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📄 spelly.dsp

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# Microsoft Developer Studio Project File - Name="Spelly" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=Spelly - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Spelly.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Spelly.mak" CFG="Spelly - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Spelly - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Spelly - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "Spelly"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Spelly - Win32 Release"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /Ob2 /I "." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x40d /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 mfcs42.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"mfcs42.lib"

!ELSEIF  "$(CFG)" == "Spelly - Win32 Debug"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "NOMEMCHECK" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x40d /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 mfcs42d.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"mfcs42d.lib"
# SUBTRACT LINK32 /incremental:no /map

!ENDIF 

# Begin Target

# Name "Spelly - Win32 Release"
# Name "Spelly - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\Commands.cpp
# End Source File
# Begin Source File

SOURCE=.\Config.cpp
# End Source File
# Begin Source File

SOURCE=.\DSAddIn.cpp
# End Source File
# Begin Source File

SOURCE=.\FilePath.cpp
# End Source File
# Begin Source File

SOURCE=.\Label.cpp
# End Source File
# Begin Source File

SOURCE=.\spell.c
# ADD CPP /Za
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File

SOURCE=.\Spelly.cpp
# End Source File
# Begin Source File

SOURCE=.\Spelly.def
# End Source File
# Begin Source File

SOURCE=.\Spelly.odl
# ADD MTL /h "SpellyTypes.h"
# End Source File
# Begin Source File

SOURCE=.\Spelly.rc
# End Source File
# Begin Source File

SOURCE=.\Spellyer.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\SuggestDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\TBAdderWnd.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\CfgVars.h
# End Source File
# Begin Source File

SOURCE=.\Commands.h
# End Source File
# Begin Source File

SOURCE=.\Config.h
# End Source File
# Begin Source File

SOURCE=.\DSAddIn.h
# End Source File
# Begin Source File

SOURCE=.\FilePath.h
# End Source File
# Begin Source File

SOURCE=.\Label.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\spell.h
# End Source File
# Begin Source File

SOURCE=.\Spelly.h
# End Source File
# Begin Source File

SOURCE=.\Spellyer.h
# End Source File
# Begin Source File

SOURCE=.\SpellyParserContext.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\SuggestDlg.h
# End Source File
# Begin Source File

SOURCE=.\TBAdderWnd.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\Spelly.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=.\res\SpellyVC6.rgs
# End Source File
# Begin Source File

SOURCE=.\res\TBarLrge.bmp
# End Source File
# Begin Source File

SOURCE=.\res\TBarMedm.bmp
# End Source File
# End Group
# Begin Group "Speller Files"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\Speller\Spelly.lex

!IF  "$(CFG)" == "Spelly - Win32 Release"

# Begin Custom Build
OutDir=.\Release
InputPath=.\Speller\Spelly.lex

"$(OutDir)\Spelly.lex" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy $(InputPath) $(OutDir)

# End Custom Build

!ELSEIF  "$(CFG)" == "Spelly - Win32 Debug"

# Begin Custom Build
OutDir=.\Debug
InputPath=.\Speller\Spelly.lex

"$(OutDir)\Spelly.lex" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy $(InputPath) $(OutDir)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Speller\SpellySpeller.dll

!IF  "$(CFG)" == "Spelly - Win32 Release"

# Begin Custom Build
OutDir=.\Release
InputPath=.\Speller\SpellySpeller.dll

"$(OutDir)\SpellySpeller.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy $(InputPath) $(OutDir)

# End Custom Build

!ELSEIF  "$(CFG)" == "Spelly - Win32 Debug"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\Speller\SpellySpellerd.dll

!IF  "$(CFG)" == "Spelly - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Spelly - Win32 Debug"

# Begin Custom Build
OutDir=.\Debug
InputPath=.\Speller\SpellySpellerd.dll

"$(OutDir)\SpellySpellerd.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy $(InputPath) $(OutDir)

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Source File

SOURCE=".\change-log.txt"
# End Source File
# Begin Source File

SOURCE=.\License.txt
# End Source File
# Begin Source File

SOURCE=.\readme.txt
# End Source File
# End Target
# End Project

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