📄 noisedialog.h
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#if !defined(AFX_NOISEDIALOG_H__B24A4BE4_AE02_11D3_B7AA_006008403496__INCLUDED_)
#define AFX_NOISEDIALOG_H__B24A4BE4_AE02_11D3_B7AA_006008403496__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// NoiseDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// NoiseDialog dialog
class NoiseDialog : public CDialog
{
// Construction
public:
NoiseDialog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(NoiseDialog)
enum { IDD = IDD_NOISEDIALOG };
double m_ReValue;
double m_ImValue;
int m_Distance;
double m_Jd;
int flag;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(NoiseDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(NoiseDialog)
afx_msg void OnRadio1();
afx_msg void OnRadio2();
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_NOISEDIALOG_H__B24A4BE4_AE02_11D3_B7AA_006008403496__INCLUDED_)
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