📄 menutest.java
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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import com.brackeen.javagamebook.graphics.*;
import com.brackeen.javagamebook.input.GameAction;
/**
Extends the InputManagerTest demo and adds Swing buttons
for pause, config and quit.
*/
public class MenuTest extends InputManagerTest
implements ActionListener
{
public static void main(String[] args) {
new MenuTest().run();
}
protected GameAction configAction;
private JButton playButton;
private JButton configButton;
private JButton quitButton;
private JButton pauseButton;
private JPanel playButtonSpace;
public void init() {
super.init();
// make sure Swing components don't paint themselves
NullRepaintManager.install();
// create an addtional GameAction for "config"
configAction = new GameAction("config");
// create buttons
quitButton = createButton("quit", "Quit");
playButton = createButton("play", "Continue");
pauseButton = createButton("pause", "Pause");
configButton = createButton("config", "Change Settings");
// create the space where the play/pause buttons go.
playButtonSpace = new JPanel();
playButtonSpace.setOpaque(false);
playButtonSpace.add(pauseButton);
JFrame frame = super.screen.getFullScreenWindow();
Container contentPane = frame.getContentPane();
// make sure the content pane is transparent
if (contentPane instanceof JComponent) {
((JComponent)contentPane).setOpaque(false);
}
// add components to the screen's content pane
contentPane.setLayout(new FlowLayout(FlowLayout.LEFT));
contentPane.add(playButtonSpace);
contentPane.add(configButton);
contentPane.add(quitButton);
// explicitly layout components (needed on some systems)
frame.validate();
}
/**
Extends InputManagerTest's functionality to draw all
Swing components.
*/
public void draw(Graphics2D g) {
super.draw(g);
JFrame frame = super.screen.getFullScreenWindow();
// the layered pane contains things like popups (tooltips,
// popup menus) and the content pane.
frame.getLayeredPane().paintComponents(g);
}
/**
Changes the pause/play button whenever the pause state
changes.
*/
public void setPaused(boolean p) {
super.setPaused(p);
playButtonSpace.removeAll();
if (isPaused()) {
playButtonSpace.add(playButton);
}
else {
playButtonSpace.add(pauseButton);
}
}
/**
Called by the AWT event dispatch thread when a button is
pressed.
*/
public void actionPerformed(ActionEvent e) {
Object src = e.getSource();
if (src == quitButton) {
// fire the "exit" gameAction
super.exit.tap();
}
else if (src == configButton) {
// doesn't do anything (for now)
configAction.tap();
}
else if (src == playButton || src == pauseButton) {
// fire the "pause" gameAction
super.pause.tap();
}
}
/**
Creates a Swing JButton. The image used for the button is
located at "../images/menu/" + name + ".png". The image is
modified to create a "default" look (translucent) and a
"pressed" look (moved down and to the right).
<p>The button doesn't use Swing's look-and-feel and
instead just uses the image.
*/
public JButton createButton(String name, String toolTip) {
// load the image
String imagePath = "../images/menu/" + name + ".png";
ImageIcon iconRollover = new ImageIcon(imagePath);
int w = iconRollover.getIconWidth();
int h = iconRollover.getIconHeight();
// get the cursor for this button
Cursor cursor =
Cursor.getPredefinedCursor(Cursor.HAND_CURSOR);
// make translucent default image
Image image = screen.createCompatibleImage(w, h,
Transparency.TRANSLUCENT);
Graphics2D g = (Graphics2D)image.getGraphics();
Composite alpha = AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, .5f);
g.setComposite(alpha);
g.drawImage(iconRollover.getImage(), 0, 0, null);
g.dispose();
ImageIcon iconDefault = new ImageIcon(image);
// make a pressed iamge
image = screen.createCompatibleImage(w, h,
Transparency.TRANSLUCENT);
g = (Graphics2D)image.getGraphics();
g.drawImage(iconRollover.getImage(), 2, 2, null);
g.dispose();
ImageIcon iconPressed = new ImageIcon(image);
// create the button
JButton button = new JButton();
button.addActionListener(this);
button.setIgnoreRepaint(true);
button.setFocusable(false);
button.setToolTipText(toolTip);
button.setBorder(null);
button.setContentAreaFilled(false);
button.setCursor(cursor);
button.setIcon(iconDefault);
button.setRolloverIcon(iconRollover);
button.setPressedIcon(iconPressed);
return button;
}
}
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