📄 player.java
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package com.brackeen.javagamebook.shooter3D;
import com.brackeen.javagamebook.math3D.*;
import com.brackeen.javagamebook.game.*;
/**
A Player object.
*/
public class Player extends JumpingGameObject {
public static final float DEFAULT_PLAYER_RADIUS = 32;
public static final float DEFAULT_PLAYER_HEIGHT = 128;
public Player() {
this(new PolygonGroup("Player"));
// set up player bounds
PolygonGroupBounds playerBounds = getBounds();
playerBounds.setTopHeight(DEFAULT_PLAYER_HEIGHT);
playerBounds.setRadius(DEFAULT_PLAYER_RADIUS);
}
public Player(PolygonGroup group) {
super(group);
}
}
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