📄 resources.designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行库版本:2.0.50727.42
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Midapexsoft.Terminal.Properties {
using System;
/// <summary>
/// 强类型资源类,用于查找本地化字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Midapexsoft.Terminal.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 为使用此强类型资源类的所有资源查找
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap _00_04_ {
get {
object obj = ResourceManager.GetObject("(00,04)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap _00_05_ {
get {
object obj = ResourceManager.GetObject("(00,05)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap _01_48_ {
get {
object obj = ResourceManager.GetObject("(01,48)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap _03_03_ {
get {
object obj = ResourceManager.GetObject("(03,03)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap _03_18_ {
get {
object obj = ResourceManager.GetObject("(03,18)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap _03_31_ {
get {
object obj = ResourceManager.GetObject("(03,31)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap _05_23_ {
get {
object obj = ResourceManager.GetObject("(05,23)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap _13_20_ {
get {
object obj = ResourceManager.GetObject("(13,20)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap _18_13_ {
get {
object obj = ResourceManager.GetObject("(18,13)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap _23_39_ {
get {
object obj = ResourceManager.GetObject("(23,39)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap _27_09_ {
get {
object obj = ResourceManager.GetObject("(27,09)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap _30_12_ {
get {
object obj = ResourceManager.GetObject("(30,12)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap _30_46_ {
get {
object obj = ResourceManager.GetObject("(30,46)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Control {
get {
object obj = ResourceManager.GetObject("Control", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap error {
get {
object obj = ResourceManager.GetObject("error", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Image000e05 {
get {
object obj = ResourceManager.GetObject("Image000e05", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap run {
get {
object obj = ResourceManager.GetObject("run", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap run1 {
get {
object obj = ResourceManager.GetObject("run1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap run2 {
get {
object obj = ResourceManager.GetObject("run2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap run3 {
get {
object obj = ResourceManager.GetObject("run3", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap run4 {
get {
object obj = ResourceManager.GetObject("run4", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap stop {
get {
object obj = ResourceManager.GetObject("stop", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap stop1 {
get {
object obj = ResourceManager.GetObject("stop1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}
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