📄 noisedialog.cpp
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// NoiseDialog.cpp : implementation file
//
#include "stdafx.h"
#include "bmpDemo.h"
#include "NoiseDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// NoiseDialog dialog
NoiseDialog::NoiseDialog(CWnd* pParent /*=NULL*/)
: CDialog(NoiseDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(NoiseDialog)
m_ReValue = 0.0;
m_ImValue = 0.0;
m_Distance = 0;
m_Jd = 0.0;
//}}AFX_DATA_INIT
flag=2;
}
void NoiseDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(NoiseDialog)
DDX_Text(pDX, IDC_EDIT1, m_ReValue);
DDX_Text(pDX, IDC_EDIT2, m_ImValue);
DDX_Text(pDX, IDC_EDIT3, m_Distance);
DDX_Text(pDX, IDC_EDIT4, m_Jd);
DDV_MinMaxDouble(pDX, m_Jd, -180., 180.);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(NoiseDialog, CDialog)
//{{AFX_MSG_MAP(NoiseDialog)
ON_BN_CLICKED(IDC_RADIO1, OnRadio1)
ON_BN_CLICKED(IDC_RADIO2, OnRadio2)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// NoiseDialog message handlers
void NoiseDialog::OnRadio1()
{
// TODO: Add your control notification handler code here
flag=1;
}
void NoiseDialog::OnRadio2()
{
// TODO: Add your control notification handler code here
flag=2;
}
void NoiseDialog::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
if(flag==1)
{
//GetDlgItem(IDC_RADIO1)->SetCheck(TRUE);
CheckRadioButton(IDC_RADIO1,IDC_RADIO2,IDC_RADIO1);
}
else
{
CheckRadioButton(IDC_RADIO1,IDC_RADIO2,IDC_RADIO2);
}
// Do not call CDialog::OnPaint() for painting messages
}
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