📄 bullet.obj
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# OBJ - Wavefront object file
# the javagamebook loader only understands these commands:
# mtllib <filename> - load materials from an external .mtl file
# v <x> <y> <z> - define a vertex with floating-point coords (x,y,z)
# f <v1> <v2> <v3> ... - define a new face. a face is a flat, convex polygon
# with vertices in counter-clockwise order.
# positive numbers indicate the index of the vertex that
# is defined in the file. negative numbers indicate the
# vertex defined relative to last vertex read. for
# example, 1 indicates the first vertex in the file,
# -1 means the last vertex read, and -2 is the vertex
# before that.
# g <name> - define a new group by name. the following faces are
# added to the group.
# usemtl <name> - use the named material (loaded from a .mtl file)
# for the faces in this group.
# load materials
mtllib textures.mtl
# a simple pyramid
v -3 -2 -2
v 3 -2 -2
v 0 -2 2
v 0 3 0
g bullet
usemtl green
f 1 2 3
f 1 4 3
f 1 2 4
f 3 4 2
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