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📄 helpdlg.cpp

📁 一个彩民的神器
💻 CPP
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// helpdlg.cpp : implementation file
//

#include "stdafx.h"
#include "体彩.h"
#include "helpdlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// Chelpdlg dialog


Chelpdlg::Chelpdlg(CWnd* pParent /*=NULL*/)
	: CDialog(Chelpdlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(Chelpdlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void Chelpdlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(Chelpdlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(Chelpdlg, CDialog)
	//{{AFX_MSG_MAP(Chelpdlg)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// Chelpdlg message handlers

BOOL Chelpdlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void Chelpdlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	
	// TODO: Add your message handler code here
dc.TextOut(100,50,"彩票预测依据:");
	dc.TextOut(100,50+25*1,"(1)号码出现的频率");
dc.TextOut(100,50+25*2,"(2)最近几期的号码");
dc.TextOut(100,50+25*3,"(3)与上期的重复号码(一般重复2-3个号)");
dc.TextOut(100,50+25*4,"(4)号码连续特性(一般都有2-3个项连的号码)");
dc.TextOut(100,50+25*5,"(5)热号和冷号的平衡");
dc.TextOut(100,50+25*6,"(6)本期的重复号码(一般重复2-3个号)");
dc.TextOut(100,50+25*7,"(7)号码区间平衡特性");
dc.TextOut(100,50+25*8,"***********************************************");
dc.TextOut(100,50+25*9,"        祝大家好运连连,中,中,中");








	// Do not call CDialog::OnPaint() for painting messages
}

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