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📄 genedit.dsp

📁 3D游戏场景编辑器
💻 DSP
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SOURCE=..\FaceAttributesDialog.h
# End Source File
# Begin Source File

SOURCE=..\facelist.h
# End Source File
# Begin Source File

SOURCE=..\FilePath.h
# End Source File
# Begin Source File

SOURCE=..\Gbsplib.h
# End Source File
# Begin Source File

SOURCE=..\GenEdit.h
# End Source File
# Begin Source File

SOURCE=..\GenEditDoc.h
# End Source File
# Begin Source File

SOURCE=..\GenEditPreviewDlg.h
# End Source File
# Begin Source File

SOURCE=..\GenEditView.h
# End Source File
# Begin Source File

SOURCE=..\Globals.h
# End Source File
# Begin Source File

SOURCE=..\GridSizeDialog.h

!IF  "$(CFG)" == "GenEdit - Win32 Release"

!ELSEIF  "$(CFG)" == "GenEdit - Win32 Debug"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\group.h
# End Source File
# Begin Source File

SOURCE=..\GroupsDlg.h
# End Source File
# Begin Source File

SOURCE=..\InPlaceCtrls.h
# End Source File
# Begin Source File

SOURCE=..\KeyEditDlg.h
# End Source File
# Begin Source File

SOURCE=..\level.h
# End Source File
# Begin Source File

SOURCE=..\LevelOptions.h
# End Source File
# Begin Source File

SOURCE=..\list.h
# End Source File
# Begin Source File

SOURCE=..\MainFrm.h
# End Source File
# Begin Source File

SOURCE=..\model.h
# End Source File
# Begin Source File

SOURCE=..\ModelsDlg.h
# End Source File
# Begin Source File

SOURCE=..\Mydef.h
# End Source File
# Begin Source File

SOURCE=..\node.h
# End Source File
# Begin Source File

SOURCE=..\Parse3dt.h
# End Source File
# Begin Source File

SOURCE=..\PluginDialog.h
# End Source File
# Begin Source File

SOURCE=..\PreferencesDialog.h
# End Source File
# Begin Source File

SOURCE=..\prefs.h
# End Source File
# Begin Source File

SOURCE=..\render.h
# End Source File
# Begin Source File

SOURCE=..\resource.h
# End Source File
# Begin Source File

SOURCE=..\SelBrushList.h
# End Source File
# Begin Source File

SOURCE=..\SelFaceList.h
# End Source File
# Begin Source File

SOURCE=..\SkyDialog.h
# End Source File
# Begin Source File

SOURCE=..\Splash.h
# End Source File
# Begin Source File

SOURCE=..\stack.h
# End Source File
# Begin Source File

SOURCE=..\StdAfx.h
# End Source File
# Begin Source File

SOURCE=..\TemplatesDlg.h
# End Source File
# Begin Source File

SOURCE=..\TextureDlg.h
# End Source File
# Begin Source File

SOURCE=..\TextureListBox.h
# End Source File
# Begin Source File

SOURCE=..\TipDlg.h
# End Source File
# Begin Source File

SOURCE=..\typeio.h
# End Source File
# Begin Source File

SOURCE=..\undostack.h
# End Source File
# Begin Source File

SOURCE=..\units.h
# End Source File
# Begin Source File

SOURCE=..\util.h
# End Source File
# Begin Source File

SOURCE=..\WadFile.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=..\res\arch.bmp
# End Source File
# Begin Source File

SOURCE=..\res\arrow.cur
# End Source File
# Begin Source File

SOURCE=..\res\camera.bmp
# End Source File
# Begin Source File

SOURCE=..\res\cameracur.cur
# End Source File
# Begin Source File

SOURCE=..\res\cone.bmp
# End Source File
# Begin Source File

SOURCE=..\res\Cross_m.cur
# End Source File
# Begin Source File

SOURCE=..\res\cube.cur
# End Source File
# Begin Source File

SOURCE=..\res\cube_ico.ico
# End Source File
# Begin Source File

SOURCE=..\res\cur00001.cur
# End Source File
# Begin Source File

SOURCE=..\res\cur00002.cur
# End Source File
# Begin Source File

SOURCE=..\res\cur00003.cur
# End Source File
# Begin Source File

SOURCE=..\res\cursor1.cur
# End Source File
# Begin Source File

SOURCE=..\res\cursor2.cur
# End Source File
# Begin Source File

SOURCE=..\res\CursorPlus.CUR
# End Source File
# Begin Source File

SOURCE=..\res\cylinder.bmp
# End Source File
# Begin Source File

SOURCE=..\res\default.bmp
# End Source File
# Begin Source File

SOURCE=..\res\Dragcopy.cur
# End Source File
# Begin Source File

SOURCE=..\res\Dragmove.cur
# End Source File
# Begin Source File

SOURCE=..\res\eyedropper.cur
# End Source File
# Begin Source File

SOURCE=..\res\ffend.ico
# End Source File
# Begin Source File

SOURCE=..\res\ffframe.ico
# End Source File
# Begin Source File

SOURCE=..\res\FUSIONDoc.ico
# End Source File
# Begin Source File

SOURCE=..\res\g3dsplash.bmp
# End Source File
# Begin Source File

SOURCE=..\res\GenEdit.ico
# End Source File
# Begin Source File

SOURCE=..\res\groupbar.bmp
# End Source File
# Begin Source File

SOURCE=..\res\handleco.bmp
# End Source File
# Begin Source File

SOURCE=..\res\handleedge.bmp
# End Source File
# Begin Source File

SOURCE=..\res\hollowbo.bmp
# End Source File
# Begin Source File

SOURCE=..\res\hollowsp.bmp
# End Source File
# Begin Source File

SOURCE=..\res\ico00001.ico
# End Source File
# Begin Source File

SOURCE=..\res\ico00002.ico
# End Source File
# Begin Source File

SOURCE=..\res\ico00003.ico
# End Source File
# Begin Source File

SOURCE=..\res\ico00004.ico
# End Source File
# Begin Source File

SOURCE=..\res\icon1.ico
# End Source File
# Begin Source File

SOURCE=..\res\idb_.bmp
# End Source File
# Begin Source File

SOURCE=..\res\libobj.ico
# End Source File
# Begin Source File

SOURCE=..\res\light.bmp
# End Source File
# Begin Source File

SOURCE=..\res\light.ico
# End Source File
# Begin Source File

SOURCE=..\res\litebulb.bmp
# End Source File
# Begin Source File

SOURCE=..\res\logo.bmp
# End Source File
# Begin Source File

SOURCE=..\res\mode.bmp
# End Source File
# Begin Source File

SOURCE=..\res\modelorg.bmp
# End Source File
# Begin Source File

SOURCE=..\res\Move4way.cur
# End Source File
# Begin Source File

SOURCE=..\res\playstart.ico
# End Source File
# Begin Source File

SOURCE=..\res\plugintext.bin
# End Source File
# Begin Source File

SOURCE=..\res\pointer.cur
# End Source File
# Begin Source File

SOURCE=..\res\protogame4.bmp
# End Source File
# Begin Source File

SOURCE=..\res\Ran_arrow.cur
# End Source File
# Begin Source File

SOURCE=..\res\Ran_no.ico
# End Source File
# Begin Source File

SOURCE=..\res\Rotate.cur
# End Source File
# Begin Source File

SOURCE=..\res\rotatebl.bmp
# End Source File
# Begin Source File

SOURCE=..\res\rotatebr.bmp
# End Source File
# Begin Source File

SOURCE=..\res\rotatetl.bmp
# End Source File
# Begin Source File

SOURCE=..\res\rotatetr.bmp
# End Source File
# Begin Source File

SOURCE=..\res\RotationCenter.cur
# End Source File
# Begin Source File

SOURCE=..\res\rrstart.ico
# End Source File
# Begin Source File

SOURCE=..\res\shearlr.bmp
# End Source File
# Begin Source File

SOURCE=..\res\ShearLR.cur
# End Source File
# Begin Source File

SOURCE=..\res\sheartb.bmp
# End Source File
# Begin Source File

SOURCE=..\res\ShearTB.cur
# End Source File
# Begin Source File

SOURCE=..\res\showvisi.bmp
# End Source File
# Begin Source File

SOURCE=..\res\solidbox.bmp
# End Source File
# Begin Source File

SOURCE=..\res\solidsph.bmp
# End Source File
# Begin Source File

SOURCE=..\res\Speciale.cur
# End Source File
# Begin Source File

SOURCE=..\res\spotlight.bmp
# End Source File
# Begin Source File

SOURCE=..\res\stairs.bmp
# End Source File
# Begin Source File

SOURCE=..\res\stop.ico
# End Source File
# Begin Source File

SOURCE=..\res\svertex.bmp
# End Source File
# Begin Source File

SOURCE=..\res\template.bmp
# End Source File
# Begin Source File

SOURCE=..\res\text1.bin
# End Source File
# Begin Source File

SOURCE=..\res\Toolbar.bmp
# End Source File
# Begin Source File

SOURCE=..\res\toolbar1.bmp
# End Source File
# Begin Source File

SOURCE=..\res\vertex.bmp
# End Source File
# End Group
# Begin Source File

SOURCE=..\res\quickbeep.wav
# End Source File
# Begin Source File

SOURCE=..\res\Whoosh.wav
# End Source File
# End Target
# End Project
# Section GenEdit : {72ADFD54-2C39-11D0-9903-00A0C91BC942}
# 	1:17:CG_IDS_DIDYOUKNOW:185
# 	1:22:CG_IDS_TIPOFTHEDAYMENU:184
# 	1:18:CG_IDS_TIPOFTHEDAY:172
# 	1:22:CG_IDS_TIPOFTHEDAYHELP:188
# 	1:19:CG_IDP_FILE_CORRUPT:187
# 	1:7:IDD_TIP:161
# 	1:13:IDB_LIGHTBULB:159
# 	1:18:CG_IDS_FILE_ABSENT:186
# 	2:17:CG_IDS_DIDYOUKNOW:CG_IDS_DIDYOUKNOW
# 	2:7:CTipDlg:CTipDlg
# 	2:22:CG_IDS_TIPOFTHEDAYMENU:CG_IDS_TIPOFTHEDAYMENU
# 	2:18:CG_IDS_TIPOFTHEDAY:CG_IDS_TIPOFTHEDAY
# 	2:12:CTIP_Written:OK
# 	2:22:CG_IDS_TIPOFTHEDAYHELP:CG_IDS_TIPOFTHEDAYHELP
# 	2:2:BH:  
# 	2:19:CG_IDP_FILE_CORRUPT:CG_IDP_FILE_CORRUPT
# 	2:7:IDD_TIP:IDD_TIP
# 	2:8:TipDlg.h:TipDlg.h
# 	2:13:IDB_LIGHTBULB:IDB_LIGHTBULB
# 	2:18:CG_IDS_FILE_ABSENT:CG_IDS_FILE_ABSENT
# 	2:10:TipDlg.cpp:TipDlg.cpp
# End Section

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