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📄 scanconverter.java

📁 Developing Games in Java 源代码
💻 JAVA
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package com.brackeen.javagamebook.graphics3D;

import com.brackeen.javagamebook.math3D.*;
import com.brackeen.javagamebook.util.MoreMath;

/**
    The ScanConverter class converts a projected polygon into a
    series of horizontal scans for drawing.
*/
public class ScanConverter {

    private static final int SCALE_BITS = 16;
    private static final int SCALE = 1 << SCALE_BITS;
    private static final int SCALE_MASK = SCALE - 1;

    protected ViewWindow view;
    protected Scan[] scans;
    protected int top;
    protected int bottom;

    /**
        A horizontal scan line.
    */
    public static class Scan {
        public int left;
        public int right;

        /**
            Sets the left and right boundary for this scan if
            the x value is outside the current boundary.
        */
        public void setBoundary(int x) {
            if (x < left) {
                left = x;
            }
            if (x-1 > right) {
                right = x-1;
            }
        }


        /**
            Clears this scan line.
        */
        public void clear() {
            left = Integer.MAX_VALUE;
            right = Integer.MIN_VALUE;
        }


        /**
            Determines if this scan is valid (if left <= right).
        */
        public boolean isValid() {
            return (left <= right);
        }


        /**
            Sets this scan.
        */
        public void setTo(int left, int right) {
            this.left = left;
            this.right = right;
        }


        /**
            Checks if this scan is equal to the specified values.
        */
        public boolean equals(int left, int right) {
            return (this.left == left && this.right == right);
        }
    }


    /**
        Creates a new ScanConverter for the specified ViewWindow.
        The ViewWindow's properties can change in between scan
        conversions.
    */
    public ScanConverter(ViewWindow view) {
        this.view = view;
    }


    /**
        Gets the top boundary of the last scan-converted polygon.
    */
    public int getTopBoundary() {
        return top;
    }


    /**
        Gets the bottom boundary of the last scan-converted
        polygon.
    */
    public int getBottomBoundary() {
        return bottom;
    }


    /**
        Gets the scan line for the specified y value.
    */
    public Scan getScan(int y) {
        return scans[y];
    }


    /**
        Ensures this ScanConverter has the capacity to
        scan-convert a polygon to the ViewWindow.
    */
    protected void ensureCapacity() {
        int height = view.getTopOffset() + view.getHeight();
        if (scans == null || scans.length != height) {
            scans = new Scan[height];
            for (int i=0; i<height; i++) {
                scans[i] = new Scan();
            }
            // set top and bottom so clearCurrentScan clears all
            top = 0;
            bottom = height - 1;
        }

    }


    /**
        Clears the current scan.
    */
    private void clearCurrentScan() {
        for (int i=top; i<=bottom; i++) {
            scans[i].clear();
        }
        top = Integer.MAX_VALUE;
        bottom = Integer.MIN_VALUE;
    }


    /**
        Scan-converts a projected polygon. Returns true if the
        polygon is visible in the view window.
    */
    public boolean convert(Polygon3D polygon) {

        ensureCapacity();
        clearCurrentScan();

        int minX = view.getLeftOffset();
        int maxX = view.getLeftOffset() + view.getWidth() - 1;
        int minY = view.getTopOffset();
        int maxY = view.getTopOffset() + view.getHeight() - 1;

        int numVertices = polygon.getNumVertices();
        for (int i=0; i<numVertices; i++) {
            Vector3D v1 = polygon.getVertex(i);
            Vector3D v2;
            if (i == numVertices - 1) {
                v2 = polygon.getVertex(0);
            }
            else {
                v2 = polygon.getVertex(i+1);
            }

            // ensure v1.y < v2.y
            if (v1.y > v2.y) {
                Vector3D temp = v1;
                v1 = v2;
                v2 = temp;
            }
            float dy = v2.y - v1.y;

            // ignore horizontal lines
            if (dy == 0) {
                continue;
            }

            int startY = Math.max(MoreMath.ceil(v1.y), minY);
            int endY = Math.min(MoreMath.ceil(v2.y)-1, maxY);
            top = Math.min(top, startY);
            bottom = Math.max(bottom, endY);
            float dx = v2.x - v1.x;

            // special case: vertical line
            if (dx == 0) {
                int x = MoreMath.ceil(v1.x);
                // ensure x within view bounds
                x = Math.min(maxX+1, Math.max(x, minX));
                for (int y=startY; y<=endY; y++) {
                    scans[y].setBoundary(x);
                }
            }
            else {
                // scan-convert this edge (line equation)
                float gradient = dx / dy;

                // (slower version)
                /*
                for (int y=startY; y<=endY; y++) {
                    int x = MoreMath.ceil(v1.x + (y - v1.y) * gradient);
                    // ensure x within view bounds
                    x = Math.min(maxX+1, Math.max(x, minX));
                    scans[y].setBoundary(x);
                }
                */

                // (faster version)

                // trim start of line
                float startX = v1.x + (startY - v1.y) * gradient;
                if (startX < minX) {
                    int yInt = (int)(v1.y + (minX - v1.x) /
                        gradient);
                    yInt = Math.min(yInt, endY);
                    while (startY <= yInt) {
                        scans[startY].setBoundary(minX);
                        startY++;
                    }
                }
                else if (startX > maxX) {
                    int yInt = (int)(v1.y + (maxX - v1.x) /
                        gradient);
                    yInt = Math.min(yInt, endY);
                    while (startY <= yInt) {
                        scans[startY].setBoundary(maxX+1);
                        startY++;
                    }
                }

                if (startY > endY) {
                    continue;
                }

                // trim back of line
                float endX = v1.x + (endY - v1.y) * gradient;
                if (endX < minX) {
                    int yInt = MoreMath.ceil(v1.y + (minX - v1.x) /
                        gradient);
                    yInt = Math.max(yInt, startY);
                    while (endY >= yInt) {
                        scans[endY].setBoundary(minX);
                        endY--;
                    }
                }
                else if (endX > maxX) {
                    int yInt = MoreMath.ceil(v1.y + (maxX - v1.x) /
                        gradient);
                    yInt = Math.max(yInt, startY);
                    while (endY >= yInt) {
                        scans[endY].setBoundary(maxX+1);
                        endY--;
                    }
                }

                if (startY > endY) {
                    continue;
                }

                // line equation using integers
                int xScaled = (int)(SCALE * v1.x +
                    SCALE * (startY - v1.y) * dx / dy) + SCALE_MASK;
                int dxScaled = (int)(dx * SCALE / dy);

                for (int y=startY; y<=endY; y++) {
                    scans[y].setBoundary(xScaled >> SCALE_BITS);
                    xScaled+=dxScaled;
                }
            }
        }

        // check if visible (any valid scans)
        for (int i=top; i<=bottom; i++) {
            if (scans[i].isValid()) {
                return true;
            }
        }
        return false;
    }



}

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