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📄 udp-client.c

📁 這是一個實時嵌入式作業系統 實作了MCS51 ARM等MCU
💻 C
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/**************************************************************************** * examples/udp/udp-client.c * *   Copyright (C) 2007 Gregory Nutt. All rights reserved. *   Author: Gregory Nutt <spudmonkey@racsa.co.cr> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. * 3. Neither the name Gregory Nutt nor the names of its contributors may be *    used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************//**************************************************************************** * Included Files ****************************************************************************/#include <sys/types.h>#include <sys/socket.h>#include <netinet/in.h>#include <stdio.h>#include <stdlib.h>#include <unistd.h>#include <string.h>#include <errno.h>#include "udp-internal.h"/**************************************************************************** * Private Functions ****************************************************************************/static inline void fill_buffer(unsigned char *buf, int offset){  int ch;  int j;  buf[0] = offset;  for (ch = 0x20, j = offset + 1; ch < 0x7f; ch++, j++)    {      if (j >= SENDSIZE)        {          j = 1;        }      buf[j] = ch;    }}/**************************************************************************** * Public Functions ****************************************************************************/void send_client(void){  struct sockaddr_in server;  unsigned char outbuf[SENDSIZE];  int sockfd;  int nbytes;  int offset;  /* Create a new TCP socket */  sockfd = socket(PF_INET, SOCK_DGRAM, 0);  if (sockfd < 0)    {      message("client socket failure %d\n", errno);      exit(1);    }  /* Then send and receive 256 messages */  for (offset = 0; offset < 256; offset++)    {      /* Set up the output buffer */      fill_buffer(outbuf, offset);      /* Send the message */      server.sin_family      = AF_INET;      server.sin_port        = HTONS(PORTNO);      server.sin_addr.s_addr = HTONL(CONFIG_EXAMPLE_UDP_SERVERIP);      message("client: %d. Sending %d bytes\n", offset, SENDSIZE);      nbytes = sendto(sockfd, outbuf, SENDSIZE, 0,                      (struct sockaddr*)&server, sizeof(struct sockaddr_in));      message("client: %d. Sent %d bytes\n", offset, nbytes);      if (nbytes < 0)        {          message("client: %d. sendto failed: %d\n", offset, errno);          close(sockfd);          exit(-1);        }      else if (nbytes != SENDSIZE)        {          message("client: %d. Bad send length: %d Expected: %d\n",                  offset, nbytes, SENDSIZE);          close(sockfd);          exit(-1);        }      /* Now, sleep a bit.  No packets should be dropped due to overrunning       * the server.       */      sleep(2);    }  close(sockfd);}

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