📄 cc2.lst
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169 1 /// -----------------------------------------------------------------------
170 1
171 1
172 1 /// -----------------------------------------------------------------------
173 1 /// Configuration of the used CAPCOM2 Channel 16:
174 1 /// -----------------------------------------------------------------------
175 1 /// - compare mode 3: set bit CC0IO and pin CC16IO (P9.0) on each match
176 1 /// - CC16 allocated to CAPCOM2 timer 7
177 1 /// - single event mode is disabled
178 1
179 1
C166 COMPILER V6.02, CC2 08/28/2006 09:55:00 PAGE 4
180 1 CC2_CC16 = 0xA472; // load CAPCOM2 channel 16 register
181 1
182 1 /// -----------------------------------------------------------------------
183 1 /// Configuration of the used CAPCOM2 Channel 17:
184 1 /// -----------------------------------------------------------------------
185 1 /// - channel 17 is disabled
186 1
187 1 CC2_CC17 = 0x0000; // load CAPCOM2 channel 17 register
188 1
189 1 /// -----------------------------------------------------------------------
190 1 /// Configuration of the used CAPCOM2 Channel 18:
191 1 /// -----------------------------------------------------------------------
192 1 /// - channel 18 is disabled
193 1
194 1 CC2_CC18 = 0x0000; // load CAPCOM2 channel 18 register
195 1
196 1 /// -----------------------------------------------------------------------
197 1 /// Configuration of the used CAPCOM2 Channel 19:
198 1 /// -----------------------------------------------------------------------
199 1 /// - channel 19 is disabled
200 1
201 1 CC2_CC19 = 0x0000; // load CAPCOM2 channel 19 register
202 1
203 1 /// -----------------------------------------------------------------------
204 1 /// Configuration of the used CAPCOM2 Channel 20:
205 1 /// -----------------------------------------------------------------------
206 1 /// - channel 20 is disabled
207 1
208 1 CC2_CC20 = 0x0000; // load CAPCOM2 channel 20 register
209 1
210 1 /// -----------------------------------------------------------------------
211 1 /// Configuration of the used CAPCOM2 Channel 21:
212 1 /// -----------------------------------------------------------------------
213 1 /// - channel 21 is disabled
214 1
215 1 CC2_CC21 = 0x0000; // load CAPCOM2 channel 21 register
216 1
217 1 /// -----------------------------------------------------------------------
218 1 /// Configuration of the used CAPCOM2 Channel 22:
219 1 /// -----------------------------------------------------------------------
220 1 /// - channel 22 is disabled
221 1
222 1 CC2_CC22 = 0x0000; // load CAPCOM2 channel 22 register
223 1
224 1 /// -----------------------------------------------------------------------
225 1 /// Configuration of the used CAPCOM2 Channel 23:
226 1 /// -----------------------------------------------------------------------
227 1 /// - channel 23 is disabled
228 1
229 1 CC2_CC23 = 0x0000; // load CAPCOM2 channel 23 register
230 1
231 1 /// -----------------------------------------------------------------------
232 1 /// Configuration of the used CAPCOM2 Channel 24:
233 1 /// -----------------------------------------------------------------------
234 1 /// - channel 24 is disabled
235 1
236 1 CC2_CC24 = 0x0000; // load CAPCOM2 channel 24 register
237 1
238 1 /// -----------------------------------------------------------------------
239 1 /// Configuration of the used CAPCOM2 Channel 25:
240 1 /// -----------------------------------------------------------------------
241 1 /// - channel 25 is disabled
C166 COMPILER V6.02, CC2 08/28/2006 09:55:00 PAGE 5
242 1
243 1 CC2_CC25 = 0x0000; // load CAPCOM2 channel 25 register
244 1
245 1 /// -----------------------------------------------------------------------
246 1 /// Configuration of the used CAPCOM2 Channel 26:
247 1 /// -----------------------------------------------------------------------
248 1
249 1 CC2_CC26 = 0x0000; // load CAPCOM2 channel 26 register
250 1
251 1 /// -----------------------------------------------------------------------
252 1 /// Configuration of the used CAPCOM2 Channel 27:
253 1 /// -----------------------------------------------------------------------
254 1
255 1 CC2_CC27 = 0x0000; // load CAPCOM2 channel 27 register
256 1
257 1 /// -----------------------------------------------------------------------
258 1 /// Configuration of the used CAPCOM2 Channel 28:
259 1 /// -----------------------------------------------------------------------
260 1
261 1 CC2_CC28 = 0x0000; // load CAPCOM2 channel 28 register
262 1
263 1 /// -----------------------------------------------------------------------
264 1 /// Configuration of the used CAPCOM2 Channel 29:
265 1 /// -----------------------------------------------------------------------
266 1
267 1 CC2_CC29 = 0x0000; // load CAPCOM2 channel 29 register
268 1
269 1 /// -----------------------------------------------------------------------
270 1 /// Configuration of the used CAPCOM2 Channel 30:
271 1 /// -----------------------------------------------------------------------
272 1
273 1 CC2_CC30 = 0x0000; // load CAPCOM2 channel 30 register
274 1
275 1 /// -----------------------------------------------------------------------
276 1 /// Configuration of the used CAPCOM2 Channel 31:
277 1 /// -----------------------------------------------------------------------
278 1
279 1 CC2_CC31 = 0x0000; // load CAPCOM2 channel 31 register
280 1
281 1 CC2_M4 = 0x0007; // load CAPCOM2 mode register 4
282 1 CC2_M5 = 0x0000; // load CAPCOM2 mode register 5
283 1 CC2_M6 = 0x0000; // load CAPCOM2 mode register 6
284 1 CC2_M7 = 0x0000; // load CAPCOM2 mode register 7
285 1
286 1 CC2_DRM = 0x0000; // load CAPCOM2 double-register mode register
287 1
288 1 CC2_SEM = 0x0000; // load CAPCOM2 single event mode register
289 1
290 1 CC2_SEE = 0x0000; // load CAPCOM2 single event enable register
291 1
292 1 CC2_OUT = 0x0000; // load CAPCOM2 compare output register
293 1
294 1 /// -----------------------------------------------------------------------
295 1 /// Configuration of the used CAPCOM2 Channel Port Pins:
296 1 /// -----------------------------------------------------------------------
297 1 /// - P9.0 is used for CAPCOM2 Output (CC16IO)
298 1
299 1 ALTSEL1P9 |= 0x0001; // select alternate output function
300 1 DP9 = (DP9 & ~(uword)0x0001) | 0x0001; //set direction register
301 1
302 1 /// -----------------------------------------------------------------------
303 1 /// Configuration of the used CAPCOM2 Channels Interrupts:
C166 COMPILER V6.02, CC2 08/28/2006 09:55:00 PAGE 6
304 1 /// -----------------------------------------------------------------------
305 1
306 1 CC2_T78CON_T7R = 1; // set CAPCOM2 timer 7 run bit
307 1
308 1 // USER CODE BEGIN (Init,3)
309 1
310 1 // USER CODE END
311 1
312 1 } // End of function CC2_vInit
313
314
315
316
317 // USER CODE BEGIN (CC2_General,10)
318
319 // USER CODE END
320
MODULE INFORMATION: INITIALIZED UNINITIALIZED
CODE SIZE = 146 --------
NEAR-CONST SIZE = -------- --------
FAR-CONST SIZE = -------- --------
HUGE-CONST SIZE = -------- --------
XHUGE-CONST SIZE = -------- --------
NEAR-DATA SIZE = -------- --------
FAR-DATA SIZE = -------- --------
XHUGE-DATA SIZE = -------- --------
IDATA-DATA SIZE = -------- --------
SDATA-DATA SIZE = -------- --------
BDATA-DATA SIZE = -------- --------
HUGE-DATA SIZE = -------- --------
BIT SIZE = -------- --------
INIT'L SIZE = -------- --------
END OF MODULE INFORMATION.
C166 COMPILATION COMPLETE. 0 WARNING(S), 0 ERROR(S)
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