📄 genedit.dsp
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# Microsoft Developer Studio Project File - Name="GenEdit" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=GenEdit - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE NMAKE /f "GenEdit.mak".
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!MESSAGE NMAKE /f "GenEdit.mak" CFG="GenEdit - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "GenEdit - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "GenEdit - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
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RSC=rc.exe
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# ADD LINK32 winmm.lib dxguid.lib dinput.lib amstrmid.lib genesis.lib shlwapi.lib /nologo /subsystem:windows /machine:I386 /out:"GenEdit.exe" /libpath:"D:\Genesis3D11\Lib"
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!ENDIF
# Begin Target
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# Name "GenEdit - Win32 Debug"
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SOURCE=..\box3d.c
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SOURCE=..\brush.cpp
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SOURCE=..\CompileDialog.cpp
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SOURCE=..\CreateSpheroidDialog.cpp
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SOURCE=..\EntView.cpp
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SOURCE=..\face.cpp
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SOURCE=..\FaceList.c
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SOURCE=..\FilePath.c
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SOURCE=..\GenEdit.cpp
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SOURCE=..\GenEdit.rc
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SOURCE=..\GenEditDoc.cpp
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SOURCE=..\GenEditPreviewDlg.cpp
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SOURCE=..\GenEditView.cpp
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# Begin Source File
SOURCE=..\Globals.cpp
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# Begin Source File
SOURCE=..\GridSizeDialog.cpp
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!ELSEIF "$(CFG)" == "GenEdit - Win32 Debug"
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=..\group.cpp
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SOURCE=..\GroupsDlg.cpp
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SOURCE=..\InPlaceCtrls.cpp
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# Begin Source File
SOURCE=..\KeyEditDlg.cpp
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SOURCE=..\level.cpp
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SOURCE=..\LevelOptions.cpp
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SOURCE=..\List.c
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SOURCE=..\MainFrm.cpp
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SOURCE=..\ModelsDlg.cpp
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SOURCE=..\Parse3dt.c
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SOURCE=..\PluginDialog.cpp
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SOURCE=..\PreferencesDialog.cpp
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SOURCE=..\Prefs.c
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SOURCE=..\render.cpp
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SOURCE=..\SelBrushList.c
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SOURCE=..\SelFaceList.c
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SOURCE=..\SkyDialog.cpp
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# Begin Source File
SOURCE=..\Splash.cpp
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SOURCE=..\stack.c
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# Begin Source File
SOURCE=..\TemplatesDlg.cpp
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# Begin Source File
SOURCE=..\TextureDlg.cpp
# End Source File
# Begin Source File
SOURCE=..\TextureListBox.cpp
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# Begin Source File
SOURCE=..\TipDlg.cpp
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SOURCE=..\typeio.c
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SOURCE=..\undostack.cpp
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SOURCE=..\util.c
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SOURCE=..\WadFile.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=..\about.h
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SOURCE=..\ActivationWatch.h
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SOURCE=..\array.h
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SOURCE=..\box3d.h
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SOURCE=..\brush.h
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SOURCE=..\BrushAttributesDialog.h
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SOURCE=..\BrushTemplate.h
# End Source File
# Begin Source File
SOURCE=..\ChildFrm.h
# End Source File
# Begin Source File
SOURCE=..\CompileDialog.h
# End Source File
# Begin Source File
SOURCE=..\Compiler.h
# End Source File
# Begin Source File
SOURCE=..\CreateArchDialog.h
# End Source File
# Begin Source File
SOURCE=..\CreateBoxDialog.h
# End Source File
# Begin Source File
SOURCE=..\CreateConeDialog.h
# End Source File
# Begin Source File
SOURCE=..\CreateCylDialog.h
# End Source File
# Begin Source File
SOURCE=..\CreateSpheroidDialog.h
# End Source File
# Begin Source File
SOURCE=..\CreateStaircaseDialog.h
# End Source File
# Begin Source File
SOURCE=..\EntitiesDialog.h
# End Source File
# Begin Source File
SOURCE=..\Entity.h
# End Source File
# Begin Source File
SOURCE=..\EntityTable.h
# End Source File
# Begin Source File
SOURCE=..\EntityVisDlg.h
# End Source File
# Begin Source File
SOURCE=..\EntTypeName.h
# End Source File
# Begin Source File
SOURCE=..\EntView.h
# End Source File
# Begin Source File
SOURCE=..\face.h
# End Source File
# Begin Source File
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