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</span><span class="comment">*</span><span class="comment"> both), then on exit the arrays A and B will contain the complex Schur
</span><span class="comment">*</span><span class="comment"> form[*] of the "balanced" versions of A and B. If no eigenvectors
</span><span class="comment">*</span><span class="comment"> are computed, then only the diagonal blocks will be correct.
</span><span class="comment">*</span><span class="comment">
</span><span class="comment">*</span><span class="comment"> [*] In other words, upper triangular form.
</span><span class="comment">*</span><span class="comment">
</span><span class="comment">*</span><span class="comment"> =====================================================================
</span><span class="comment">*</span><span class="comment">
</span><span class="comment">*</span><span class="comment"> .. Parameters ..
</span> REAL ZERO, ONE
PARAMETER ( ZERO = 0.0E0, ONE = 1.0E0 )
COMPLEX CZERO, CONE
PARAMETER ( CZERO = ( 0.0E0, 0.0E0 ),
$ CONE = ( 1.0E0, 0.0E0 ) )
<span class="comment">*</span><span class="comment"> ..
</span><span class="comment">*</span><span class="comment"> .. Local Scalars ..
</span> LOGICAL ILIMIT, ILV, ILVL, ILVR, LQUERY
CHARACTER CHTEMP
INTEGER ICOLS, IHI, IINFO, IJOBVL, IJOBVR, ILEFT, ILO,
$ IN, IRIGHT, IROWS, IRWORK, ITAU, IWORK, JC, JR,
$ LOPT, LWKMIN, LWKOPT, NB, NB1, NB2, NB3
REAL ABSAI, ABSAR, ABSB, ANRM, ANRM1, ANRM2, BNRM,
$ BNRM1, BNRM2, EPS, SAFMAX, SAFMIN, SALFAI,
$ SALFAR, SBETA, SCALE, TEMP
COMPLEX X
<span class="comment">*</span><span class="comment"> ..
</span><span class="comment">*</span><span class="comment"> .. Local Arrays ..
</span> LOGICAL LDUMMA( 1 )
<span class="comment">*</span><span class="comment"> ..
</span><span class="comment">*</span><span class="comment"> .. External Subroutines ..
</span> EXTERNAL <a name="CGEQRF.221"></a><a href="cgeqrf.f.html#CGEQRF.1">CGEQRF</a>, <a name="CGGBAK.221"></a><a href="cggbak.f.html#CGGBAK.1">CGGBAK</a>, <a name="CGGBAL.221"></a><a href="cggbal.f.html#CGGBAL.1">CGGBAL</a>, <a name="CGGHRD.221"></a><a href="cgghrd.f.html#CGGHRD.1">CGGHRD</a>, <a name="CHGEQZ.221"></a><a href="chgeqz.f.html#CHGEQZ.1">CHGEQZ</a>, <a name="CLACPY.221"></a><a href="clacpy.f.html#CLACPY.1">CLACPY</a>,
$ <a name="CLASCL.222"></a><a href="clascl.f.html#CLASCL.1">CLASCL</a>, <a name="CLASET.222"></a><a href="claset.f.html#CLASET.1">CLASET</a>, <a name="CTGEVC.222"></a><a href="ctgevc.f.html#CTGEVC.1">CTGEVC</a>, <a name="CUNGQR.222"></a><a href="cungqr.f.html#CUNGQR.1">CUNGQR</a>, <a name="CUNMQR.222"></a><a href="cunmqr.f.html#CUNMQR.1">CUNMQR</a>, <a name="XERBLA.222"></a><a href="xerbla.f.html#XERBLA.1">XERBLA</a>
<span class="comment">*</span><span class="comment"> ..
</span><span class="comment">*</span><span class="comment"> .. External Functions ..
</span> LOGICAL <a name="LSAME.225"></a><a href="lsame.f.html#LSAME.1">LSAME</a>
INTEGER <a name="ILAENV.226"></a><a href="hfy-index.html#ILAENV">ILAENV</a>
REAL <a name="CLANGE.227"></a><a href="clange.f.html#CLANGE.1">CLANGE</a>, <a name="SLAMCH.227"></a><a href="slamch.f.html#SLAMCH.1">SLAMCH</a>
EXTERNAL <a name="ILAENV.228"></a><a href="hfy-index.html#ILAENV">ILAENV</a>, <a name="LSAME.228"></a><a href="lsame.f.html#LSAME.1">LSAME</a>, <a name="CLANGE.228"></a><a href="clange.f.html#CLANGE.1">CLANGE</a>, <a name="SLAMCH.228"></a><a href="slamch.f.html#SLAMCH.1">SLAMCH</a>
<span class="comment">*</span><span class="comment"> ..
</span><span class="comment">*</span><span class="comment"> .. Intrinsic Functions ..
</span> INTRINSIC ABS, AIMAG, CMPLX, INT, MAX, REAL
<span class="comment">*</span><span class="comment"> ..
</span><span class="comment">*</span><span class="comment"> .. Statement Functions ..
</span> REAL ABS1
<span class="comment">*</span><span class="comment"> ..
</span><span class="comment">*</span><span class="comment"> .. Statement Function definitions ..
</span> ABS1( X ) = ABS( REAL( X ) ) + ABS( AIMAG( X ) )
<span class="comment">*</span><span class="comment"> ..
</span><span class="comment">*</span><span class="comment"> .. Executable Statements ..
</span><span class="comment">*</span><span class="comment">
</span><span class="comment">*</span><span class="comment"> Decode the input arguments
</span><span class="comment">*</span><span class="comment">
</span> IF( <a name="LSAME.243"></a><a href="lsame.f.html#LSAME.1">LSAME</a>( JOBVL, <span class="string">'N'</span> ) ) THEN
IJOBVL = 1
ILVL = .FALSE.
ELSE IF( <a name="LSAME.246"></a><a href="lsame.f.html#LSAME.1">LSAME</a>( JOBVL, <span class="string">'V'</span> ) ) THEN
IJOBVL = 2
ILVL = .TRUE.
ELSE
IJOBVL = -1
ILVL = .FALSE.
END IF
<span class="comment">*</span><span class="comment">
</span> IF( <a name="LSAME.254"></a><a href="lsame.f.html#LSAME.1">LSAME</a>( JOBVR, <span class="string">'N'</span> ) ) THEN
IJOBVR = 1
ILVR = .FALSE.
ELSE IF( <a name="LSAME.257"></a><a href="lsame.f.html#LSAME.1">LSAME</a>( JOBVR, <span class="string">'V'</span> ) ) THEN
IJOBVR = 2
ILVR = .TRUE.
ELSE
IJOBVR = -1
ILVR = .FALSE.
END IF
ILV = ILVL .OR. ILVR
<span class="comment">*</span><span class="comment">
</span><span class="comment">*</span><span class="comment"> Test the input arguments
</span><span class="comment">*</span><span class="comment">
</span> LWKMIN = MAX( 2*N, 1 )
LWKOPT = LWKMIN
WORK( 1 ) = LWKOPT
LQUERY = ( LWORK.EQ.-1 )
INFO = 0
IF( IJOBVL.LE.0 ) THEN
INFO = -1
ELSE IF( IJOBVR.LE.0 ) THEN
INFO = -2
ELSE IF( N.LT.0 ) THEN
INFO = -3
ELSE IF( LDA.LT.MAX( 1, N ) ) THEN
INFO = -5
ELSE IF( LDB.LT.MAX( 1, N ) ) THEN
INFO = -7
ELSE IF( LDVL.LT.1 .OR. ( ILVL .AND. LDVL.LT.N ) ) THEN
INFO = -11
ELSE IF( LDVR.LT.1 .OR. ( ILVR .AND. LDVR.LT.N ) ) THEN
INFO = -13
ELSE IF( LWORK.LT.LWKMIN .AND. .NOT.LQUERY ) THEN
INFO = -15
END IF
<span class="comment">*</span><span class="comment">
</span> IF( INFO.EQ.0 ) THEN
NB1 = <a name="ILAENV.292"></a><a href="hfy-index.html#ILAENV">ILAENV</a>( 1, <span class="string">'<a name="CGEQRF.292"></a><a href="cgeqrf.f.html#CGEQRF.1">CGEQRF</a>'</span>, <span class="string">' '</span>, N, N, -1, -1 )
NB2 = <a name="ILAENV.293"></a><a href="hfy-index.html#ILAENV">ILAENV</a>( 1, <span class="string">'<a name="CUNMQR.293"></a><a href="cunmqr.f.html#CUNMQR.1">CUNMQR</a>'</span>, <span class="string">' '</span>, N, N, N, -1 )
NB3 = <a name="ILAENV.294"></a><a href="hfy-index.html#ILAENV">ILAENV</a>( 1, <span class="string">'<a name="CUNGQR.294"></a><a href="cungqr.f.html#CUNGQR.1">CUNGQR</a>'</span>, <span class="string">' '</span>, N, N, N, -1 )
NB = MAX( NB1, NB2, NB3 )
LOPT = MAX( 2*N, N*(NB+1) )
WORK( 1 ) = LOPT
END IF
<span class="comment">*</span><span class="comment">
</span> IF( INFO.NE.0 ) THEN
CALL <a name="XERBLA.301"></a><a href="xerbla.f.html#XERBLA.1">XERBLA</a>( <span class="string">'<a name="CGEGV.301"></a><a href="cgegv.f.html#CGEGV.1">CGEGV</a> '</span>, -INFO )
RETURN
ELSE IF( LQUERY ) THEN
RETURN
END IF
<span class="comment">*</span><span class="comment">
</span><span class="comment">*</span><span class="comment"> Quick return if possible
</span><span class="comment">*</span><span class="comment">
</span> IF( N.EQ.0 )
$ RETURN
<span class="comment">*</span><span class="comment">
</span><span class="comment">*</span><span class="comment"> Get machine constants
</span><span class="comment">*</span><span class="comment">
</span> EPS = <a name="SLAMCH.314"></a><a href="slamch.f.html#SLAMCH.1">SLAMCH</a>( <span class="string">'E'</span> )*<a name="SLAMCH.314"></a><a href="slamch.f.html#SLAMCH.1">SLAMCH</a>( <span class="string">'B'</span> )
SAFMIN = <a name="SLAMCH.315"></a><a href="slamch.f.html#SLAMCH.1">SLAMCH</a>( <span class="string">'S'</span> )
SAFMIN = SAFMIN + SAFMIN
SAFMAX = ONE / SAFMIN
<span class="comment">*</span><span class="comment">
</span><span class="comment">*</span><span class="comment"> Scale A
</span><span class="comment">*</span><span class="comment">
</span> ANRM = <a name="CLANGE.321"></a><a href="clange.f.html#CLANGE.1">CLANGE</a>( <span class="string">'M'</span>, N, N, A, LDA, RWORK )
ANRM1 = ANRM
ANRM2 = ONE
IF( ANRM.LT.ONE ) THEN
IF( SAFMAX*ANRM.LT.ONE ) THEN
ANRM1 = SAFMIN
ANRM2 = SAFMAX*ANRM
END IF
END IF
<span class="comment">*</span><span class="comment">
</span> IF( ANRM.GT.ZERO ) THEN
CALL <a name="CLASCL.332"></a><a href="clascl.f.html#CLASCL.1">CLASCL</a>( <span class="string">'G'</span>, -1, -1, ANRM, ONE, N, N, A, LDA, IINFO )
IF( IINFO.NE.0 ) THEN
INFO = N + 10
RETURN
END IF
END IF
<span class="comment">*</span><span class="comment">
</span><span class="comment">*</span><span class="comment"> Scale B
</span><span class="comment">*</span><span class="comment">
</span> BNRM = <a name="CLANGE.341"></a><a href="clange.f.html#CLANGE.1">CLANGE</a>( <span class="string">'M'</span>, N, N, B, LDB, RWORK )
BNRM1 = BNRM
BNRM2 = ONE
IF( BNRM.LT.ONE ) THEN
IF( SAFMAX*BNRM.LT.ONE ) THEN
BNRM1 = SAFMIN
BNRM2 = SAFMAX*BNRM
END IF
END IF
<span class="comment">*</span><span class="comment">
</span> IF( BNRM.GT.ZERO ) THEN
CALL <a name="CLASCL.352"></a><a href="clascl.f.html#CLASCL.1">CLASCL</a>( <span class="string">'G'</span>, -1, -1, BNRM, ONE, N, N, B, LDB, IINFO )
IF( IINFO.NE.0 ) THEN
INFO = N + 10
RETURN
END IF
END IF
<span class="comment">*</span><span class="comment">
</span><span class="comment">*</span><span class="comment"> Permute the matrix to make it more nearly triangular
</span><span class="comment">*</span><span class="comment"> Also "balance" the matrix.
</span><span class="comment">*</span><span class="comment">
</span> ILEFT = 1
IRIGHT = N + 1
IRWORK = IRIGHT + N
CALL <a name="CGGBAL.365"></a><a href="cggbal.f.html#CGGBAL.1">CGGBAL</a>( <span class="string">'P'</span>, N, A, LDA, B, LDB, ILO, IHI, RWORK( ILEFT ),
$ RWORK( IRIGHT ), RWORK( IRWORK ), IINFO )
IF( IINFO.NE.0 ) THEN
INFO = N + 1
GO TO 80
END IF
<span class="comment">*</span><span class="comment">
</span><span class="comment">*</span><span class="comment"> Reduce B to triangular form, and initialize VL and/or VR
</span><span class="comment">*</span><span class="comment">
</span> IROWS = IHI + 1 - ILO
IF( ILV ) THEN
ICOLS = N + 1 - ILO
ELSE
ICOLS = IROWS
END IF
ITAU = 1
IWORK = ITAU + IROWS
CALL <a name="CGEQRF.382"></a><a href="cgeqrf.f.html#CGEQRF.1">CGEQRF</a>( IROWS, ICOLS, B( ILO, ILO ), LDB, WORK( ITAU ),
$ WORK( IWORK ), LWORK+1-IWORK, IINFO )
IF( IINFO.GE.0 )
$ LWKOPT = MAX( LWKOPT, INT( WORK( IWORK ) )+IWORK-1 )
IF( IINFO.NE.0 ) THEN
INFO = N + 2
GO TO 80
END IF
<span class="comment">*</span><span class="comment">
</span> CALL <a name="CUNMQR.391"></a><a href="cunmqr.f.html#CUNMQR.1">CUNMQR</a>( <span class="string">'L'</span>, <span class="string">'C'</span>, IROWS, ICOLS, IROWS, B( ILO, ILO ), LDB,
$ WORK( ITAU ), A( ILO, ILO ), LDA, WORK( IWORK ),
$ LWORK+1-IWORK, IINFO )
IF( IINFO.GE.0 )
$ LWKOPT = MAX( LWKOPT, INT( WORK( IWORK ) )+IWORK-1 )
IF( IINFO.NE.0 ) THEN
INFO = N + 3
GO TO 80
END IF
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