📄 myitapi.step2
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/*===========================================================================
FILE: myitapi.c
===========================================================================*/
/*===============================================================================
INCLUDES AND VARIABLE DEFINITIONS
=============================================================================== */
#include "AEEModGen.h" // Module interface definitions
#include "AEEAppGen.h" // Applet interface definitions
#include "AEEShell.h" // Shell interface definitions
#include "AEE.h"
#include "AEESTDLIB.h"
#include "AEEMenu.h"
#include "AEETapi.h"
#define MY_DEFINE_STEP_1_PHONE_INFO
#define MY_DEFINE_STEP_2_VOICE_CALL
//#define MY_DEFINE_STEP_3_SMS_TX_RX
//#define MY_DEFINE_STEP_4_BREW_SMS
#ifdef MY_DEFINE_STEP_3_SMS_TX_RX
#include "AEESMS.h"
#endif
#include "myitapi.bid"
#include "myitapi.brh"
// Size of buffer used to hold text strings
#define TEXT_BUFFER_SIZE (100 * sizeof(AECHAR))
#ifdef MY_DEFINE_STEP_3_SMS_TX_RX
#define DESTINATION_NUMBER "15312345678"
#endif
/*-------------------------------------------------------------------
Applet structure. All variables in here are reference via "pMe->"
-------------------------------------------------------------------*/
// create an applet structure that's passed around. All variables in
// here will be able to be referenced as static.
typedef struct _myitapi {
AEEApplet a ; // First element of this structure must be AEEApplet
AEEDeviceInfo DeviceInfo; // always have access to the hardware device information
IDisplay *pIDisplay; // give a standard way to access the Display interface
IShell *pIShell; // give a standard way to access the Shell interface
int m_cLineNum; // screen line to be written to next
// add your own variables here...
IMenuCtl * m_pIMenu;
IStatic * m_pIStatic;
char charbuffer[141];
#ifdef MY_DEFINE_STEP_1_PHONE_INFO
ITAPI* m_pITapi;
#endif
#ifdef MY_DEFINE_STEP_3_SMS_TX_RX
ISMSMsg *m_pISMSMsg;
ISMS *m_pISMS;
AEECallback m_cb;
#endif
#ifdef MY_DEFINE_STEP_4_BREW_SMS
boolean m_bBrewSMSStart;
#endif
} myitapi;
/*-------------------------------------------------------------------
Function Prototypes
-------------------------------------------------------------------*/
static boolean myitapi_HandleEvent(myitapi* pMe, AEEEvent eCode, uint16 wParam, uint32 dwParam);
boolean myitapi_InitAppData(myitapi* pMe);
void myitapi_FreeAppData(myitapi* pMe);
static void myitapi_ShowMenu(myitapi* pMe);
static void myitapi_DisplayInfo(myitapi* pMe,AECHAR* pInfo);
#ifdef MY_DEFINE_STEP_3_SMS_TX_RX
static void SMSCallBack_Send(void *p);
#endif
static void WriteLine(myitapi * pMe, char *pszStr);
static void WriteLineUnicode(myitapi * pMe, AECHAR *pszStr);
/*===============================================================================
FUNCTION DEFINITIONS
=============================================================================== */
/*===========================================================================
FUNCTION: AEEClsCreateInstance
DESCRIPTION
This function is invoked while the app is being loaded. All Modules must provide this
function. Ensure to retain the same name and parameters for this function.
In here, the module must verify the ClassID and then invoke the AEEApplet_New() function
that has been provided in AEEAppGen.c.
After invoking AEEApplet_New(), this function can do app specific initialization. In this
example, a generic structure is provided so that app developers need not change app specific
initialization section every time except for a call to IDisplay_InitAppData().
This is done as follows: InitAppData() is called to initialize AppletData
instance. It is app developers responsibility to fill-in app data initialization
code of InitAppData(). App developer is also responsible to release memory
allocated for data contained in AppletData -- this can be done in
IDisplay_FreeAppData().
PROTOTYPE:
int AEEClsCreateInstance(AEECLSID ClsId,IShell * pIShell,IModule * po,void ** ppObj)
PARAMETERS:
clsID: [in]: Specifies the ClassID of the applet which is being loaded
pIShell: [in]: Contains pointer to the IShell object.
pIModule: pin]: Contains pointer to the IModule object to the current module to which
this app belongs
ppObj: [out]: On return, *ppObj must point to a valid IApplet structure. Allocation
of memory for this structure and initializing the base data members is done by AEEApplet_New().
DEPENDENCIES
none
RETURN VALUE
AEE_SUCCESS: If the app needs to be loaded and if AEEApplet_New() invocation was
successful
EFAILED: If the app does not need to be loaded or if errors occurred in
AEEApplet_New(). If this function returns FALSE, the app will not be loaded.
SIDE EFFECTS
none
===========================================================================*/
int AEEClsCreateInstance(AEECLSID ClsId, IShell *pIShell, IModule *po, void **ppObj)
{
*ppObj = NULL;
if( ClsId == AEECLSID_MYITAPI )
{
// Create the applet and make room for the applet structure
if( AEEApplet_New(sizeof(myitapi),
ClsId,
pIShell,
po,
(IApplet**)ppObj,
(AEEHANDLER)myitapi_HandleEvent,
(PFNFREEAPPDATA)myitapi_FreeAppData) ) // the FreeAppData function is called after sending EVT_APP_STOP to the HandleEvent function
{
//Initialize applet data, this is called before sending EVT_APP_START
// to the HandleEvent function
if(myitapi_InitAppData((myitapi*)*ppObj))
{
//Data initialized successfully
return(AEE_SUCCESS);
}
else
{
//Release the applet. This will free the memory allocated for the applet when
// AEEApplet_New was called.
IAPPLET_Release((IApplet*)*ppObj);
return EFAILED;
}
} // end AEEApplet_New
}
return(EFAILED);
}
/*===========================================================================
FUNCTION SampleAppWizard_HandleEvent
DESCRIPTION
This is the EventHandler for this app. All events to this app are handled in this
function. All APPs must supply an Event Handler.
PROTOTYPE:
boolean SampleAppWizard_HandleEvent(IApplet * pi, AEEEvent eCode, uint16 wParam, uint32 dwParam)
PARAMETERS:
pi: Pointer to the AEEApplet structure. This structure contains information specific
to this applet. It was initialized during the AEEClsCreateInstance() function.
ecode: Specifies the Event sent to this applet
wParam, dwParam: Event specific data.
DEPENDENCIES
none
RETURN VALUE
TRUE: If the app has processed the event
FALSE: If the app did not process the event
SIDE EFFECTS
none
===========================================================================*/
static boolean myitapi_HandleEvent(myitapi* pMe, AEEEvent eCode, uint16 wParam, uint32 dwParam)
{
switch (eCode)
{
// App is told it is starting up
case EVT_APP_START:
// Add your code here...
DBGPRINTF("EVT_APP_START..........");
#ifdef MY_DEFINE_STEP_4_BREW_SMS
if(pMe->m_bBrewSMSStart)
{
AECHAR szGreeting[141];
if( pMe->m_pIMenu )
{
IMENUCTL_Release(pMe->m_pIMenu);
pMe->m_pIMenu = NULL;
}
STRTOWSTR(pMe->charbuffer, szGreeting, sizeof(pMe->charbuffer));
IDISPLAY_ClearScreen(pMe->pIDisplay);
myitapi_DisplayInfo(pMe,szGreeting);
}
else
{
#endif
myitapi_ShowMenu(pMe);
#ifdef MY_DEFINE_STEP_4_BREW_SMS
}
#endif
return(TRUE);
// App is told it is exiting
case EVT_APP_STOP:
// Add your code here...
return(TRUE);
case EVT_DIALOG_END:
// Add your code here...
DBGPRINTF("EVT_DIALOG_END.......");
return(TRUE);
// App is being suspended
case EVT_APP_SUSPEND:
DBGPRINTF("EVT_APP_SUSPEND.......");
// Add your code here...
#ifdef MY_DEFINE_STEP_2_VOICE_CALL
if(pMe->m_pIMenu)
{
IMENUCTL_SetActive(pMe->m_pIMenu,FALSE);
}
#endif
return(TRUE);
// App is being resumed
case EVT_APP_RESUME:
DBGPRINTF("EVT_APP_RESUME.......");
// Add your code here...
#ifdef MY_DEFINE_STEP_2_VOICE_CALL
myitapi_ShowMenu(pMe);
#endif
return(TRUE);
#ifdef MY_DEFINE_STEP_3_SMS_TX_RX
case EVT_NOTIFY:
{
uint32 uMsgId;
ISMSMsg *pRxMsg=NULL;
AEENotify* pNotify = (AEENotify*) dwParam;
// 使用新的SMSNotifier 接口接收短信,此接口BREW 3.1.x 以上版本支持
if (pNotify && (pNotify->cls == AEECLSID_SMSNOTIFIER)) // event sender
{
uint32 MyNMask;
// 普通短信的EVENT MASK
MyNMask = ((AEESMS_TYPE_TEXT << 16) | NMASK_SMS_TYPE);
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