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📄 soundtask.java

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/* *  Licensed to the Apache Software Foundation (ASF) under one or more *  contributor license agreements.  See the NOTICE file distributed with *  this work for additional information regarding copyright ownership. *  The ASF licenses this file to You under the Apache License, Version 2.0 *  (the "License"); you may not use this file except in compliance with *  the License.  You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * *  Unless required by applicable law or agreed to in writing, software *  distributed under the License is distributed on an "AS IS" BASIS, *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *  See the License for the specific language governing permissions and *  limitations under the License. * */package org.apache.tools.ant.taskdefs.optional.sound;import java.io.File;import java.util.Random;import java.util.Vector;import org.apache.tools.ant.BuildException;import org.apache.tools.ant.Project;import org.apache.tools.ant.Task;/** * Plays a sound file at the end of the build, according to whether the build failed or succeeded. * * There are three attributes to be set: * * <code>source</code>: the location of the audio file to be played * <code>duration</code>: play the sound file continuously until "duration" milliseconds has expired * <code>loops</code>: the number of times the sound file should be played until stopped * * I have only tested this with .WAV and .AIFF sound file formats. Both seem * to work fine. * * plans for the future: * - use the midi api to define sounds (or drum beat etc) in xml and have *   Ant play them back * */public class SoundTask extends Task {    private BuildAlert success = null;    private BuildAlert fail = null;    /**     * add a sound when the build succeeds     * @return a BuildAlert to be configured     */    public BuildAlert createSuccess() {        success = new BuildAlert();        return success;    }    /**     * add a sound when the build fails     * @return a BuildAlert to be configured     */    public BuildAlert createFail() {        fail = new BuildAlert();        return fail;     }    /** Constructor for SoundTask. */    public SoundTask() {    }    /**     * Initialize the task.     */    public void init() {    }    /**     * Execute the task.     */    public void execute() {        AntSoundPlayer soundPlayer = new AntSoundPlayer();        if (success == null) {            log("No nested success element found.", Project.MSG_WARN);        } else {            soundPlayer.addBuildSuccessfulSound(success.getSource(),              success.getLoops(), success.getDuration());        }        if (fail == null) {            log("No nested failure element found.", Project.MSG_WARN);        } else {            soundPlayer.addBuildFailedSound(fail.getSource(),              fail.getLoops(), fail.getDuration());        }        getProject().addBuildListener(soundPlayer);    }    /**     * A class to be extended by any BuildAlert's that require the output     * of sound.     */    public class BuildAlert {        private File source = null;        private int loops = 0;        private Long duration = null;        /**         * Sets the duration in milliseconds the file should be played; optional.         * @param duration the duration in millisconds         */        public void setDuration(Long duration) {            this.duration = duration;        }        /**         * Sets the location of the file to get the audio; required.         *         * @param source the name of a sound-file directory or of the audio file         */        public void setSource(File source) {            this.source = source;        }        /**         * Sets the number of times the source file should be played; optional.         *         * @param loops the number of loops to play the source file         */        public void setLoops(int loops) {            this.loops = loops;        }        /**         * Gets the location of the file to get the audio.         * @return the file location         */        public File getSource() {            File nofile = null;            // Check if source is a directory            if (source.exists()) {                if (source.isDirectory()) {                    // get the list of files in the dir                    String[] entries = source.list();                    Vector files = new Vector();                    for (int i = 0; i < entries.length; i++) {                        File f = new File(source, entries[i]);                        if (f.isFile()) {                            files.addElement(f);                        }                    }                    if (files.size() < 1) {                        throw new BuildException("No files found in directory " + source);                    }                    int numfiles = files.size();                    // get a random number between 0 and the number of files                    Random rn = new Random();                    int x = rn.nextInt(numfiles);                    // set the source to the file at that location                    this.source = (File) files.elementAt(x);                }            } else {                log(source + ": invalid path.", Project.MSG_WARN);                this.source = nofile;            }            return this.source;        }        /**         * Sets the number of times the source file should be played.         *         * @return the number of loops to play the source file         */        public int getLoops() {            return this.loops;        }        /**         * Gets the duration in milliseconds the file should be played.         * @return the duration in milliseconds         */        public Long getDuration() {            return this.duration;        }    }}

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