📄 dither.c
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/* dither.c * Dithering * (c) 2000-2002 Karel 'Clock' Kulhavy * This file is a part of the Links program, released under GPL. */#include "cfg.h"#ifdef G#include "links.h"#include "bits.h"#ifdef HAVE_ENDIAN_H#include <endian.h>#endif#ifdef HAVE_MATH_H#include <math.h>#endif/* The input of dithering function is 3 times 16-bit value. The value is * proportional to light that will go out of the monitor. Only in this space it * is possible to dither accurately because distributing the error means maintaining * the photon count (blurring caused by human eye from big distance preservers photon * count, just spreads the photons a little around) * The 8-bit dithering functions are to be used only for dithering text. *//* This source does dithering and rounding of images (in photon space) into * struct bitmap. It also computes colors given r,g,b. */ /* No dither function destroys the passed bitmap *//* All dither functions take format in booklike order without inter-line gaps. * red, green, blue order. Input bytes=3*y*x. Takes x and y from bitmap. *//* The input of dithering function is 3 times 8-bit value. The value is * proportional to desired input into graphics driver (which is in fact * proportional to monitor's input voltage for graphic drivers that do not * pollute the picture with gamma correction) *//* Dithering algorithm: Floyd-Steinberg error distribution. The used * coefficients are depicted in the following table. The empty box denotes the * originator pixel that generated the error. * * +----+----+ * | |7/16| * +----+----+----+ * |3/16|5/16|1/16| * +----+----+----+ *//* We assume here int holds at least 32 bits */static int red_table[65536],green_table[65536],blue_table[65536];/* If we want to represent some 16-bit from-screen-light, it would require certain display input * value (0-255 red, 0-255 green, 0-255 blue), possibly not a whole number. [red|green|blue]_table * translares 16-bit light to the nearest index (that should be fed into the * display). Nearest is meant in realm of numbers that are proportional to * display input. The table also says what will be the real value this rounded * display input yields. index is in * bits 16-31, real light value is in bits 0-15. real light value is 0 (no * photons) to 65535 (maximum photon flux). This is subtracted from wanted * value and error remains which is the distributed into some neighboring * pixels. * * Index memory organization * ------------------------- * 1 byte per pixel: obvious. The output byte is OR of all three LSB's from red_table, * green_table, blue_table * 2 bytes per pixel: cast all three values to unsigned short, OR them together * and dump the short into the memory * 3 and 4 bytes per pixel: LSB's contain the red, green, and blue bytes. *//* These tables allow the most precise dithering possible: * a) Rouding is performed always to perceptually nearest value, not to * nearest light flux * b) error addition is performed in photon space to maintain fiedlity * c) photon space addition from b) is performed with 16 bits thus not * degrading 24-bit images *//* We assume here unsigned short holds at least 16 bits */static unsigned short round_red_table[256];static unsigned short round_green_table[256];static unsigned short round_blue_table[256];/* Transforms sRGB red, green, blue (0-255) to light of nearest voltage to * voltage appropriate to given sRGB coordinate. */void (*round_fn)(unsigned short *in, struct bitmap *out);/* When you finish the stuff with dither_start, dither_restart, just do "if (dregs) mem_free(dregs);" */void (*dither_fn_internal)(unsigned short *in, struct bitmap *out, int * dregs); /* prototypes */void dither_1byte(unsigned short *, struct bitmap *, int *); /* DITHER_TEMPLATE */void round_1byte(unsigned short *, struct bitmap *); /* ROUND_TEMPLATE */void dither_2byte(unsigned short *, struct bitmap *, int *); /* DITHER_TEMPLATE */void round_2byte(unsigned short *, struct bitmap *); /* ROUND_TEMPLATE */void dither_195(unsigned short *, struct bitmap *, int *); /* DITHER_TEMPLATE */void round_195(unsigned short *, struct bitmap *); /* ROUND_TEMPLATE */void dither_451(unsigned short *, struct bitmap *, int *); /* DITHER_TEMPLATE */void round_451(unsigned short *, struct bitmap *); /* ROUND_TEMPLATE */void dither_196(unsigned short *, struct bitmap *, int *); /* DITHER_TEMPLATE */void round_196(unsigned short *, struct bitmap *); /* ROUND_TEMPLATE */void dither_452(unsigned short *, struct bitmap *, int *); /* DITHER_TEMPLATE */void round_452(unsigned short *, struct bitmap *); /* ROUND_TEMPLATE */void dither_708(unsigned short *, struct bitmap *, int *); /* DITHER_TEMPLATE */void round_708(unsigned short *, struct bitmap *); /* ROUND_TEMPLATE */long color_332(int);long color_121(int);long color_pass_rgb(int);long color_888_bgr(int);void pass_bgr(unsigned short *, struct bitmap *);long color_8888_bgr0(int);long color_8888_0bgr(int);long color_8888_0rgb(int);void pass_0bgr(unsigned short *, struct bitmap *);long color_555be(int);long color_555(int);long color_565be(int);long color_565(int);void make_8_table(int *, double);void make_16_table(int *, int, int, double , int, int);void make_red_table(int, int, int, int);void make_green_table(int, int, int, int);void make_blue_table(int, int, int, int);void make_round_tables(void);int slow_fpu = -1;#define LIN \ r+=(int)(in[0]);\ g+=(int)(in[1]);\ b+=(int)(in[2]);\ in+=3;/* EMPIRE IMAGINE FEAR */#define LTABLES \ {\ int rc=r,gc=g,bc=b;\ if ((unsigned)rc>65535) rc=rc<0?0:65535;\ if ((unsigned)gc>65535) gc=gc<0?0:65535;\ if ((unsigned)bc>65535) bc=bc<0?0:65535;\ rt=red_table[rc];\ gt=green_table[gc];\ bt=blue_table[bc];\ }\ SAVE_CODE\ rt=r-(rt&65535);\ gt=g-(gt&65535);\ bt=b-(bt&65535);\ #define BODY \ LIN\ LTABLES\ r=bptr[3];\ g=bptr[4];\ b=bptr[5];\ r+=rt;\ g+=gt;\ b+=bt;\ rt+=8;\ gt+=8;\ bt+=8;\ rt>>=4;\ gt>>=4;\ bt>>=4;\ r-=9*rt;\ g-=9*gt;\ b-=9*bt;\ bptr[3]=rt;\ bptr[4]=gt;\ bptr[5]=bt;#define BODYR \ LIN\ LTABLES\ rt+=8;\ gt+=8;\ bt+=8;\ rt>>=4;\ gt>>=4;\ bt>>=4;\ bptr[-3]+=3*rt;\ bptr[-2]+=3*gt;\ bptr[-1]+=3*bt;\ *bptr+=5*rt;\ bptr[1]+=5*gt;\ bptr[2]+=5*bt;#define BODYC \ LIN\ LTABLES\ r=rt;\ g=gt;\ b=bt;#define BODYL \ bptr=dregs;\ r=bptr[0];\ g=bptr[1];\ b=bptr[2];\ BODY\ bptr[0]=5*rt;\ bptr[1]=5*gt;\ bptr[2]=5*bt;\ bptr+=3;#define BODYI \ BODY\ bptr[0]+=5*rt;\ bptr[1]+=5*gt;\ bptr[2]+=5*bt;\ bptr[-3]+=3*rt;\ bptr[-2]+=3*gt;\ bptr[-1]+=3*bt;\ bptr+=3; #define DITHER_TEMPLATE(template_name) \ void template_name(unsigned short *in, struct bitmap *out, int *dregs)\ {\ int r,g,b,o,rt,gt,bt,y,x;\ unsigned char *outp=out->data;\ int *bptr;\ int skip=out->skip-SKIP_CODE;\\ o=0; /*warning go away */\ switch(out->x){\\ case 0:\ return;\\ case 1:\ r=g=b=0;\ for (y=out->y;y;y--){\ BODYC\ outp+=skip;\ }\ break;\\ default:\ for (y=out->y;y;y--){\ BODYL\ for (x=out->x-2;x;x--){\ BODYI\ }\ BODYR\ outp+=skip;\ }\ break;\ }\ }#define ROUND_TEMPLATE(template_name)\ void template_name(unsigned short *in, struct bitmap *out)\ {\ int rt,gt,bt,o,x,y;\ unsigned char *outp=out->data;\ int skip=out->skip-SKIP_CODE;\ \ o=0; /*warning go away */\ for (y=out->y;y;y--){\ for (x=out->x;x;x--){\ rt=red_table[in[0]];\ gt=green_table[in[1]];\ bt=blue_table[in[2]];\ in+=3;\ SAVE_CODE\ }\ outp+=skip;\ }\ }/* Expression determining line length in bytes */#define SKIP_CODE out->x/* Code with input in rt, gt, bt (values from red_table, green_table, blue_table) * that saves appropriate code on *outp (unsigned char *outp). We can use int o; * as a scratchpad. */#define SAVE_CODE \ o=rt|gt|bt;\ *outp++=(o>>16); DITHER_TEMPLATE(dither_1byte)ROUND_TEMPLATE(round_1byte);#undef SKIP_CODE#undef SAVE_CODE#define SKIP_CODE out->x*2#if defined(t2c) && defined(C_LITTLE_ENDIAN)#define SAVE_CODE \ o=rt|gt|bt;\ *(t2c *)outp=(o>>16);\ outp+=2;#else#define SAVE_CODE \ o=rt|gt|bt;\ o>>=16;\ *(unsigned char *)outp=o;\ ((unsigned char *)outp)[1]=o>>8;\ outp+=2;#endif /* #ifdef t2c */ DITHER_TEMPLATE(dither_2byte)ROUND_TEMPLATE(round_2byte)#undef SAVE_CODE#undef SKIP_CODE/* B G R */#define SKIP_CODE out->x*3;#define SAVE_CODE outp[0]=bt>>16;\ outp[1]=gt>>16;\ outp[2]=rt>>16;\ outp+=3;DITHER_TEMPLATE(dither_195)ROUND_TEMPLATE(round_195)#undef SAVE_CODE#undef SKIP_CODE/* R G B */#define SKIP_CODE out->x*3;#define SAVE_CODE *outp=rt>>16;\ outp[1]=gt>>16;\ outp[2]=bt>>16;\ outp+=3;DITHER_TEMPLATE(dither_451)ROUND_TEMPLATE(round_451)#undef SAVE_CODE#undef SKIP_CODE/* B G R 0 */#define SKIP_CODE out->x*4;#define SAVE_CODE *outp=bt>>16;\ outp[1]=gt>>16;\ outp[2]=rt>>16;\ outp[3]=0;\ outp+=4;DITHER_TEMPLATE(dither_196)ROUND_TEMPLATE(round_196)#undef SAVE_CODE#undef SKIP_CODE /* 0 B G R */#define SKIP_CODE out->x*4;#define SAVE_CODE *outp=0;\ outp[1]=bt>>16;\ outp[2]=gt>>16;\ outp[3]=rt>>16;\ outp+=4;DITHER_TEMPLATE(dither_452)ROUND_TEMPLATE(round_452)#undef SAVE_CODE#undef SKIP_CODE /* 0 R G B */#define SKIP_CODE out->x*4;#define SAVE_CODE *outp=0;\ outp[1]=rt>>16;\ outp[2]=gt>>16;\ outp[3]=bt>>16;\ outp+=4;DITHER_TEMPLATE(dither_708)ROUND_TEMPLATE(round_708)#undef SAVE_CODE#undef SKIP_CODE /* For 256-color cube */long color_332(int rgb){ int r,g,b; long ret; r=(rgb>>16)&255; g=(rgb>>8)&255; b=rgb&255; r=(r*7+127)/255; g=(g*7+127)/255; b=(b*3+127)/255; *(char *)&ret=(r<<5)|(g<<2)|b; return ret;}long color_121(int rgb){ int r,g,b; long ret; r=(rgb>>16)&255; g=(rgb>>8)&255; b=rgb&255; r=(r+127)/255; g=(3*g+127)/255; b=(b+127)/255; *(char *)&ret=(r<<3)|(g<<1)|b; return ret;}long color_pass_rgb(int rgb){ long ret; *(char *)&ret=rgb>>16; ((char *)&ret)[1]=rgb>>8; ((char *)&ret)[2]=rgb; return ret;}long color_888_bgr(int rgb){ long ret; ((char *)&ret)[0]=rgb; ((char *)&ret)[1]=rgb>>8; ((char *)&ret)[2]=rgb>>16; return ret;}/* Long live the Manchester Modulation! */void pass_bgr(unsigned short *in, struct bitmap *out){ int skip=out->skip-3*out->x,y,x; unsigned char *outp=out->data; for (y=out->y;y;y--){ for (x=out->x;x;x--){ outp[0]=in[2]; outp[1]=in[1]; outp[2]=in[0]; outp+=3; in+=3; } outp+=skip; } }long color_8888_bgr0(int rgb){ long ret; ((char *)&ret)[0]=rgb; ((char *)&ret)[1]=rgb>>8; ((char *)&ret)[2]=rgb>>16; ((char *)&ret)[3]=0; return ret;}/* Long live the sigma-delta modulator! */long color_8888_0bgr(int rgb){ long ret; /* Atmospheric lightwave communication rulez */ ((char *)&ret)[0]=0; ((char *)&ret)[1]=rgb; ((char *)&ret)[2]=rgb>>8; ((char *)&ret)[3]=rgb>>16; return ret;}/* Long live His Holiness The 14. Dalai Lama Taendzin Gjamccho! *//* The above line will probably cause a ban of this browser in China under * the capital punishment ;-) */long color_8888_0rgb(int rgb){ long ret;
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