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📄 myitapi.step2

📁 BREW程序:在手机上通过TAPI拨打电话的程序
💻 STEP2
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/*===========================================================================

FILE: myitapi.c
===========================================================================*/


/*===============================================================================
INCLUDES AND VARIABLE DEFINITIONS
=============================================================================== */
#include "AEEModGen.h"          // Module interface definitions
#include "AEEAppGen.h"          // Applet interface definitions
#include "AEEShell.h"           // Shell interface definitions
#include "AEE.h"
#include "AEESTDLIB.h"
#include "AEEMenu.h" 
#include "AEETapi.h"    

#define MY_DEFINE_STEP_1_PHONE_INFO
#define MY_DEFINE_STEP_2_VOICE_CALL
//#define MY_DEFINE_STEP_3_SMS_TX_RX 
//#define MY_DEFINE_STEP_4_BREW_SMS 

#ifdef MY_DEFINE_STEP_3_SMS_TX_RX
#include "AEESMS.h"
#endif

#include "myitapi.bid"
#include "myitapi.brh"

// Size of buffer used to hold text strings
#define TEXT_BUFFER_SIZE (100 * sizeof(AECHAR))

#ifdef  MY_DEFINE_STEP_3_SMS_TX_RX
#define DESTINATION_NUMBER "15312345678"
#endif
/*-------------------------------------------------------------------
Applet structure. All variables in here are reference via "pMe->"
-------------------------------------------------------------------*/
// create an applet structure that's passed around. All variables in
// here will be able to be referenced as static.
typedef struct _myitapi {
    AEEApplet      a ;         // First element of this structure must be AEEApplet
    AEEDeviceInfo  DeviceInfo; // always have access to the hardware device information
    IDisplay      *pIDisplay;  // give a standard way to access the Display interface
    IShell        *pIShell;    // give a standard way to access the Shell interface
    int m_cLineNum; // screen line to be written to next

    // add your own variables here...
    IMenuCtl *   m_pIMenu;
    IStatic *       m_pIStatic;
    char             charbuffer[141];
#ifdef MY_DEFINE_STEP_1_PHONE_INFO
    ITAPI*  m_pITapi;
#endif

#ifdef MY_DEFINE_STEP_3_SMS_TX_RX
    ISMSMsg *m_pISMSMsg;
    ISMS       *m_pISMS;
    AEECallback  m_cb;
#endif

#ifdef MY_DEFINE_STEP_4_BREW_SMS
    boolean        m_bBrewSMSStart;
#endif

} myitapi;

/*-------------------------------------------------------------------
Function Prototypes
-------------------------------------------------------------------*/
static  boolean myitapi_HandleEvent(myitapi* pMe, AEEEvent eCode, uint16 wParam, uint32 dwParam);
boolean myitapi_InitAppData(myitapi* pMe);
void    myitapi_FreeAppData(myitapi* pMe);

static void  myitapi_ShowMenu(myitapi* pMe);
static void  myitapi_DisplayInfo(myitapi* pMe,AECHAR* pInfo);     

#ifdef MY_DEFINE_STEP_3_SMS_TX_RX
static void SMSCallBack_Send(void *p);
#endif

static void WriteLine(myitapi * pMe, char *pszStr);
static void WriteLineUnicode(myitapi * pMe, AECHAR *pszStr);
    
/*===============================================================================
FUNCTION DEFINITIONS
=============================================================================== */

/*===========================================================================
FUNCTION: AEEClsCreateInstance

DESCRIPTION
    This function is invoked while the app is being loaded. All Modules must provide this 
    function. Ensure to retain the same name and parameters for this function.
    In here, the module must verify the ClassID and then invoke the AEEApplet_New() function
    that has been provided in AEEAppGen.c. 

   After invoking AEEApplet_New(), this function can do app specific initialization. In this
   example, a generic structure is provided so that app developers need not change app specific
   initialization section every time except for a call to IDisplay_InitAppData(). 
   This is done as follows: InitAppData() is called to initialize AppletData 
   instance. It is app developers responsibility to fill-in app data initialization 
   code of InitAppData(). App developer is also responsible to release memory 
   allocated for data contained in AppletData -- this can be done in 
   IDisplay_FreeAppData().

PROTOTYPE:
   int AEEClsCreateInstance(AEECLSID ClsId,IShell * pIShell,IModule * po,void ** ppObj)

PARAMETERS:
    clsID: [in]: Specifies the ClassID of the applet which is being loaded

    pIShell: [in]: Contains pointer to the IShell object. 

    pIModule: pin]: Contains pointer to the IModule object to the current module to which
    this app belongs

    ppObj: [out]: On return, *ppObj must point to a valid IApplet structure. Allocation
    of memory for this structure and initializing the base data members is done by AEEApplet_New().

DEPENDENCIES
  none

RETURN VALUE
  AEE_SUCCESS: If the app needs to be loaded and if AEEApplet_New() invocation was
     successful
  EFAILED: If the app does not need to be loaded or if errors occurred in 
     AEEApplet_New(). If this function returns FALSE, the app will not be loaded.

SIDE EFFECTS
  none
===========================================================================*/
int AEEClsCreateInstance(AEECLSID ClsId, IShell *pIShell, IModule *po, void **ppObj)
{
    *ppObj = NULL;

    if( ClsId == AEECLSID_MYITAPI )
    {
        // Create the applet and make room for the applet structure
        if( AEEApplet_New(sizeof(myitapi),
                          ClsId,
                          pIShell,
                          po,
                          (IApplet**)ppObj,
                          (AEEHANDLER)myitapi_HandleEvent,
                          (PFNFREEAPPDATA)myitapi_FreeAppData) ) // the FreeAppData function is called after sending EVT_APP_STOP to the HandleEvent function
                          
        {
            //Initialize applet data, this is called before sending EVT_APP_START
            // to the HandleEvent function
            if(myitapi_InitAppData((myitapi*)*ppObj))
            {
                //Data initialized successfully
                return(AEE_SUCCESS);
            }
            else
            {
                //Release the applet. This will free the memory allocated for the applet when
                // AEEApplet_New was called.
                IAPPLET_Release((IApplet*)*ppObj);
                return EFAILED;
            }

        } // end AEEApplet_New

    }

    return(EFAILED);
}


/*===========================================================================
FUNCTION SampleAppWizard_HandleEvent

DESCRIPTION
    This is the EventHandler for this app. All events to this app are handled in this
    function. All APPs must supply an Event Handler.

PROTOTYPE:
    boolean SampleAppWizard_HandleEvent(IApplet * pi, AEEEvent eCode, uint16 wParam, uint32 dwParam)

PARAMETERS:
    pi: Pointer to the AEEApplet structure. This structure contains information specific
    to this applet. It was initialized during the AEEClsCreateInstance() function.

    ecode: Specifies the Event sent to this applet

   wParam, dwParam: Event specific data.

DEPENDENCIES
  none

RETURN VALUE
  TRUE: If the app has processed the event
  FALSE: If the app did not process the event

SIDE EFFECTS
  none
===========================================================================*/
static boolean myitapi_HandleEvent(myitapi* pMe, AEEEvent eCode, uint16 wParam, uint32 dwParam)
{  

    switch (eCode) 
    {
        // App is told it is starting up
        case EVT_APP_START:                        
            // Add your code here...
            DBGPRINTF("EVT_APP_START..........");
#ifdef MY_DEFINE_STEP_4_BREW_SMS
            if(pMe->m_bBrewSMSStart)
            {
                AECHAR szGreeting[141];
                if( pMe->m_pIMenu )
                {
                    IMENUCTL_Release(pMe->m_pIMenu);
                    pMe->m_pIMenu = NULL;
                }               
                STRTOWSTR(pMe->charbuffer, szGreeting, sizeof(pMe->charbuffer));
                IDISPLAY_ClearScreen(pMe->pIDisplay);
                myitapi_DisplayInfo(pMe,szGreeting);
            }
            else
            {
#endif
                myitapi_ShowMenu(pMe);
#ifdef MY_DEFINE_STEP_4_BREW_SMS
            }
#endif
            return(TRUE);


        // App is told it is exiting
        case EVT_APP_STOP:
            // Add your code here...

            return(TRUE);


        case EVT_DIALOG_END:
            // Add your code here...
            DBGPRINTF("EVT_DIALOG_END.......");
            return(TRUE);

        // App is being suspended 
        case EVT_APP_SUSPEND:
            DBGPRINTF("EVT_APP_SUSPEND.......");
            // Add your code here...
#ifdef MY_DEFINE_STEP_2_VOICE_CALL
            if(pMe->m_pIMenu)
            {
                IMENUCTL_SetActive(pMe->m_pIMenu,FALSE);
            }
#endif

            return(TRUE);


        // App is being resumed
        case EVT_APP_RESUME:
            DBGPRINTF("EVT_APP_RESUME.......");
            // Add your code here...
#ifdef MY_DEFINE_STEP_2_VOICE_CALL
            myitapi_ShowMenu(pMe);
#endif
            return(TRUE);

#ifdef MY_DEFINE_STEP_3_SMS_TX_RX
        case EVT_NOTIFY:
                {
                    uint32 uMsgId;
                    ISMSMsg *pRxMsg=NULL;
                    AEENotify* pNotify = (AEENotify*) dwParam;

                    // 使用新的SMSNotifier 接口接收短信,此接口BREW 3.1.x 以上版本支持
                    if (pNotify && (pNotify->cls == AEECLSID_SMSNOTIFIER)) // event sender
                    {
                        uint32  MyNMask;
                        // 普通短信的EVENT MASK
                        MyNMask = ((AEESMS_TYPE_TEXT << 16) | NMASK_SMS_TYPE);

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