⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 resources.designer.cs

📁 应用程序向导已为您创建了此 Midapexsoft.IO.SerialPort DLL。 本文件概要介绍组成 Midapexsoft.IO.SerialPort 应用程序的每个文件的内容。
💻 CS
字号:
//------------------------------------------------------------------------------
// <auto-generated>
//     此代码由工具生成。
//     运行库版本:2.0.50727.42
//
//     对此文件的更改可能会导致不正确的行为,并且如果
//     重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------

namespace Midapexsoft.Terminal.Properties {
    using System;
    
    
    /// <summary>
    ///   强类型资源类,用于查找本地化字符串等。
    /// </summary>
    // 此类是由 StronglyTypedResourceBuilder
    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
    // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
    // (以 /str 作为命令选项),或重新生成 VS 项目。
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   返回此类使用的缓存 ResourceManager 实例。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Midapexsoft.Terminal.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   为使用此强类型资源类的所有资源查找
        ///   重写当前线程的 CurrentUICulture 属性。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap _00_04_ {
            get {
                object obj = ResourceManager.GetObject("(00,04)", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _00_05_ {
            get {
                object obj = ResourceManager.GetObject("(00,05)", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _01_48_ {
            get {
                object obj = ResourceManager.GetObject("(01,48)", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _03_03_ {
            get {
                object obj = ResourceManager.GetObject("(03,03)", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _03_18_ {
            get {
                object obj = ResourceManager.GetObject("(03,18)", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _03_31_ {
            get {
                object obj = ResourceManager.GetObject("(03,31)", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _05_23_ {
            get {
                object obj = ResourceManager.GetObject("(05,23)", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _13_20_ {
            get {
                object obj = ResourceManager.GetObject("(13,20)", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _18_13_ {
            get {
                object obj = ResourceManager.GetObject("(18,13)", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _23_39_ {
            get {
                object obj = ResourceManager.GetObject("(23,39)", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _27_09_ {
            get {
                object obj = ResourceManager.GetObject("(27,09)", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _30_12_ {
            get {
                object obj = ResourceManager.GetObject("(30,12)", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap _30_46_ {
            get {
                object obj = ResourceManager.GetObject("(30,46)", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Control {
            get {
                object obj = ResourceManager.GetObject("Control", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap error {
            get {
                object obj = ResourceManager.GetObject("error", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Image000e05 {
            get {
                object obj = ResourceManager.GetObject("Image000e05", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap run {
            get {
                object obj = ResourceManager.GetObject("run", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap run1 {
            get {
                object obj = ResourceManager.GetObject("run1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap run2 {
            get {
                object obj = ResourceManager.GetObject("run2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap run3 {
            get {
                object obj = ResourceManager.GetObject("run3", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap run4 {
            get {
                object obj = ResourceManager.GetObject("run4", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap stop {
            get {
                object obj = ResourceManager.GetObject("stop", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap stop1 {
            get {
                object obj = ResourceManager.GetObject("stop1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -