	  if(draw_x3>=0)
	  {  // 设置填充线条起始点fill_x0 
	     fill_x0 = draw_x3;
	    // 设置填充线条起始点fill_y0 

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