📄 dodgepatternrandom.java
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package com.brackeen.javagamebook.ai.pattern;
import java.util.Iterator;
import java.util.Collections;
import com.brackeen.javagamebook.game.GameObject;
import com.brackeen.javagamebook.math3D.Vector3D;
import com.brackeen.javagamebook.bsp2D.BSPTree;
import com.brackeen.javagamebook.util.MoreMath;
/**
An "dodge" pattern that puts the bot in a random location
in a half-circle around the player.
*/
public class DodgePatternRandom extends AIPattern {
private float radiusSq;
public DodgePatternRandom(BSPTree tree) {
this(tree, 500);
}
public DodgePatternRandom(BSPTree tree, float radius) {
super(tree);
this.radiusSq = radius * radius;
}
public Iterator find(GameObject bot, GameObject player) {
Vector3D goal = getLocationFromPlayer(bot, player,
radiusSq);
// pick a random location on this half-circle
// (-90 to 90 degrees from current location)
float maxAngle = (float)Math.PI/2;
float angle = MoreMath.random(-maxAngle, maxAngle);
goal.subtract(player.getLocation());
goal.rotateY(angle);
goal.add(player.getLocation());
calcFloorHeight(goal, bot.getFloorHeight());
return Collections.singleton(goal).iterator();
}
}
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