📄 example3dappui.h
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/*
============================================================================
* Name : Example3DAppUi.h
* Part of : Example3D
* Description : Definition of Example3DAppUi
* Copyright (c) 2005 Nokia Corporation
============================================================================
*/
#ifndef __EXAMPLE3DAPPUI_H__
#define __EXAMPLE3DAPPUI_H__
// INCLUDES
#include <eikapp.h>
#include <eikdoc.h>
#include <e32std.h>
#include <coeccntx.h>
#ifdef GLES
#include <aknsoundsystem.h>
#endif
#ifdef __S80__
#include <eikappui.h>
#endif
#ifdef __S60__
#include <aknappui.h>
#endif
// FORWARD DECLARATIONS
class CExample3DContainer;
// CLASS DECLARATION
/// App Ui class for application
class CExample3DAppUi
#ifdef __S80__
: public CEikAppUi
#endif
#ifdef __S60__
: public CAknAppUi
#endif
{
public: // Constructors and destructor
void ConstructL();
~CExample3DAppUi();
private:
/// From CEikAppUi, takes care of command handling.
/// @param aCommand command to be handled
void HandleCommandL( TInt aCommand );
/// From CEikAppUi, enables dynamic menus
void DynInitMenuPaneL( TInt aResourceId, CEikMenuPane* aMenuPane );
private: //Data
#ifdef GLES
CAknKeySoundSystem* iSoundSystem;
#endif
CExample3DContainer* iAppContainer;
TBool iFullScreen;
};
#endif
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