📄 splash_screen.h
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#ifndef __SPLASSCREEN_H__
#define __SPLASSCREEN_H__
#include <coecntrl.h> // CCoeControl
#include <AknsBasicBackgroundControlContext.h>
#include <aknsdrawutils.h>
#include <aknscontrolcontext.h>
#include <AknsSkinInstance.h>
#include <aknsutils.h>
class CFbsBitmap;
//-------------------------------------------------------------------
//
//-------------------------------------------------------------------
class CMySplashScreen : public CCoeControl
{
public:
static CMySplashScreen* NewL(const TRect& aRect);
~CMySplashScreen();
protected:
TTypeUid::Ptr MopSupplyObject(TTypeUid aId); // needed for skins stuff
private:
virtual void SizeChanged();
void ConstructL(const TRect& aRect);
void Draw(const TRect& aRect) const;
private:
CAknsBasicBackgroundControlContext* iBgContext; // skins are drawn with this one
CFbsBitmap* iBgPic;
CFbsBitmap* iBgMsk;
};
#endif // __SPLASSCREEN_H__
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