📄 bmpdemo.h
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// bmpDemo.h : main header file for the BMPDEMO application
//
#if !defined(AFX_BMPDEMO_H__D2A54E28_86D0_11D3_B73A_006008403496__INCLUDED_)
#define AFX_BMPDEMO_H__D2A54E28_86D0_11D3_B73A_006008403496__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "SettingDialog.h"
#include "EditDialog.h"
//#include "NoiseDialog.h"
/////////////////////////////////////////////////////////////////////////////
// CBmpDemoApp:
// See bmpDemo.cpp for the implementation of this class
//
enum EditTool
{
Arrow,TSelect,ESelect,ColorGet,Pen
};
class CBmpDemoApp : public CWinApp
{
public:
CBmpDemoApp();
float GrayData[256];
float RedData[256];
float GreenData[256];
float BlueData[256];
class SettingDialog m_SettingDialog;
class EditDialog m_EditDialog;
BOOL m_ViewEditTool;
BOOL m_ViewToolBar1;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBmpDemoApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CBmpDemoApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BMPDEMO_H__D2A54E28_86D0_11D3_B73A_006008403496__INCLUDED_)
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