📄 statewnd.h
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#if !defined(AFX_STATEWND_H__22D2A6E0_4CBD_4219_9282_9EAA3A5D79A6__INCLUDED_)
#define AFX_STATEWND_H__22D2A6E0_4CBD_4219_9282_9EAA3A5D79A6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// StateWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CStateWnd window
class CStateWnd : public CWnd
{
// Construction
public:
CStateWnd();
// Attributes
public:
HWND m_hInputWnd;
HWND m_hFocusWnd;
CFont m_font;
CRect m_rlogo;
CRect m_rchs;
CRect m_rsbc;
CRect m_rchspct;
CRect m_rtmppy;
BOOL m_bChsSta;
BOOL m_bSbcSta;
BOOL m_bChsPct;
BOOL m_bCapSta;
HICON m_hiLogo;
HICON m_hiChs0;
HICON m_hiChs1;
HICON m_hiSbc0;
HICON m_hiSbc1;
HICON m_hiChsPct0;
HICON m_hiChsPct1;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStateWnd)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CStateWnd();
void LockInputWnd();
void ReleaseFocus();
void UpdateRects();
void SetChsSta(BOOL bSta);
void SetSbcSta(BOOL bSta);
void SetChsPct(BOOL bSta);
void SetCapSta(BOOL bSta);
// Generated message map functions
protected:
//{{AFX_MSG(CStateWnd)
afx_msg void OnPaint();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STATEWND_H__22D2A6E0_4CBD_4219_9282_9EAA3A5D79A6__INCLUDED_)
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