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📄 antsoundplayer.java

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/* *  Licensed to the Apache Software Foundation (ASF) under one or more *  contributor license agreements.  See the NOTICE file distributed with *  this work for additional information regarding copyright ownership. *  The ASF licenses this file to You under the Apache License, Version 2.0 *  (the "License"); you may not use this file except in compliance with *  the License.  You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * *  Unless required by applicable law or agreed to in writing, software *  distributed under the License is distributed on an "AS IS" BASIS, *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *  See the License for the specific language governing permissions and *  limitations under the License. * */package org.apache.tools.ant.taskdefs.optional.sound;// ant includesimport java.io.File;import java.io.IOException;import javax.sound.sampled.AudioFormat;import javax.sound.sampled.AudioInputStream;import javax.sound.sampled.AudioSystem;import javax.sound.sampled.Clip;import javax.sound.sampled.DataLine;import javax.sound.sampled.Line;import javax.sound.sampled.LineEvent;import javax.sound.sampled.LineListener;import javax.sound.sampled.LineUnavailableException;import javax.sound.sampled.UnsupportedAudioFileException;import org.apache.tools.ant.BuildEvent;import org.apache.tools.ant.BuildListener;import org.apache.tools.ant.Project;/** * This class is designed to be used by any AntTask that requires audio output. * * It implements the BuildListener interface to listen for BuildEvents and could * be easily extended to provide audio output upon any specific build events occuring. * * I have only tested this with .WAV and .AIFF sound file formats. Both seem to work fine. * */public class AntSoundPlayer implements LineListener, BuildListener {    private File fileSuccess = null;    private int loopsSuccess = 0;    private Long durationSuccess = null;    private File fileFail = null;    private int loopsFail = 0;    private Long durationFail = null;    /** Constructor for AntSoundPlayer. */    public AntSoundPlayer() {    }    /**     * @param file the location of the audio file to be played when the     *        build is successful     * @param loops the number of times the file should be played when     *        the build is successful     * @param duration the number of milliseconds the file should be     *        played when the build is successful     */    public void addBuildSuccessfulSound(File file, int loops, Long duration) {        this.fileSuccess = file;        this.loopsSuccess = loops;        this.durationSuccess = duration;    }    /**     * @param fileFail the location of the audio file to be played     *        when the build fails     * @param loopsFail the number of times the file should be played     *        when the build is fails     * @param durationFail the number of milliseconds the file should be     *        played when the build fails     */    public void addBuildFailedSound(File fileFail, int loopsFail, Long durationFail) {        this.fileFail = fileFail;        this.loopsFail = loopsFail;        this.durationFail = durationFail;    }    /**     * Plays the file for duration milliseconds or loops.     */    private void play(Project project, File file, int loops, Long duration) {        Clip audioClip = null;        AudioInputStream audioInputStream = null;        try {            audioInputStream = AudioSystem.getAudioInputStream(file);        } catch (UnsupportedAudioFileException uafe) {            project.log("Audio format is not yet supported: "                + uafe.getMessage());        } catch (IOException ioe) {            ioe.printStackTrace();        }        if (audioInputStream != null) {            AudioFormat format = audioInputStream.getFormat();            DataLine.Info   info = new DataLine.Info(Clip.class, format,                                             AudioSystem.NOT_SPECIFIED);            try {                audioClip = (Clip) AudioSystem.getLine(info);                audioClip.addLineListener(this);                audioClip.open(audioInputStream);            } catch (LineUnavailableException e) {                project.log("The sound device is currently unavailable");                return;            } catch (IOException e) {                e.printStackTrace();            }            if (duration != null) {                playClip(audioClip, duration.longValue());            } else {                playClip(audioClip, loops);            }            audioClip.drain();            audioClip.close();        } else {            project.log("Can't get data from file " + file.getName());        }    }    private void playClip(Clip clip, int loops) {        clip.loop(loops);        while (clip.isRunning()) {            // Empty block        }    }    private void playClip(Clip clip, long duration) {        clip.loop(Clip.LOOP_CONTINUOUSLY);        try {            Thread.sleep(duration);        } catch (InterruptedException e) {            // Ignore Exception        }    }    /**     * This is implemented to listen for any line events and closes the     * clip if required.     * @param event the line event to follow     */    public void update(LineEvent event) {        if (event.getType().equals(LineEvent.Type.STOP)) {            Line line = event.getLine();            line.close();        } else if (event.getType().equals(LineEvent.Type.CLOSE)) {            /*             *  There is a bug in JavaSound 0.90 (jdk1.3beta).             *  It prevents correct termination of the VM.             *  So we have to exit ourselves.             */            //System.exit(0);        }    }    /**     *  Fired before any targets are started.     * @param event ignored     */    public void buildStarted(BuildEvent event) {    }    /**     *  Fired after the last target has finished. This event     *  will still be thrown if an error occurred during the build.     * @param event the build finished event.     *  @see BuildEvent#getException()     */    public void buildFinished(BuildEvent event) {        if (event.getException() == null && fileSuccess != null) {            // build successfull!            play(event.getProject(), fileSuccess, loopsSuccess, durationSuccess);        } else if (event.getException() != null && fileFail != null) {            play(event.getProject(), fileFail, loopsFail, durationFail);        }    }    /**     *  Fired when a target is started.     * @param event ignored.     *  @see BuildEvent#getTarget()     */    public void targetStarted(BuildEvent event) {    }    /**     *  Fired when a target has finished. This event will     *  still be thrown if an error occurred during the build.     * @param event ignored.     *  @see BuildEvent#getException()     */    public void targetFinished(BuildEvent event) {    }    /**     *  Fired when a task is started.     * @param event ignored.     *  @see BuildEvent#getTask()     */    public void taskStarted(BuildEvent event) {    }    /**     *  Fired when a task has finished. This event will still     *  be throw if an error occurred during the build.     * @param event ignored.     *  @see BuildEvent#getException()     */    public void taskFinished(BuildEvent event) {    }    /**     *  Fired whenever a message is logged.     *  @param event the build event     *  @see BuildEvent#getMessage()     *  @see BuildEvent#getPriority()     */    public void messageLogged(BuildEvent event) {    }}

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