📄 attackpatternrush.java
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package com.brackeen.javagamebook.ai.pattern;
import java.util.Iterator;
import java.util.Collections;
import com.brackeen.javagamebook.game.GameObject;
import com.brackeen.javagamebook.math3D.Vector3D;
import com.brackeen.javagamebook.bsp2D.BSPTree;
/**
Simple "attack" pattern to rush the player - get within
a certain distance of the player and stop.
*/
public class AttackPatternRush extends AIPattern {
private float desiredDistSq;
public AttackPatternRush(BSPTree tree) {
this(tree, 200);
}
public AttackPatternRush(BSPTree tree, float desiredDist) {
super(tree);
this.desiredDistSq = desiredDist * desiredDist;
}
public Iterator find(GameObject bot, GameObject player) {
Vector3D goal = getLocationFromPlayer(bot, player,
desiredDistSq);
if (goal.equals(bot.getLocation())) {
return null;
}
else {
return Collections.singleton(goal).iterator();
}
}
}
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