📄 animthrd.h
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
/*++
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
Module Name: animthrd.h
Abstract: handles the animation thread
Functions:
Notes: This class encapsulates the thread that runs the animation
--*/
#ifndef _ANIMTHRD_H_
#define _ANIMTHRD_H_
#ifndef NOCOMMANDBAR
#define ANIMATIONINTERVAL 30
class CAnimThread
{
public:
CAnimThread(CMainWnd *pMainWnd);
~CAnimThread();
public:
VOID StartThread();
VOID StartAnimation();
VOID StopAnimation();
private:
DWORD Run();
VOID Paint();
static DWORD WINAPI AnimationThreadProc(LPVOID lpParam);
static LRESULT CALLBACK AnimationWndProc(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam);
private:
DWORD _dwThreadID; //the thread id
DWORD _dwTimerInterval; // animation interval
LONG _nIndex; //the index of the frame in the bitmap currently being shown
HBITMAP _hBitmap; //handle to the animation bitmap
HWND _hwndCmdband; //the command band on which to create the animation window
HWND _hwndAnimation; //the animation window
LONG _bRun; //is the animation being run
WNDPROC _lpfnAnimationProc;
CMainWnd *_pMainWnd;
};
#endif //NOCOMMANDBAR
#endif //_ANIMTHRD_H_
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