📄 staticarray.cpp
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// StaticArray.cpp: implementation of the CStaticArray class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Computer.h"
#include "StaticArray.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CStaticArray::CStaticArray()
{
m_Topleft=CPoint(0,0);
m_width=100,m_height=20;
}
CStaticArray::~CStaticArray()
{
for(int i=0;i<m_StaticArray.GetSize();i++)
{
CEdit* pEdit=(CEdit*)m_StaticArray.GetAt(i);
delete pEdit;
}
m_StaticArray.RemoveAll();
}
BOOL CStaticArray::Create(CPoint point,CWnd* pParentWnd,int width,int height,CStringResolution*formula,DWORD dwStyle)
{
m_Topleft=point;
m_width=width,m_height=height;
int i;
int num=formula->GetVariantTableSize();
CPoint p=point;
CSize size(width,height);
const COperand* pOd=0;
if(formula)
pOd=formula->GetVariantTable();
for(i=0;i<num;i++)
{
CStatic* pStatic=new CStatic;
pStatic->Create("",dwStyle,CRect(p,size),pParentWnd,2000+i);
if(pOd)
pStatic->SetWindowText(pOd[i].m_name+" = ");
m_StaticArray.Add(pStatic);
p.y+=height-1;
}
return TRUE;
}
BOOL CStaticArray::draw()
{
for(int i=0;i<m_StaticArray.GetSize();i++)
{
CStatic*pStatic=(CStatic*)m_StaticArray.GetAt(i);
pStatic->ShowWindow(SW_SHOW);
}
return TRUE;
}
BOOL CStaticArray::desroy()
{
for(int i=0;i<m_StaticArray.GetSize();i++)
{
CStatic* pEdit=(CStatic*)m_StaticArray.GetAt(i);
delete pEdit;
}
m_StaticArray.RemoveAll();
return TRUE;
}
void CStaticArray::Move(int x, int y)
{
int num=m_StaticArray.GetSize();
m_Topleft.x+=x;
m_Topleft.y+=y;
x=m_Topleft.x;
y=m_Topleft.y;
CString str;
for(int i=0;i<num;i++)
{
CStatic*pEdit=(CStatic*)m_StaticArray.GetAt(i);
pEdit->GetWindowText(str);
pEdit->MoveWindow(x,y,m_width,m_height);
pEdit->SetWindowText(str);
y+=m_height-1;
}
draw();
}
int CStaticArray::getHeight()
{
return m_height;
}
int CStaticArray::getHeightA()
{
return (m_height-1)*m_StaticArray.GetSize();
}
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