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📄 cpictureloader.cpp

📁 Symbian平台下的一个3D赛车游戏源码
💻 CPP
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   /*
============================================================================
    * Name : CPictureLoader.cpp
    * Part of : Example3D
    * Description : Definition of CPictureLoader
    * Copyright (c) 2005 Nokia Corporation
============================================================================
    */

// INCLUDES
#include "CPictureLoader.h"
#include <eikenv.h>
#include <eikappui.h>
#include <eikapp.h>

const TInt	KColor16MU = 11; // EColor16MU is not defined in earlier SDK's

// MEMBER FUNCTIONS

CPictureLoader* CPictureLoader::NewL()
	{
	CPictureLoader* self = new( ELeave )CPictureLoader();
	CleanupStack::PushL( self );
	self->ConstructL();
	CleanupStack::Pop( self );
	return self;
	}


CPictureLoader::~CPictureLoader()
	{

	}


void CPictureLoader::ConstructL()
	{
#ifndef __SERIES60_3X__
	TFileName appFullName = CEikonEnv::Static()->EikAppUi()->Application()->AppFullName();
	TParse parse;

	//On WINS the application is on the z drive
#ifdef __WINS__
    parse.Set(_L("c:"), &appFullName, NULL);
#else
    parse.Set( appFullName, NULL, NULL);
#endif
    iPath = parse.DriveAndPath();
#else
    RFs fs;
    User::LeaveIfError(fs.Connect());
    fs.PrivatePath(iPath);
    fs.Close();
#endif
	}


CPictureLoader::CPictureLoader()
	{

	}


TBitmap CPictureLoader::LoadL( const TFileName& aFileName, TDisplayMode aDisplayMode )
	{
	TFileName file( iPath );
	file.Append( aFileName );

	CFbsBitmap bitmap;
	
	iStatus = KErrNone;
	CMdaImageFileToBitmapUtility* util;
	util = CMdaImageFileToBitmapUtility::NewL( *this ) ;
	
	CleanupStack::PushL( util );
	
	util->OpenL( file );
	iWait.Start();
	User::LeaveIfError( iStatus );

	TFrameInfo frameInfo;
	util->FrameInfo( 0, frameInfo );
	
	User::LeaveIfError( bitmap.Create( frameInfo.iOverallSizeInPixels, aDisplayMode ) );
	
	util->ConvertL( bitmap );	
	iWait.Start();
	User::LeaveIfError( iStatus );

	CleanupStack::PopAndDestroy( util );

	TBitmap bm;

	bm.iSize = bitmap.SizeInPixels();	

	TInt pixels = bm.iSize.iWidth * bm.iSize.iHeight;

	// copy loaded bitmap pixels into the internal structures
	if (aDisplayMode == KColor16MU)
		{
		// 32 bit pixels - copy color components and set alpha channel to 255
		bm.iData = new( ELeave )TUint8[ pixels * 4 ];
		bm.iMode = EColor16MU;

		bitmap.LockHeap(EFalse);

		TUint8* source = (TUint8*)bitmap.DataAddress();
		TUint8* destination = (TUint8*)bm.iData;

		TInt i;
		for (i=0; i<pixels; i++)
			{
#ifdef GLES
			// switch color components for the OpenGL textures
			destination[0] = source[2];
			destination[2] = source[0];
#else
			destination[0] = source[0];
			destination[2] = source[2];
#endif
			destination[1] = source[1];
			destination[3] = 255;

			destination += 4;
			source += 4;
			}
		bitmap.UnlockHeap(EFalse);
		}
	else
		{
		// 16 bit pixels
		bm.iData = new( ELeave )TUint16[ pixels ];
		bm.iMode = aDisplayMode;
		
		TInt y;
		for( y=0; y<bm.iSize.iHeight; y++ )
			{
			TPtr8 ydata( ((TUint8*)bm.iData) + y * bm.iSize.iWidth * 2, bm.iSize.iWidth * 2 );
			bitmap.GetScanLine( ydata, TPoint( 0, y ), bm.iSize.iWidth, aDisplayMode );
			}
		}

	return bm;
	}


void CPictureLoader::MiuoConvertComplete( TInt aError )
	{
	iStatus = aError;
	iWait.AsyncStop();
	}


void CPictureLoader::MiuoCreateComplete( TInt /*aError*/ )
	{
	// manual create...
	}


void CPictureLoader::MiuoOpenComplete( TInt aError )
	{
	iStatus = aError;
	iWait.AsyncStop();
	}

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