📄 shadingtest2.java
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import java.awt.*;
import java.awt.image.*;
import java.util.List;
import java.util.ArrayList;
import com.brackeen.javagamebook.input.*;
import com.brackeen.javagamebook.math3D.*;
import com.brackeen.javagamebook.graphics3D.*;
import com.brackeen.javagamebook.graphics3D.texture.*;
public class ShadingTest2 extends TextureMapTest2 {
public static void main(String[] args) {
new ShadingTest2().run();
}
private List lights;
private float ambientLightIntensity;
public void init() {
ambientLightIntensity = .05f;
lights = new ArrayList();
lights.add(new PointLight3D(-100,100,-975, 1f, 500));
lights.add(new PointLight3D(50,150,-700, 1f, 500));
lights.add(new PointLight3D(2000,2000,-2000, .1f, -1));
lights.add(new PointLight3D(-250,250,-1200, 1f, 500));
super.init(LOW_RES_MODES);
}
public void setTexture(TexturedPolygon3D poly,
Texture texture)
{
ShadedSurface.createShadedSurface(
poly, (ShadedTexture)texture,
lights, ambientLightIntensity);
}
public Texture loadTexture(String imageName) {
return Texture.createTexture(imageName, true);
}
public void createPolygonRenderer() {
viewWindow = new ViewWindow(0, 0,
screen.getWidth(), screen.getHeight(),
(float)Math.toRadians(75));
Transform3D camera = new Transform3D(0,100,0);
polygonRenderer =
new ShadedSurfacePolygonRenderer(camera, viewWindow);
}
}
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