📄 spelly.vcproj
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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="Spelly"
ProjectGUID="{9341342C-F446-4DFA-A102-1459C0E31648}"
Keyword="AtlProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
UseOfMFC="2"
UseOfATL="1"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="0">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="DOT_NET_ADDIN"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
RegisterOutput="TRUE"
IgnoreImportLibrary="TRUE"
OutputFile="$(OutDir)/$(ProjectName).NET.dll"
LinkIncremental="2"
ModuleDefinitionFile=".\AddIn.def"
GenerateDebugInformation="TRUE"
SubSystem="2"
ImportLibrary="$(OutDir)/$(ProjectName).lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(IntDir)/AddIn.tlb"
HeaderFileName="AddIn.h"
DLLDataFileName=""
InterfaceIdentifierFileName="AddIn_i.c"
ProxyFileName="AddIn_p.c"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c "$(TargetPath)""/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
UseOfMFC="2"
UseOfATL="1"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="0"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="1"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="FALSE"
FavorSizeOrSpeed="2"
OptimizeForProcessor="2"
PreprocessorDefinitions="DOT_NET_ADDIN"
StringPooling="TRUE"
MinimalRebuild="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
RegisterOutput="TRUE"
IgnoreImportLibrary="TRUE"
OutputFile="$(OutDir)/$(ProjectName).NET.dll"
LinkIncremental="1"
ModuleDefinitionFile=".\AddIn.def"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="1"
ImportLibrary="$(OutDir)/$(ProjectName).lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="FALSE"
TargetEnvironment="1"
GenerateStublessProxies="TRUE"
TypeLibraryName="$(IntDir)/AddIn.tlb"
HeaderFileName="AddIn.h"
DLLDataFileName=""
InterfaceIdentifierFileName="AddIn_i.c"
ProxyFileName="AddIn_p.c"/>
<Tool
Name="VCPostBuildEventTool"
Description="Performing registration"
CommandLine="regsvr32 /s /c "$(TargetPath)""/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
<File
RelativePath="AddIn.def">
</File>
<File
RelativePath="AddIn.idl">
</File>
<File
RelativePath="CodeParser\CodeParser.dsp">
</File>
<File
RelativePath="Config.cpp">
</File>
<File
RelativePath="Connect.cpp">
</File>
<File
RelativePath="FilePath.cpp">
</File>
<File
RelativePath="Label.cpp">
</File>
<File
RelativePath="Spelly.cpp">
</File>
<File
RelativePath="Spellyer.cpp">
</File>
<File
RelativePath="SuggestDlg.cpp">
</File>
<File
RelativePath="spell.c">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
<File
RelativePath="stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc">
<File
RelativePath="Config.h">
</File>
<File
RelativePath="Connect.h">
</File>
<File
RelativePath="FilePath.h">
</File>
<File
RelativePath="Label.h">
</File>
<File
RelativePath="Resource.h">
</File>
<File
RelativePath="ResourceDotNet.h">
</File>
<File
RelativePath="SpellyParserContext.h">
</File>
<File
RelativePath="Spellyer.h">
</File>
<File
RelativePath="SuggestDlg.h">
</File>
<File
RelativePath="spell.h">
</File>
<File
RelativePath="stdafx.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath="AddIn.rc">
</File>
<File
RelativePath="AddIn.rgs">
</File>
<File
RelativePath="res\SpellyCmd.bmp">
</File>
<File
RelativePath="SpellyCmd.bmp">
</File>
<File
RelativePath="res\SpellyCmdNoCode.bmp">
</File>
<File
RelativePath="SpellyCmdNoCode.bmp">
</File>
</Filter>
<Filter
Name="Speller Files"
Filter="">
<File
RelativePath="Speller\Spelly.lex">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="copy $(InputPath) $(OUTDIR)
"
Outputs="$(OutDir)\$(InputFileName)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="copy $(InputPath) $(OUTDIR)
"
Outputs="$(OutDir)\$(InputFileName)"/>
</FileConfiguration>
</File>
<File
RelativePath="Speller\SpellySpeller.dll">
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCustomBuildTool"
Outputs=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="copy $(InputPath) $(OUTDIR)
"
Outputs="$(OutDir)\$(InputFileName)"/>
</FileConfiguration>
</File>
<File
RelativePath="Speller\SpellySpellerd.dll">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
CommandLine="copy $(InputPath) $(OUTDIR)
"
Outputs="$(OutDir)\$(InputFileName)"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCustomBuildTool"/>
</FileConfiguration>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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