📄 aimpattern.java
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package com.brackeen.javagamebook.ai.pattern;
import java.util.Iterator;
import java.util.Collections;
import com.brackeen.javagamebook.game.GameObject;
import com.brackeen.javagamebook.math3D.Vector3D;
import com.brackeen.javagamebook.bsp2D.BSPTree;
import com.brackeen.javagamebook.util.MoreMath;
/**
Direct aim at the player, with a random offset. Aim patterns
return a direction to fire, rather than a location.
*/
public class AimPattern extends AIPattern {
protected float accuracy;
public AimPattern(BSPTree tree) {
super(tree);
}
/**
Sets the accuracy of the aim from 0 (worst) to 1 (best).
*/
public void setAccuracy(float p) {
this.accuracy = p;
}
public Iterator find(GameObject bot, GameObject player) {
Vector3D goal = new Vector3D(player.getLocation());
goal.y += player.getBounds().getTopHeight() / 2;
goal.subtract(bot.getLocation());
// Rotate up to 10 degrees off y-axis
// (This could use an up/down random offset as well.)
if (accuracy < 1) {
float maxAngle = 10 * (1-accuracy);
float angle = MoreMath.random(-maxAngle, maxAngle);
goal.rotateY((float)Math.toRadians(angle));
}
goal.normalize();
// return an iterator
return Collections.singleton(goal).iterator();
}
}
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