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📄 uip-input.c

📁 這是一個實時嵌入式作業系統 實作了MCS51 ARM等MCU
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/**************************************************************************** * net/uip/uip-input.c * The uIP TCP/IP stack code. * *   Copyright (C) 2007 Gregory Nutt. All rights reserved. *   Author: Gregory Nutt <spudmonkey@racsa.co.cr> * * Adapted for NuttX from logic in uIP which also has a BSD-like license: * * uIP is an implementation of the TCP/IP protocol stack intended for * small 8-bit and 16-bit microcontrollers. * * uIP provides the necessary protocols for Internet communication, * with a very small code footprint and RAM requirements - the uIP * code size is on the order of a few kilobytes and RAM usage is on * the order of a few hundred bytes. * *   Original author Adam Dunkels <adam@dunkels.com> *   Copyright () 2001-2003, Adam Dunkels. *   All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote *    products derived from this software without specific prior *    written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************//**************************************************************************** * uIP is a small implementation of the IP, UDP and TCP protocols (as * well as some basic ICMP stuff). The implementation couples the IP, * UDP, TCP and the application layers very tightly. To keep the size * of the compiled code down, this code frequently uses the goto * statement. While it would be possible to break the uip_input() * function into many smaller functions, this would increase the code * size because of the overhead of parameter passing and the fact that * the optimier would not be as efficient. * * The principle is that we have a small buffer, called the d_buf, * in which the device driver puts an incoming packet. The TCP/IP * stack parses the headers in the packet, and calls the * application. If the remote host has sent data to the application, * this data is present in the d_buf and the application read the * data from there. It is up to the application to put this data into * a byte stream if needed. The application will not be fed with data * that is out of sequence. * * If the application whishes to send data to the peer, it should put * its data into the d_buf. The d_appdata pointer points to the * first available byte. The TCP/IP stack will calculate the * checksums, and fill in the necessary header fields and finally send * the packet back to the peer. * ****************************************************************************//**************************************************************************** * Included Files ****************************************************************************/#include <nuttx/config.h>#ifdef CONFIG_NET#include <sys/types.h>#include <sys/ioctl.h>#include <debug.h>#include <string.h>#include <net/uip/uipopt.h>#include <net/uip/uip.h>#include <net/uip/uip-arch.h>#ifdef CONFIG_NET_IPv6# include "uip-neighbor.h"#endif /* CONFIG_NET_IPv6 */#include "uip-internal.h"/**************************************************************************** * Definitions ****************************************************************************//* Macros. */#define BUF     ((struct uip_ip_hdr *)&dev->d_buf[UIP_LLH_LEN])#define FBUF    ((struct uip_ip_hdr *)&uip_reassbuf[0])/* IP fragment re-assembly */#define IP_MF                   0x20#define UIP_REASS_BUFSIZE       (CONFIG_NET_BUFSIZE - UIP_LLH_LEN)#define UIP_REASS_FLAG_LASTFRAG 0x01/**************************************************************************** * Public Variables ****************************************************************************//**************************************************************************** * Private Variables ****************************************************************************/#if UIP_REASSEMBLY && !defined(CONFIG_NET_IPv6)static uint8 uip_reassbuf[UIP_REASS_BUFSIZE];static uint8 uip_reassbitmap[UIP_REASS_BUFSIZE / (8 * 8)];static const uint8 bitmap_bits[8] = {0xff, 0x7f, 0x3f, 0x1f, 0x0f, 0x07, 0x03, 0x01};static uint16 uip_reasslen;static uint8 uip_reassflags;#endif /* UIP_REASSEMBLY *//**************************************************************************** * Private Functions ****************************************************************************//**************************************************************************** * Function: uip_reass * * Description: *   IP fragment reassembly: not well-tested. * * Assumptions: * ****************************************************************************/#if UIP_REASSEMBLY && !defined(CONFIG_NET_IPv6)static uint8 uip_reass(void){  uint16 offset, len;  uint16 i;  /* If uip_reasstmr is zero, no packet is present in the buffer, so we   * write the IP header of the fragment into the reassembly   * buffer. The timer is updated with the maximum age.   */  if (!uip_reasstmr)    {      memcpy(uip_reassbuf, &BUF->vhl, UIP_IPH_LEN);      uip_reasstmr   = UIP_REASS_MAXAGE;      uip_reassflags = 0;      /* Clear the bitmap. */      memset(uip_reassbitmap, 0, sizeof(uip_reassbitmap));    }  /* Check if the incoming fragment matches the one currently present   * in the reasembly buffer. If so, we proceed with copying the   * fragment into the buffer.   */  if (uiphdr_addr_cmp(BUF->srcipaddr, FBUF->srcipaddr) &&       uiphdr_addr_cmp(BUF->destipaddr == FBUF->destipaddr) &&      BUF->g_ipid[0] == FBUF->g_ipid[0] && BUF->g_ipid[1] == FBUF->g_ipid[1])    {      len = (BUF->len[0] << 8) + BUF->len[1] - (BUF->vhl & 0x0f) * 4;      offset = (((BUF->ipoffset[0] & 0x3f) << 8) + BUF->ipoffset[1]) * 8;      /* If the offset or the offset + fragment length overflows the       * reassembly buffer, we discard the entire packet.       */      if (offset > UIP_REASS_BUFSIZE || offset + len > UIP_REASS_BUFSIZE)        {          uip_reasstmr = 0;          goto nullreturn;        }      /* Copy the fragment into the reassembly buffer, at the right offset. */      memcpy(&uip_reassbuf[UIP_IPH_LEN + offset], (char *)BUF + (int)((BUF->vhl & 0x0f) * 4), len);    /* Update the bitmap. */    if (offset / (8 * 8) == (offset + len) / (8 * 8))      {        /* If the two endpoints are in the same byte, we only update that byte. */        uip_reassbitmap[offset / (8 * 8)] |=          bitmap_bits[(offset / 8 ) & 7] & ~bitmap_bits[((offset + len) / 8 ) & 7];      }    else      {        /* If the two endpoints are in different bytes, we update the bytes         * in the endpoints and fill the stuff inbetween with 0xff.         */        uip_reassbitmap[offset / (8 * 8)] |= bitmap_bits[(offset / 8 ) & 7];        for (i = 1 + offset / (8 * 8); i < (offset + len) / (8 * 8); ++i)          {            uip_reassbitmap[i] = 0xff;          }        uip_reassbitmap[(offset + len) / (8 * 8)] |= ~bitmap_bits[((offset + len) / 8 ) & 7];      }    /* If this fragment has the More Fragments flag set to zero, we know that     * this is the last fragment, so we can calculate the size of the entire     * packet. We also set the IP_REASS_FLAG_LASTFRAG flag to indicate that     * we have received the final fragment.     */    if ((BUF->ipoffset[0] & IP_MF) == 0)      {        uip_reassflags |= UIP_REASS_FLAG_LASTFRAG;        uip_reasslen = offset + len;      }    /* Finally, we check if we have a full packet in the buffer. We do this     * by checking if we have the last fragment and if all bits in the bitmap     * are set.     */    if (uip_reassflags & UIP_REASS_FLAG_LASTFRAG)      {        /* Check all bytes up to and including all but the last byte in         * the bitmap.         */        for (i = 0; i < uip_reasslen / (8 * 8) - 1; ++i)          {            if (uip_reassbitmap[i] != 0xff)              {                goto nullreturn;              }          }        /* Check the last byte in the bitmap. It should contain just the         * right amount of bits.         */        if (uip_reassbitmap[uip_reasslen / (8 * 8)] != (uint8)~bitmap_bits[uip_reasslen / 8 & 7])          {            goto nullreturn;          }        /* If we have come this far, we have a full packet in the buffer,         * so we allocate a pbuf and copy the packet into it. We also reset         * the timer.         */        uip_reasstmr = 0;        memcpy(BUF, FBUF, uip_reasslen);        /* Pretend to be a "normal" (i.e., not fragmented) IP packet from

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