📄 blocksgame.java
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import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.border.Border;
import javax.swing.border.EtchedBorder;
import java.applet.*;
public class BlocksGame extends JFrame {
public final static int PER_LINE_SCORE = 100;
public final static int MAX_LEVEL = 10;
public final static int DEFAULT_LEVEL = 6;
private GameTable table;
private Block block;
private boolean playing = false;
private ControlPanel ctrlPanel;
private JMenuBar bar=new JMenuBar();
private JMenu mGame=new JMenu("Set Color");
private JMenuItem SetBlockColor=new JMenuItem("set block color");
private JMenuItem SetBackColor=new JMenuItem("set background color");
public BlocksGame() {
this.setSize(350, 391);
this.createMenu();
this.setJMenuBar(bar);
Dimension scrSize = Toolkit.getDefaultToolkit().getScreenSize();
setLocation((scrSize.width - getSize().width) / 2,
(scrSize.height - getSize().height) / 2);
this.getContentPane().setLayout(new BorderLayout());
table = new GameTable(25, 22);
ctrlPanel = new ControlPanel(this);
this.getContentPane().add(table,BorderLayout.CENTER);
this.getContentPane().add(ctrlPanel,BorderLayout.EAST);
this.setTitle("俄罗斯方块");
this.setDefaultCloseOperation(this.EXIT_ON_CLOSE);
// Container container = getContentPane();
// container.setLayout(new BorderLayout(6, 0));
// container.add(canvas, BorderLayout.CENTER);
// container.add(ctrlPanel, BorderLayout.EAST);
/* addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent we) {
stopGame();
System.exit(0);
}
});*/
/* addComponentListener(new ComponentAdapter() {
public void componentResized(ComponentEvent ce) {
canvas.fanning();
}
});*/
// show();
setVisible(true);
table.fanning();
}
public void createMenu(){
bar.add(mGame);
mGame.add(SetBlockColor);
mGame.addSeparator();
mGame.add(SetBackColor);
SetBlockColor.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
Color FrontColor=
JColorChooser.showDialog(BlocksGame.this,"set color for block",table.getBlockColor());
if(FrontColor!=null){
table.setBlockColor(FrontColor);
}
}
});
SetBackColor.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
Color BackColor=
JColorChooser.showDialog(BlocksGame.this,"set color for table",table.getBackgroundColor());
if(BackColor!=null){
table.setBackgroundColor(BackColor);
}
}
});
}
// 让游戏“复位”
public void reset() {
ctrlPanel.reset();
table.reset();
}
// 判断游戏是否还在进行
public boolean isPlaying() {
return playing;
}
// 得到当前活动的块
public Block getCurBlock() {
return block;
}
public GameTable gettable() {
return table;
}
// 开始游戏
public void playGame() {
play();
ctrlPanel.setPlayButtonEnable(false);
ctrlPanel.requestFocus();
}
//游戏暂停
public void pauseGame() {
if(table.getScore()>=100){
if (block != null) {
block.pauseMove();
ctrlPanel.setPauseButtonLabel(false);
JOptionPane.showMessageDialog(this,"恭喜你!");
}
}
}
// 让暂停中的游戏继续
public void resumeGame() {
if (block != null)
block.resumeMove();
ctrlPanel.setPauseButtonLabel(true);
ctrlPanel.requestFocus();
}
// 用户停止游戏
public void stopGame() {
playing = false;
if (block != null) block.stopMove();
ctrlPanel.setPlayButtonEnable(true);
ctrlPanel.setPauseButtonLabel(true);
}
public int getLevel() {
return ctrlPanel.getLevel();
}
public void setLevel(int level) {
if (level < 11 && level > 0) ctrlPanel.setLevel(level);
}
public int getScore() {
if (table != null)
return table.getScore();
return 0;
}
/* public int getScoreForLevelUpdate() {
if (table != null)
return table.getScoreForLevelUpdate();
return 0;
}*/
// 当分数累计到一定的数量时,升一次级
/* public boolean levelUpdate() {
int curLevel = getLevel();
if (curLevel < MAX_LEVEL) {
setLevel(curLevel + 1);
table.resetScoreForLevelUpdate();
return true;
}
return false;
}*/
// 游戏开始
private void play() {
reset();
playing = true;
Thread thread = new Thread(new Game());
thread.start();
}
//当你达到一定的分数时,弹出一消息框
/* private void xiaoxi(){
if(table.getScore()>=100){
JOptionPane.showMessageDialog(this,"恭喜你!");
}
}*/
// 报告游戏结束了
private void reportGameOver() {
if(table.getScore()>=100){
//JOptionPane.showMessageDialog(this,"你还行,给你个奖励!");
JOptionPane.showOptionDialog(this,"你还行,给你个惊喜!得分为:"+getScore(),"Option Dialog",
JOptionPane.DEFAULT_OPTION,
JOptionPane.PLAIN_MESSAGE,null,new Object[]{"Button1","Button2","Button3"},"Button2");
}
else{
JOptionPane.showMessageDialog(this, "哈哈!你太笨了!得分为:"+getScore());
}
}
//设置窗口外观
private void setWindowStyle(String plaf) {
try {
UIManager.setLookAndFeel(plaf);
SwingUtilities.updateComponentTreeUI(this);
} catch (Exception e) {
}
}
/**
* 一轮游戏过程,实现了Runnable接口
* 一轮游戏是一个大循环,在这个循环中,每隔100毫秒,
* 检查游戏中的当前块是否已经到底了,如果没有,
* 就继续等待。如果到底了,就看有没有全填满的行,
* 如果有就删除它,并为游戏者加分,同时随机产生一个
* 新的当前块,让它自动下落。
* 当新产生一个块时,先检查画布最顶上的一行是否已经
* 被占了,如果是,可以判断Game Over了。
*/
private class Game implements Runnable {
public void run() {
int col = (int)(Math.random()*(table.getCols()-3)),
style=Block.STYLES[(int)(Math.random()*7)][(int)(Math.random()*4)];
while (playing) {
if (block != null) { //第一次循环时,block为空
if (block.isAlive()) {
try {
Thread.currentThread().sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
continue;
}
}
checkFullLine(); //检查是否有全填满的行
if (isGameOver()) { //检查游戏是否应该结束了
ctrlPanel.setPlayButtonEnable(true);
ctrlPanel.setPauseButtonLabel(true);
reportGameOver();
return;
}
block = new Block(style, -1, col, getLevel(), table);
block.start();
col = (int) (Math.random() * (table.getCols() - 3));
style =Block.STYLES[(int) (Math.random() * 7)][(int) (Math.random() * 4)];
ctrlPanel.setTipStyle(style);
}
}
/*
检查画布中是否有全填满的行,如果有就删除
*/
public void checkFullLine() {
for (int i = 0; i < table.getRows(); i++) {
int row = -1;
boolean fullLineColorBox = true;
for (int j = 0; j < table.getCols(); j++) {
if (!table.getBox(i, j).isColorBox()) {
fullLineColorBox = false;
break;
}
}
if (fullLineColorBox) {
row = i--;
table.removeLine(row);
}
}
}
//根据最顶行是否被占,判断游戏是否已经结束了。
private boolean isGameOver() {
for (int i = 0; i < table.getCols(); i++) {
ErsBox box = table.getBox(0, i);
if (box.isColorBox()) return true;
}
return false;
}
}
public static void main(String[] args) {
new BlocksGame();
}
}
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