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📄 always.h

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/*

Common header file

Designed by Shane Tolmie of www.microchipC.com corporation.  Freely distributable.
Questions and comments to webmaster@microchipC.com
Lots of Hi-Tech C FAQ and sample source code at www.microchipC.com.

For Microchip PIC16Fx.

Compiled with Hitech-C v7.85

Usage: #include in all ".c" files in project along with "pic.h"

*/

//warning about #if statements: if any of the arguments are spelled wrong or
//unrecognised by the compiler, it will not generate a warning, but not include code

#ifndef ALWAYS_H
#define ALWAYS_H

/*
Turning bits on/off according to mask
use ~0 instead of 0xFF, etc, because this ensures machine independence
if int changes from 16-bit to 32-bit
Example C:
x=0b001;
bits_on(x,0b100)  //now x=0b101
*/

#define bits_set(var,mask) var |= mask
#define bits_clear(var,mask) var &= ~0 ^ mask
#define bits_test(data,bitno) ((data>>bitno)&0x01)	//test the particular bit
#define bit_set(var,bitno) ((var) |= 1 << (bitno))
#define bit_clear(var,bitno) ((var) &= ~(1 << (bitno)))
//defines
#define INPUT 1		//port directions, ie: TRISA0=INPUT;
#define OUTPUT 0
#define	HIGH 1
#define	LOW 0
#define	hi 1
#define	lo 0



#define b asm("nop")		//convenient point for breakpoint (debugging)
#define l while(1)			//loop for ever (debugging)

//see AM576.  If interrupt occurs just when gie gets set to zero, it won't be cleared

#define	gie_on		GIE=1
#define gie_off		while(GIE==1) GIE=0

/*
Reading an 8-bit byte in a 16-bit int

With Hi-Tech C, this method is better than using pointers, as using pointers in
different banks needs different #defines

It is just as efficient - the optimizer picks out the correct
byte.  Of course, >>7 requires 7 shifts.

This method cannot be used to alter a hi/lo byte, this needs pointers (as below)

Example C:
unsigned int x;
unsigned char y;
x=0x1234;
y=hibyte(x);  	  //now y=0x12 - works for variables in any bank 0 to 3
y=lobyte(x);	    //now y=0x34

lobyte(x)=0xaa;   //will not work :( - use pointers
*/

#define hibyte(x) (unsigned char)(x>>8)
#define lobyte(x) (unsigned char)(x & 0xFF)

/*
given variable of any type (char, uchar, int, uint, long) it modifies
	the unsigned char residing at that memory location
	for ints, byte1 is msb, byte0 is lsb (least significant byte)
	for longs	byte3 is msb, byte0 is lsb

	ie: sample C code

	unsigned int myint=0x4321;
	long mylong=0x87654321;

	//for myint 	byte1(myint)=0x43; (msb) and byte0(myint)=0x21; (lsb)
	//for mylong	byte3(mylong)=0x87; (msb), byte2(mylong)=0x65;
								byte2(mylong)=0x43; and byte0(mylong)=0x21; (lsb)

	note:	to avoid fixup overflow errors add bankX if the target variable
				resides in banks 1, 2 or 3
*/

#define byte0(x)		(unsigned char)(*(((unsigned char *)&x)+0))
#define byte1(x)		(unsigned char)(*(((unsigned char *)&x)+1))
#define byte2(x)		(unsigned char)(*(((unsigned char *)&x)+2))
#define byte3(x)		(unsigned char)(*(((unsigned char *)&x)+3))

#define lobyte_atbank0   byte0   //another way of saying it
#define hibyte_atbank0   byte1

#define byte0_atbank1(x)		(unsigned char)(*(((bank1 unsigned char *)&x)+0))
#define byte1_atbank1(x)		(unsigned char)(*(((bank1 unsigned char *)&x)+1))
#define byte2_atbank1(x)		(unsigned char)(*(((bank1 unsigned char *)&x)+2))
#define byte3_atbank1(x)		(unsigned char)(*(((bank1 unsigned char *)&x)+3))

#define lobyte_atbank1   byte0_atbank1  //another way of saying it
#define hibyte_atbank1   byte1_atbank1

#define byte0_atbank2(x)		(unsigned char)(*(((bank2 unsigned char *)&x)+0))
#define byte1_atbank2(x)		(unsigned char)(*(((bank2 unsigned char *)&x)+1))
#define byte2_atbank2(x)		(unsigned char)(*(((bank2 unsigned char *)&x)+2))
#define byte3_atbank2(x)		(unsigned char)(*(((bank2 unsigned char *)&x)+3))

#define byte0_atbank3(x)		(unsigned char)(*(((bank3 unsigned char *)&x)+0))
#define byte1_atbank3(x)		(unsigned char)(*(((bank3 unsigned char *)&x)+1))
#define byte2_atbank3(x)		(unsigned char)(*(((bank3 unsigned char *)&x)+2))
#define byte3_atbank3(x)		(unsigned char)(*(((bank3 unsigned char *)&x)+3))

/*
given variable of any type (char, uchar, int, uint, long) it modifies
	the int residing at that memory location
	ie: sample C code

	unsigned char array[4];
	unsigned int test;

	uint_atbyteaddr(&array[0])=0x4321;			//now array[0->3]={0x21,0x43,0,0};
	uint_atbyteaddr(&array[0+2])=0x8765;		//now array[0->3]={0x21,0x43,0x65,0x87};
	test=uint_atbyteaddr(&array[0+2])				//now test=0x8765

	note: do NOT use &(array[0]+1) to reference the int stored at array[1] as it will
				reference the int after array[0] in pointer arithmetic.  This will
				result with the int at array[2].

				Instead use &array[0+1] to reference the int at uchar array[1]

	note:	to avoid fixup overflow errors add bankX if the target variable
				resides in banks 1, 2 or 3
*/

#define	uint_atbyteaddr(x)					(unsigned int)(*(((unsigned int *)x)))
#define	uint_atbank1byteaddr(x)			(unsigned int)(*(((bank1 unsigned int *)x)))
#define	uint_atbank2byteaddr(x)			(unsigned int)(*(((bank2 unsigned int *)x)))
#define	uint_atbank3byteaddr(x)			(unsigned int)(*(((bank3 unsigned int *)x)))

#define THE_BEER_IS_PLENTIFUL_AND_THE_PARTY_SWINGING TRUE

/*

NOTE: it is not recommended that unions are used to reference hi/lo bytes or
bits of a variable.  Use >>8 or &FF or pointers instead, as above.  It makes
passing variables to a function difficult, as the function must be defined to
accept variables of the same union.  Then, the function will no longer accept
normally defined variables.

these two structures allow access to 2 byte word, high and low bytes of variable
declaration:	union wordtype x;
usage:	x.word=0xABCD; x.byte.high=0xAB; x.byte.low=0xCD;
				x.part.bit15=1; (msb), x.part.bit0=1; (lsb)
declaration:	union chartype x;
usage:	x.byte=0xAB;
				x.part.bit7=1; (msb), x.part.bit0=1; (lsb)
*/

struct sixteen_bits
{
	unsigned char bit0	:1;
	unsigned char bit1	:1;
	unsigned char bit2	:1;
	unsigned char bit3	:1;
	unsigned char bit4	:1;
	unsigned char bit5	:1;
	unsigned char bit6	:1;
	unsigned char bit7	:1;
	unsigned char bit8	:1;
	unsigned char bit9	:1;
	unsigned char bit10	:1;
	unsigned char bit11	:1;
	unsigned char bit12	:1;
	unsigned char bit13	:1;
	unsigned char bit14	:1;
	unsigned char bit15	:1;
};

struct eight_bits
{
	unsigned char bit0	:1;
	unsigned char bit1	:1;
	unsigned char bit2	:1;
	unsigned char bit3	:1;
	unsigned char bit4	:1;
	unsigned char bit5	:1;
	unsigned char bit6	:1;
	unsigned char bit7	:1;
};

struct two_bytes
{
	unsigned char low;
	unsigned char high;
};

union wordtype
{
	unsigned int word;
	struct two_bytes byte;
	struct sixteen_bits part;
};

union chartype
{
	unsigned char byte;
	struct eight_bits part;
};

#endif



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