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📄 cc2.lst

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  169  1        ///  -----------------------------------------------------------------------
  170  1      
  171  1      
  172  1        ///  -----------------------------------------------------------------------
  173  1        ///  Configuration of the used CAPCOM2 Channel 16:
  174  1        ///  -----------------------------------------------------------------------
  175  1        ///  - compare mode 3:  set bit CC0IO and pin CC16IO (P9.0) on each match
  176  1        ///  - CC16 allocated to CAPCOM2 timer 7
  177  1        ///  - single event mode is disabled
  178  1      
  179  1      
C166 COMPILER V6.02, CC2                                                                   08/28/2006 09:55:00 PAGE 4   

  180  1        CC2_CC16       =  0xA472;      // load CAPCOM2 channel 16 register
  181  1      
  182  1        ///  -----------------------------------------------------------------------
  183  1        ///  Configuration of the used CAPCOM2 Channel 17:
  184  1        ///  -----------------------------------------------------------------------
  185  1        ///  - channel 17 is disabled
  186  1      
  187  1        CC2_CC17       =  0x0000;      // load CAPCOM2 channel 17 register
  188  1      
  189  1        ///  -----------------------------------------------------------------------
  190  1        ///  Configuration of the used CAPCOM2 Channel 18:
  191  1        ///  -----------------------------------------------------------------------
  192  1        ///  - channel 18 is disabled
  193  1      
  194  1        CC2_CC18       =  0x0000;      // load CAPCOM2 channel 18 register
  195  1      
  196  1        ///  -----------------------------------------------------------------------
  197  1        ///  Configuration of the used CAPCOM2 Channel 19:
  198  1        ///  -----------------------------------------------------------------------
  199  1        ///  - channel 19 is disabled
  200  1      
  201  1        CC2_CC19       =  0x0000;      // load CAPCOM2 channel 19 register
  202  1      
  203  1        ///  -----------------------------------------------------------------------
  204  1        ///  Configuration of the used CAPCOM2 Channel 20:
  205  1        ///  -----------------------------------------------------------------------
  206  1        ///  - channel 20 is disabled
  207  1      
  208  1        CC2_CC20       =  0x0000;      // load CAPCOM2 channel 20 register
  209  1      
  210  1        ///  -----------------------------------------------------------------------
  211  1        ///  Configuration of the used CAPCOM2 Channel 21:
  212  1        ///  -----------------------------------------------------------------------
  213  1        ///  - channel 21 is disabled
  214  1      
  215  1        CC2_CC21       =  0x0000;      // load CAPCOM2 channel 21 register
  216  1      
  217  1        ///  -----------------------------------------------------------------------
  218  1        ///  Configuration of the used CAPCOM2 Channel 22:
  219  1        ///  -----------------------------------------------------------------------
  220  1        ///  - channel 22 is disabled
  221  1      
  222  1        CC2_CC22       =  0x0000;      // load CAPCOM2 channel 22 register
  223  1      
  224  1        ///  -----------------------------------------------------------------------
  225  1        ///  Configuration of the used CAPCOM2 Channel 23:
  226  1        ///  -----------------------------------------------------------------------
  227  1        ///  - channel 23 is disabled
  228  1      
  229  1        CC2_CC23       =  0x0000;      // load CAPCOM2 channel 23 register
  230  1      
  231  1        ///  -----------------------------------------------------------------------
  232  1        ///  Configuration of the used CAPCOM2 Channel 24:
  233  1        ///  -----------------------------------------------------------------------
  234  1        ///  - channel 24 is disabled
  235  1      
  236  1        CC2_CC24       =  0x0000;      // load CAPCOM2 channel 24 register
  237  1      
  238  1        ///  -----------------------------------------------------------------------
  239  1        ///  Configuration of the used CAPCOM2 Channel 25:
  240  1        ///  -----------------------------------------------------------------------
  241  1        ///  - channel 25 is disabled
C166 COMPILER V6.02, CC2                                                                   08/28/2006 09:55:00 PAGE 5   

  242  1      
  243  1        CC2_CC25       =  0x0000;      // load CAPCOM2 channel 25 register
  244  1      
  245  1        ///  -----------------------------------------------------------------------
  246  1        ///  Configuration of the used CAPCOM2 Channel 26:
  247  1        ///  -----------------------------------------------------------------------
  248  1      
  249  1        CC2_CC26       =  0x0000;      // load CAPCOM2 channel 26 register
  250  1      
  251  1        ///  -----------------------------------------------------------------------
  252  1        ///  Configuration of the used CAPCOM2 Channel 27:
  253  1        ///  -----------------------------------------------------------------------
  254  1      
  255  1        CC2_CC27       =  0x0000;      // load CAPCOM2 channel 27 register
  256  1      
  257  1        ///  -----------------------------------------------------------------------
  258  1        ///  Configuration of the used CAPCOM2 Channel 28:
  259  1        ///  -----------------------------------------------------------------------
  260  1      
  261  1        CC2_CC28       =  0x0000;      // load CAPCOM2 channel 28 register
  262  1      
  263  1        ///  -----------------------------------------------------------------------
  264  1        ///  Configuration of the used CAPCOM2 Channel 29:
  265  1        ///  -----------------------------------------------------------------------
  266  1      
  267  1        CC2_CC29       =  0x0000;      // load CAPCOM2 channel 29 register
  268  1      
  269  1        ///  -----------------------------------------------------------------------
  270  1        ///  Configuration of the used CAPCOM2 Channel 30:
  271  1        ///  -----------------------------------------------------------------------
  272  1      
  273  1        CC2_CC30       =  0x0000;      // load CAPCOM2 channel 30 register
  274  1      
  275  1        ///  -----------------------------------------------------------------------
  276  1        ///  Configuration of the used CAPCOM2 Channel 31:
  277  1        ///  -----------------------------------------------------------------------
  278  1      
  279  1        CC2_CC31       =  0x0000;      // load CAPCOM2 channel 31 register
  280  1      
  281  1        CC2_M4         =  0x0007;      // load CAPCOM2 mode register 4
  282  1        CC2_M5         =  0x0000;      // load CAPCOM2 mode register 5
  283  1        CC2_M6         =  0x0000;      // load CAPCOM2 mode register 6
  284  1        CC2_M7         =  0x0000;      // load CAPCOM2 mode register 7
  285  1      
  286  1        CC2_DRM        =  0x0000;      // load CAPCOM2 double-register mode register
  287  1      
  288  1        CC2_SEM        =  0x0000;      // load CAPCOM2 single event mode register
  289  1      
  290  1        CC2_SEE        =  0x0000;      // load CAPCOM2 single event enable register
  291  1      
  292  1        CC2_OUT        =  0x0000;      // load CAPCOM2 compare output register
  293  1      
  294  1        ///  -----------------------------------------------------------------------
  295  1        ///  Configuration of the used CAPCOM2 Channel Port Pins:
  296  1        ///  -----------------------------------------------------------------------
  297  1        ///  - P9.0 is used for CAPCOM2 Output (CC16IO)
  298  1      
  299  1        ALTSEL1P9     |=  0x0001;      // select alternate output function
  300  1        DP9  = (DP9  & ~(uword)0x0001) | 0x0001;    //set direction register
  301  1      
  302  1        ///  -----------------------------------------------------------------------
  303  1        ///  Configuration of the used CAPCOM2 Channels Interrupts:
C166 COMPILER V6.02, CC2                                                                   08/28/2006 09:55:00 PAGE 6   

  304  1        ///  -----------------------------------------------------------------------
  305  1      
  306  1        CC2_T78CON_T7R    = 1;    // set CAPCOM2 timer 7 run bit
  307  1      
  308  1        // USER CODE BEGIN (Init,3)
  309  1      
  310  1        // USER CODE END
  311  1      
  312  1      } //  End of function CC2_vInit
  313         
  314         
  315         
  316         
  317         // USER CODE BEGIN (CC2_General,10)
  318         
  319         // USER CODE END
  320         


MODULE INFORMATION:   INITIALIZED  UNINITIALIZED
  CODE SIZE        =         146     --------
  NEAR-CONST SIZE  =    --------     --------
  FAR-CONST SIZE   =    --------     --------
  HUGE-CONST SIZE  =    --------     --------
  XHUGE-CONST SIZE =    --------     --------
  NEAR-DATA SIZE   =    --------     --------
  FAR-DATA SIZE    =    --------     --------
  XHUGE-DATA SIZE  =    --------     --------
  IDATA-DATA SIZE  =    --------     --------
  SDATA-DATA SIZE  =    --------     --------
  BDATA-DATA SIZE  =    --------     --------
  HUGE-DATA SIZE   =    --------     --------
  BIT SIZE         =    --------     --------
  INIT'L SIZE      =    --------     --------
END OF MODULE INFORMATION.


C166 COMPILATION COMPLETE.  0 WARNING(S),  0 ERROR(S)

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